RimWorld

RimWorld

Hospitality: Storefront
227 Comments
Totally Not Ed Sep 10 @ 3:15am 
Does an employee need to be there all the time? Nobody is buying burgers.
Ravayen Sep 6 @ 9:58am 
Maybe a stupid question but, do i still need to designate a shopping area or does the cash register attract customers on it's own because for some reason no-one is using mine despite it having a ton of drugs and food listed when i click it.
dandykong Aug 22 @ 7:14pm 
The continued versions are actively being updated with bugfixes and accepting feedback on Steam, the originals were just 1.6 tagged.
Mister_Bambu Aug 12 @ 8:39pm 
This says it requires the (Continued) versions of those mods, even though the original mods are updated appropriately. If I have the original mods, will this work?
lydocia Aug 7 @ 3:15am 
Does the store only sell to Hospitality guests, or to anyone who passes by on the map?
ArmoredStone Aug 3 @ 11:04pm 
Adamas I just found your mods and I subscribed to all of the hospitality ones :o this is exactly the mod I was looking for! I would also like the ability to run a storefront without needing to have beds :) mayhaps we can even have a store rating that draws in more/less customers? Maybe even thieves (with a toggle option)?
Irae Aug 2 @ 12:04pm 
Why my cash register in my ship disappear everytime i move in another map?
DanEBLIND Jul 28 @ 12:56pm 
@wabbacat he explains on his github he is stepping back from modding. I'm assuming this was updated after that announcement and while working with community members to "pass the torch" so to say. All assumptions on my part but seems likely to me.
WabbaCat Jul 27 @ 5:30am 
why does this require the continued versions of mods that were officially updated? I am a bit confused.
Joseph Stalin Jul 23 @ 5:50am 
i think is no visitors on asteroid
Adamas  [author] Jul 23 @ 1:58am 
Do asteroids have visitors like on a planet? I'm not playing odyssee, so perhaps someone who does knows.
Joseph Stalin Jul 23 @ 12:38am 
Can pawns come to my colony on asteroid to buy some stuff?
Alexandra Iwakura Jul 21 @ 4:51am 
womp womp, ai, womp. bruh. Just play games and their mods
SIGMA BOI Jul 19 @ 9:46am 
+1 I'd love to use this mod without the need of motels too
Adamas  [author] Jul 15 @ 8:09am 
@Inked that option crossed my mind. For Casino I already removed this mandatory dependency. I will add it to my todo.
Inked. Jul 14 @ 5:43pm 
Is there a way to run your storefront without having to provide beds for hospitality guests? Or was that only an option of your discontinued mod? I wanna make a nomadic gun store but would prefer not to have to have a motel too lmao.
Hammer Goblin Jul 13 @ 11:44am 
Imagine trying to invalidate an honestly decent mod, because you have a hate boner for AI art.
Heaven Sent Jul 10 @ 9:45am 
I get a series of "Trying to get valid region at (40, 0, 32) but RegionAndRoomUpdater is disabled. The result may be incorrect." when spawning my pawn in a new world, sadly. Would it be possible to investigate ?
Nova Jul 9 @ 9:17pm 
Ye I'm with Finley. The AI art is pretty gross.
FinleyTheFool Jul 9 @ 2:30pm 
Take care of the AI art and I will be tempted to download :beeped:
ClothingLotus Jul 5 @ 5:15am 
Hospitality: Storefront is coded to require the original Cash Register and Hospitality Mod.

In my case i am subscribed to both the originals and updated hospitality mods, and RimSort automatically deactivated Cash Register (Continued) and Hospitality (Continued), and activated the original Cash Register and Hospitality.

However, the original mods are no longer continued, so it might be better to change the required mods

