Arma 3
Photon VFX
91 Comments
HappyRooster007 May 7 @ 3:09pm 
Hi, I think that flares are too much bright. Could you make a vanilla version?
ReaperOne Mar 24 @ 12:06am 
anyone experience a refract floating when in battle? i mean a mirror like effect or heat haze or what you call that. how did you fix them?
Space time Mar 9 @ 9:46pm 
awesome mod Wenza, I'm now using your mod instead of blastcore murr edition. Just one little suggestion: less smoke and a little more sparks when APFSDS hitting metal. Thanks for your work anyway.
Crinke Jan 28 @ 9:50pm 
Hey, I've got an idea that could make this mod feel much more realistic.
So with both vanilla and this mod smoke and dust are mostly gray.
If you could re-texture or replace the gray dust with brown dust I think that would make a night and day difference. As it would give the effect of actual dirt getting kicked up like we see in real life and blastcore murr edition for example
keeping some gray is probably a good idea but making the overwhelming gray into an overwhelming light earthy brown may work wonders for this mod!
Wenza  [author] Dec 3, 2023 @ 8:11am 
@Master Gardener
I haven't made any changes to these effects, and they seem to be working as expected in testing.
I'll push an update and see if that fixes the issue.
Master Gardener Dec 2, 2023 @ 8:44am 
With the last one or two updates I believe the spark effects are missing for at least hand grenades and UGL grenades.
Rabbit Nov 24, 2023 @ 11:43pm 
Will get right on testing this
Thanks Wenza
Wenza  [author] Nov 24, 2023 @ 4:15am 
New update! Blastwave effects have been reworked, and should be much less 'intrusive' now.
Some lighting effects were fixed.
I would very much appreciate any feedback about the new blastwave effects!
Wenza  [author] Nov 21, 2023 @ 9:44pm 
@Dutch
Odd, I only changed one small value for one particular explosion type in the last update... I'll take a look and see if I can replicate the issue
Can you detail me which munitions / explosion effect this was happening on?
Dutch Nov 21, 2023 @ 3:25pm 
I think your latest update has created some strange refractions.. They're large distortions of the screen, usually linked to anything I guess that's supposed to show godrays?
Wenza  [author] Nov 1, 2023 @ 10:57pm 
@Juãn
No, I have not made any changes to the SOG explosion effects
Juãn Nov 1, 2023 @ 9:02am 
Is it compatible with SOG? I tried going through the comment section but couldnt find anything about if it is or isnt
HappyRooster007 Sep 29, 2023 @ 1:26pm 
This is best "blastcore" mod. Thanks for that.
DORAEMON EL GATO CÓSMICO Sep 4, 2023 @ 4:13pm 
bro, you are a beast! congrats!!!
Viper1Zero Aug 5, 2023 @ 6:47pm 
You should be proud, man! Mod slaps! Thanks for all you do.
Wenza  [author] Aug 3, 2023 @ 8:47am 
10k+ subs - I am very astonished and eternally grateful for everyone's support for this, I can't thank you all enough! Cheers for all the feedback and kind comments!
Fluffy GS G5 Aug 1, 2023 @ 3:45pm 
I tested it now some rounds with blastcore: works very good together and gives some improvments in light, blast effects etc. Didn't notice any friction now. Also no performance lost. I realy like it :steamhappy:
Cryptic Jul 30, 2023 @ 11:54am 
(thumbs up)
Donnovan Jul 17, 2023 @ 12:22am 
Thanks for your answer, Wenza.
May be you can make a global variable that we can set by script to turn it on/off.
But don't take me so serious, your mod is amazing and i'm installing it in my server right now.
Wenza  [author] Jul 15, 2023 @ 10:33pm 
@Donnovan
At the moment, you need to remove the refraction pbo file to disable the refraction effect, I don't yet know how to set it up so it uses addon options. I will be releasing each effect addon individually soon to make it easier.
Donnovan Jul 15, 2023 @ 8:41pm 
Can i turn off the refraction effect in mod configurations or changing a variable?
GRAYFOX Jul 11, 2023 @ 4:08pm 
ah cool thanks bud!
Wenza  [author] Jul 11, 2023 @ 7:44am 
@GRAYFOX
Both server and client must run the mod for it to synch in multiplayer
GRAYFOX Jul 11, 2023 @ 6:37am 
@wenza question for you about your mods. are these server dependent or clientside?
Lotto Jul 9, 2023 @ 12:20pm 
Would love to see small arms FX as well
Wenza  [author] Jul 9, 2023 @ 5:24am 
@Thatch
I may look into it (no promises yet) but if I do, it will be a separate addon for Photon, like my Smoke effects.
Thatch Jul 9, 2023 @ 5:15am 
Any chance to see that as an expansion?
Wenza  [author] Jul 9, 2023 @ 3:34am 
@Thatch
This mod does not change small arms impact fx
Wenza  [author] Jul 9, 2023 @ 3:34am 
@Axle
Should be fine with Enhanced Missile Smoke
Thatch Jul 9, 2023 @ 2:43am 
Great mod, does this also effect small arm impact FX?
C. Eagle Jul 8, 2023 @ 5:38pm 
sorry @wenza it turns out it was the map itself. oddly.
Axle Jul 8, 2023 @ 3:37pm 
Is it compatible with enhanced missile smoke?
C. Eagle Jul 8, 2023 @ 8:49am 
I am also unsure, but its only happened recently with this being one of the only mod updates.
Will throughly check later, and get back to you (just wanted to quickly check with you JIC)
Wenza  [author] Jul 8, 2023 @ 8:39am 
@[CTG] Maj. Eagle
I can't seem to e able to replicate your bug on initial testing - can you specify which map you are running, and if you are using any other mods? For lighting, this mod only changes explosion effects and a few 'weapon fired' effects by altering brightness and colour, so I'm unsure how it could affect general lighting on terrains.
C. Eagle Jul 8, 2023 @ 8:19am 
Has the effect on which lights are rendered changed? In buildings, it appears as though lights dim when looking downwards???
Wenza  [author] Jul 4, 2023 @ 5:32am 
Update released, new demo video is up - watch the original on youtube for best quality
(my gpu was having a cry recording, and compression through youtube then steam is crappy)
Sam Jul 4, 2023 @ 1:28am 
@Wenza You are a legend. I have a low spec PC and notice some fps drop when zoom at explosion - but this is my problem.
Wenza  [author] Jul 1, 2023 @ 11:10am 
@Sam
I have an update for spark fx inbound which I think you will like ;)
Sam Jun 27, 2023 @ 9:22am 
@Wenza I meant large amount of sparks on vehicle explosions. IRL this effect is especially noticeable when AA vehicle explode. You can watch on youtube for example S300 AA explosions videos
Wenza  [author] Jun 26, 2023 @ 6:19am 
@Sam
Do you mean cookoff effects, like in ACE3 mod? Or just a large amount of sparks on vehicle explosions? Feel free to link me reference footage if that helps you explain
Wenza  [author] Jun 26, 2023 @ 6:17am 
@FuZerAa
This is an alternative to Blastcore, there's no point running them together as they do the same thing. Photon is a much more FPS - friendly visual FX overhaul, whereas Blastcore is much more intense with extra particle fx. I mean no disrespect to Blastcore, it is beautiful, but it does hit FPS hard.
Sam Jun 26, 2023 @ 6:03am 
Any chance to make cloud of sparkle effect when any vehicle with ammo explode like IRL?
☭SAYUZNIK☭ Jun 26, 2023 @ 6:02am 
is this compatible with blastcore?
Wenza  [author] Jun 25, 2023 @ 1:51am 
@Marc
Just retcon it with some lore that the drone has a really unstable lithium-ion battery that goes pop when it gets destroyed :P
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 Jun 25, 2023 @ 1:26am 
It's no worries. I think it's kinda entertaining anyway lol and it doesn't really affect gameplay aside from the massive dust cloud from a gun drone crashing into the sand.

