RimWorld

RimWorld

(BETA) Vanilla Ammo Reloaded
25 Comments
csc001 Jul 10 @ 1:07am 
Version 1.6 added weapon specialization terms, such as incendiary shells and armor-piercing shells. hope see u ammo mod in 1.6:steamthumbsup:
物理系魔法师 May 17 @ 8:01am 
Another year has passed. Maybe we won't be able to see it until version 1.6?
csc001 Mar 6 @ 6:14pm 
hope updated for 1.5.:steamthumbsup:
Donk  [author] May 16, 2024 @ 10:05am 
eventually, but this mod is a lot more complicated than others to update
Deep-Friar May 16, 2024 @ 4:11am 
Is this going to be updated for 1.5?
Donk  [author] May 1, 2024 @ 9:37am 
There have been some improvements to the ammo, but something changed in the code I was hooking into for mvcf that is delaying updates
物理系魔法师 May 1, 2024 @ 2:37am 
It's been tested for over a year. What's the result?
saintbrutal Feb 8, 2024 @ 5:07pm 
i dont own any dlc sadly i only have vanilla rimworld, why does this mod need biotech?
Olyndra Jan 16, 2024 @ 3:45pm 
I'd like to have something like LTS simple ammunition without the kits. Is that something this mod will allow? The ability to modify the damage of a weapon with different ammunition is another feature I'd like that doesn't exist in combat extended or LTS ammunition (I believe LTS doesn't change the damage output for it's ammo and combat extended replaces the damage from the weapon with the ammo's damage).
Funky Fred Sep 14, 2023 @ 5:44am 
Keep working on the mod! It would be really nice to get an alternative to LTS and CE that plays nice with vanilla expanded
Donk  [author] Jul 18, 2023 @ 7:34am 
Full version is a bit of a ways away, the next version is already in beta testing but not on the workshop since it's dependent on mvcf 2.5 which is not on the workshop yet. Currently working on the next version which will have new graphics and act as a release candidate
TheAbyssYouSee Jul 17, 2023 @ 10:13pm 
when will the full version be released? i chose this mode instead of yayo3 and am waiting for the ammo system to be officially added.
Donk  [author] May 23, 2023 @ 11:29am 
there is ammo that you can craft or obtain as possessions. pawns should be able to reload when undrafted from the ground or from their inventory. currently it is set up where ammo is not needed but boosts your weapons
Captain Einsicht May 23, 2023 @ 7:20am 
how to use this ? my pawns don t get ammunition and can t reload or shoot
Duck56 May 14, 2023 @ 4:02pm 
Ngl the ammo system is pretty much what i use CE for. Wish there was a nice alternative so i could switch over (cuz ya know CE patches are a b*tch).
Donk  [author] Apr 5, 2023 @ 9:32am 
Honestly, I have no idea how CE handles VE's reloadable comp, so maybe
vicandrei16 Apr 5, 2023 @ 9:15am 
CE?
St_rs Apr 2, 2023 @ 3:40pm 
fair
Donk  [author] Apr 2, 2023 @ 3:39pm 
I have no idea, that's what this beta is for
St_rs Apr 2, 2023 @ 7:06am 
Is this compatible with melee animation
Dustin Echoes Mar 29, 2023 @ 3:26pm 
Eh, not my cup of tea
Donk  [author] Mar 29, 2023 @ 11:01am 
I will consider it, no promises though
turkler Mar 29, 2023 @ 10:01am 
any consideration for a version/setting/whatever that makes guns require ammo? similar to how ce does it
Donk  [author] Mar 29, 2023 @ 7:35am 
big difference is ammo is not required, but equipping the ammo will buff your shots
KemonoAmigo Mar 29, 2023 @ 7:28am 
How does this compare to the ammo system in Yayo's? Good job btw, looking forward to finally trying out an ammo mod in Rimworld.