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ty
https://i.postimg.cc/vH5gY3Ts/ffe-module.jpg
Just put that module anywhere on the map, have some well placed arty (in range etc.), target and forward observer at safe distance. There's also scripted version, without any module/mod.
So your problems was:
1. Using weapon class instead of arty vehicle class;
2. Arty class was NOT all lower-case, while should be;
2. Using all lower-case magazine classes.
Here's working example with three different arty pieces (used some older config with more IF stuff included, with some luck all of them should be still valid too):
https://www.dropbox.com/s/14560zpgn4d95lu/IF_FFE_test2.Staszow.zip?dl=0
RydFFE_Add_Other =
[
[["lib_bm37"],["LIB_8Rnd_82mmHE_BM37","LIB_8Rnd_82mmHE_BM37","LIB_8Rnd_82mmHE_BM37","",""]],
[["lib_grwr34","lib_grwr34_g"],["LIB_8Rnd_81mmHE_GRWR34","LIB_8Rnd_81mmHE_GRWR34","LIB_8Rnd_81mmHE_GRWR34","",""]],
[["lib_lefh18"],["LIB_20x_Shell_105L28_Gr39HlC_HE","LIB_20x_Shell_105L28_Gr38_HE","",""]],
[["lib_flak_36_arty"],["LIB_45x_SprGr_KwK36_HE","LIB_45x_SprGr_KwK36_HE","",""]],
[["lib_nebelwerfer41","lib_nebelwerfer41_camo","lib_nebelwerfer41_gelbbraun"],["LIB_6Rnd_NbW41","LIB_6Rnd_NbW41","",""]],
[["lib_us6_bm13","lib_us6_bm13_dlv"],["LIB_16Rnd_BM13","LIB_16Rnd_BM13","",""]],
[["lib_m2_60"],["LIB_8Rnd_60mmHE_M2","LIB_8Rnd_60mmHE_M2","",""]]
];
RydFFE_Add_Other =
[
[
["lib_lefh18"],
["lib_20x_shell_105l28_gr38_he","lib_20x_shell_105l28_gr39hlc_he","lib_20x_shell_105l28_gr39hlc_he","lib_20x_shell_105l28_gr39hlc_he","lib_20x_shell_105l28_gr39hlc_he"]
]
];
and this:
RydFFE_Add_Other =
[
[
["lib_lefh18"],
["lib_shell_105l28_gr38_he","lib_shell_105l28_gr39hlc_he","lib_shell_105l28_gr39hlc_he","lib_shell_105l28_gr39hlc_he","lib_shell_105l28_gr39hlc_he"]
]
];
And was changing the gun position. Gun was properly included, so config is good, but apparently there's no magazine, for which used code:
_pos inRangeOfArtillery [[_vh],_ammo];
would return true. For the A3's arty engine target is always "out of range", therefore gun will not fire. Looks like some sort of incompatibility between this arty and A3's arty engine (which sometimes has similar issues even with vanilla guns BTW). Will try other arty now...
"lib_lefh18_L28"
should be:
"lib_lefh18_l28"
Other than this, all looks fine, as long classes are valid (actual magazines, no typos etc...).
Not 100% clear as to where to put the classname and ammo classnames.
RydFFE_Add_Other = [[["lib_lefh18_L28"],["lib_shell_105l28_gr38_he","lib_shell_105l2L28_gr39hlc_he","lib_20x_shell_105l28_gr39hlc_he","lib_20x_shell_105l28_gr38_he","lib_20x_shell_105l28_gr38_he"]]];
I have put that in the init.sqf and it goes ahead with the script fine but theres no projectile and it doesnt fire. Have also tried adding it to if (isNil "RydFFE_Add_Other") then {RydFFE_Add_Other = []}; but not sure if thats the correct spot either.
- fixed: Monogamy mode was enforced no matter, how the setting was set.
Note: still unable to update Workshop entry due to "error code 2" - "generic failure". Nihil novi. Updated is Dropbox package in the BI Forums thread, link in the description above, first post, here direct link:
https://www.dropbox.com/s/wrnxfaa44fenqyx/FFE%201.17.zip?dl=0
RydFFE_Acc = number, 2 by default;
//if (isNil ("RydFFE_Disp")) then {RydFFE_Disp = 0.4};
is inactive. It's legacy from Arma 2 times. In Arma 3 artillery engine has hardcoded dispersion, that can't be changed in the script AFAIK. So this would do nothing anyway.
A fix seem trivial. Here's demo with script version - 2 Scorchers, both should fire at the target.
https://www.dropbox.com/s/4z9q4nnnmyga7un/FFE_Demo.Stratis.zip?dl=0
You can use included there code if you're using script version. I'll try update FFE itself, although I may be still unable to update this workshop mod version entry (it's outdated already), I'll leave a comment, how it went, when done.
Just in case, a workarounf for previous version would be placing additional groups (can be one man "groups") near main target, as additional targets.
I am having one problem which is most likely something very simple and its looking right at me. I am trying to have it so multiple batteries fire onto targets. Ive set Monogamy to false but still only one motar fires at me. Am I missing something?
FFE 1.16 (Dropbox)
Package linked there contains simple demo mission, so I should be able to check, if demo works, and if so - to compare, what differs that demo and yours setup. Demo works with script version of FFE (included inside it), so play without the mod. As for mod setup, the difference is, you need to place FFFe module anywhere on the map (no any syncing required) to make FFE mod run (instead of SQF files run from init.sqf).
May I please have permission to upload an amended version of this mod for special use with my missions? I added mission relevant classnames and Jets, as spotters and providers.