:jake::steamthumbsup:

Love everything about this mod.
Wenza  [author] Jun 25, 2023 @ 1:20am 
@Marc
I don't own the CDLC, so cannot access the config for these drones (I think CDLC stuff is encrypted anyway). Chances are they have it configured to use the wrong size explosion for their drones, which I myself will not be able to fix without patching the drones config files
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 Jun 23, 2023 @ 4:03pm 
Also forgot to give you the class name of the armed drone variant that explodes into a massive dust cloud like a 105mm artillery shell.
- https://armedassault.fandom.com/wiki/AP-5_Bustard_(Western_Sahara)

Just search for the AP-5 Bustard/Roshanak AP-5 (the EAST,WEST,ION variants, etc.) here.
- https://community.bistudio.com/wiki/Western_Sahara_classNames

There's also the IED UAV but I think that's fine to keep the same with the massive effect there lol.
- https://armedassault.fandom.com/wiki/IED_UAV_(Western_Sahara)
palazarev98 Jun 22, 2023 @ 1:21pm 
@Wenza
Your smoke effects are even better. Great job!
JayGetsPlays Jun 22, 2023 @ 1:18pm 
Hi, can you PLEASE remove the little dust clouds that kick up behind soldier's feet? It looks super cartoon-ey. Otherwise, this is the best fx mod I've found, by-far. :D:
Wenza  [author] Jun 21, 2023 @ 10:14pm 
@palazarev98
It should be, I don't think there should be any conflicts. Test it and let me know the result :)