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What was the point of the lamp and the picture on the wall?
The in-game walkthrough should help, but let me know if it isn't clear.
- Kept the digit using the doors lines the same, but added a black line so it looks like 7 (or 7 w/ line through it if formatting doesn't look right), which I think is clearer than a 7 ;
- Moved the door/white markings so the number is more centralised in the pane ;
- Rotated the inclined line in the third pane to differentiate the 1 from a 7 more .
I thought the first version was clear, but early feedback said it was too difficult to line up as unless the player was standing exactly on the X the lines of the door were obstructed .
I changed it so that the black lines of the door were visible from a wider angle, so players would be more likely to notice the lines in the second plane, and I kept some of the white shapes to separate the black lines from the window frame .
The change made the 'solution' when correctly aligned less clear, but I think that its easier for most players to notice the 'problem'. As I've now heard opposite opinions on it, I'll make sure future perspective puzzles don't have this issue.
I appreciate the feedback.
The 7 is made from the top/right lines of the door that opened with the letters key. It's more of a ¯| shape than a 7, so I used an angled line for the third number for a clearer 1 shape.
The different markings are from an earlier version of the room, where the 7 was much harder to see than it is now.
(Last area) As they're large, I understand confusing the 1 for a 7, I should've used another number.
I think the lines connecting the numbers are visible enough. They show the order of the numbers (closest -> furthest).
I agree with perspective puzzles being more intuitive in areas with movement restricted, but I've enjoyed them in other levels/games I've played. If I struggle I can adjust speed in the options, but I don't remember doing this.
Thank you for responding.
Just standing on an X is not enough, you can still move around there and you even have to in order to remotely get that angle you need to in order to see what you (the creator) wants you (the player) to see. Generally speaking perspective riddles are often very cumbersome in this game and don't work well, especially if you can move around freely. It might work better if there' an alcove to walk into where you can't move around.
Regarding the 6, for us it was not clear that any lines connected these numbers, and also not the order. We thought that floating block to the right (when you enter) or to the left (when you stand at the riddle and look towards the entrance) could be a 7.
For the 7, If you're standing on the X, there are white shapes in the window pane that block out parts, leaving a black 7 shape. Between the 6 and 8 - in the window panes - the middle two numbers (7 and 1) are made from the door on the far wall (+ the white shapes) and the side of the toilet cubicle respectively.
For the 6, I understand the confusion. I added lines between numbers, but I wanted it to not be too obvious so I put the last number (6) sideways. Was the 7 you saw for the second number?
For future puzzles that use perspective I will be making them much clearer.
The same is true for the last one, the 6 is very random and makes less sense than some other numbers that can be seen, such as a 7 for example.
I'm releasing a new room very soon. It should be out in a day or two.
The dark light doesn't impact any puzzle, it only changes the post-processing/fog.
Have you stood on the X without touching the lamp? The numbers are only visible from the living room side, with the middle two viewed through the window panes between the numbers on the wall.
The only thing that impacts the visibility of the X and numbers is the sliding letters being set to W I N D O W. The panes block out some parts so that the letter door is a 7, and the side of the toilet cubicle is a 1.
You shouldn't need to interact with the lamp at all, leaving things dark would make progress difficult + make the final outside area unsolvable . I can only suggest trying again, possibly as one player as I haven't heard of the lamp impacting the X for others.
Although, the lamp isn't part of any puzzle, it's just a joke inclusion where turning the lamp on makes the room dark. The numbers are visible while in the living room side of the window regardless of the light.
This is why it wasn't included in the walkthrough or in-game hints. It can be toggled on and off.
For the bookcase:
The two solutions are intentional (for the bottom right part), although they both should work. Does one of the configurations not count, or did I miss a different solution?
Would reducing the contrast between black/white be better for motion sickness?
I will change it to be more reliable soon.
Are you in the living room (with the door/couch)? The slots flip to face you when you go through, so you can solve it from that side.
The "x" is visible at the start if you walk right up to the window and look at the floor. The objects are grouped so if the window is there, the "x" should be too.
Hopefully this helps, I'll update the room soon to clarify the puzzle a bit more. If The "x" and numbers don't show on either side of the window, even while it is visible then I'm not sure how to fix it.
also some secret words I found: ROPE, DONE, POST
Had one problem with the code for the lock on the final door I finished all the puzzles and when I restored the "window" no numbers/letters or "x" appeared . Tried several times and played again from the start, but same thing happened. Just used walkthrough hint to get the code so I could see the ending.