see:
https://steamcommunity.com/sharedfiles/filedetails/?id=3509487668&tscn=1751672033
Adamas  [author] Jun 22 @ 6:21am 
@MichalPl111 Cash Register is not my mod, but I pretty sure there is a medieval version of it, so without electricity.
MichalPl111 Jun 21 @ 6:36am 
Can you make cash register work without electricy? or a variant called "cash counter"
Adamas  [author] May 26 @ 11:20pm 
@salt miner that sounds like a mod conflict would help if there would be an error message
Adamas  [author] May 26 @ 11:19pm 
@Kenny only hospitality guests use the store
Adamas  [author] May 26 @ 11:19pm 
@WeAI I noted down the bug in will have a look
video gamer May 25 @ 11:07am 
doesnt work, guests just haul the item infront of the cash register and leave
Kennyzaiix May 11 @ 9:01pm 
Was it possible to have pass by traveller to buy in store without guest bed?
WeAI May 7 @ 7:18am 
The restaurant mod seems unaffected,
WeAI May 7 @ 7:17am 
Wait, I seem to have noticed that the number of items that the cash register can display is limited. I used a stacking mod, so one compartment stores over 2000 pieces of meat, which seems to take up most of the cash register's detection capabilities. The cash register only displays a few items. When I marked this shelf as not allowed, the cash register displayed items from other rooms normally.
So is there a chance to get a fix for this bug?
WeAI May 7 @ 7:09am 
The range of the cash register seems to be ineffective, and the items on the storage rack in the adjacent room will not be detected
Haperski May 1 @ 5:28pm 
My dude, have you seen the steamdb charts ?
The active player base for Rimworld keeps going up the older it gets, and it peaks around once every 15 months for some reason.
Adamas  [author] May 1 @ 10:04am 
Hey Rimworld is almost 7 years old, why do I get more subscribes on my mods everyday? Anyway, sounds like a few nice enhancements I can put into storefront. I'll see when I get around implementing them.
Satono Diamond Apr 26 @ 1:32am 
Is there a way to automatically open the shop only when visitors are present?
Haperski Apr 23 @ 1:28am 
Woah, Why do I just found out about this mod ??

Is it possible to make a patch with Vanilla Trading Expanded so that when guests don't have enough physical money they can wire it directly to the banks from Vanilla Trading Expanded ?
Orion  [author] Apr 11 @ 10:32am 
If noone shows up you can invite factions via comms console as a last resort. Happy groups come back sooner.
Toxickun☢Von☣︎Volkov Apr 11 @ 6:10am 
Sorry if this has already been mentioned before. But what can i do to get more visitors/guests
Or is having one entire room full of beds not a good way to attract more guests;
WebSurfer420 #TF2 Feb 18 @ 2:17pm 
dude why tf wont these retailers just sell shit on their own SEPARATE ASSIGNED registers?
Martin_Rage Feb 15 @ 7:23am 
I am getting these errors when visitors are trying to buy from a pawn on duty.

https://gist.github.com/HugsLibRecordKeeper/dd8800cd9b7100fec7d46fa64a888f58
hedgehog Dec 18, 2024 @ 7:06pm 
I have a question, can I set the selling price? Also, it seems that visitors still prefer to use their original consumption methods rather than using cash registers for payment (I have already opened a store)
Adamas  [author] Dec 11, 2024 @ 12:34pm 
@Safety Commissioner in the work tab, you should see a new work type called "Selling", you have make sure you have that ticked for the pawn to be able to assign it.
Safety Commissioner Dec 10, 2024 @ 5:38am 
How do i assign workers? it says they are not capable, i cannot find anywhere what the requirements are, i have seen several comments asking this ignored, What is the answer buh
Adamas  [author] Nov 16, 2024 @ 10:07pm 
Its safe to remove. Just close the store first to be sure no pawns are doing any shopping or standing by.
jkuk3 Nov 16, 2024 @ 1:35pm 
Is it safe to remove this mod from an existing save? btw great mods you create.
aef8234 Nov 5, 2024 @ 12:26pm 
So I think I figured out the incompatibility reason with SoS2, it's that whatever worktype registers give creates a cascading error because of how SoS2 does ship "launches" (I think minifying everything and then just putting them in a new map, saving almost everything about the pawns/buildings) meaning that the shifts are transferred but the actual "shop" and cash register isn't.

The current solution I've been doing involves deleting all the shifts and then the register itself but it isn't perfect. Is there a way for you to kind of do something like that when a ship launches?
jodywhiteholz Nov 3, 2024 @ 5:27am 
Ihave just finshed my storefront and pressed open with the cash register but when i tried to assign a colonist it said "doesnt do this kind of work" for everyone but none of them have the lack of social. does anybody know whats wrong?
xVALERAx Sep 18, 2024 @ 9:52am 
Was ment to ask if social impact does have a bonus on selling quantity?
Adamas  [author] Sep 5, 2024 @ 11:39am 
@Zensay, the radius is configurable on the cash register
@Bic, it is inside the cash register, there should be hauling job to haul silver from the register to a free storage area for silver from time to time.
Bic Sep 4, 2024 @ 4:30pm 
Where does the money spawn? i only get that i sell the item but my silver storage is still the same as before, i have watched it a couple of transations but it does just not spawn for me. I more or less give the stuff away
Guam Sep 2, 2024 @ 1:55pm 
Is the radius in which customers buy stuff configurable in mod settings?