Escape Simulator

Escape Simulator

The LETTERS Room
67 Comments
El Pollero May 8 @ 3:50pm 
the useless painting you could turn almost drove me insane
The A.W.G. Mar 31 @ 6:43am 
Two problems we encountered. One, the hint system worked only once. Two, we found ourselves trapped outside the TV room because we had previously put the 'P' on the wall inside it and the exited through the "got stuck?" button.
wafflepolly Dec 12, 2023 @ 6:36am 
great idea for a room but it's HARD. i also managed to softlock myself right at the end so couldn't fully finish it which was a shame. i got to the final chest, unlocked it, but had to go back to get the N — clicked the button which said "got stuck?" where the window used to be so i was in the room where the N was, however i was now completely locked out of getting the D back to open up the window again
Brush$troke Nov 14, 2023 @ 5:04pm 
I mostly love the concept. But, solving some of it is cumbersome, because even when I know what is needed, I have to backtrack to get what I need. Even at the END.
Therius Oct 16, 2023 @ 8:15pm 
WOW. What an amazing room. So well designed and intuitive. DIFFICULT but fun:steamhappy:
Jen Oct 8, 2023 @ 9:09am 
Great map, super creative and unique, not extremely hard but still challenging! The only thing I could not get was the "2" at the end. I finally saw it in a YouTube walkthrough...

What was the point of the lamp and the picture on the wall?
Nomi Aug 11, 2023 @ 5:04pm 
one of the best maps i have played. Unique and very well done!!!:goldclick:
A Really Short Hobbit  [author] Aug 7, 2023 @ 8:54am 
If you are where I think you are, the key in there is actually inside the cupboard below the four letter slots. The TV hint isn't suggesting the word "DOOR", but the same word you used to enter the TV room .
The in-game walkthrough should help, but let me know if it isn't clear.
jules801 Aug 5, 2023 @ 3:45pm 
Hi, I'm loving the room. But I either hit a glitch, or I'm very dumb. I've solved everything to get all the keys, and have gotten the code from the tv room. I leave there and put "DOOR" on the code stand. The door pops up, but there's no code lock and the key I got from the top of the 3 door cabinet doesn't work. I can see there's a key inside the small room, but can't figure out how to open that door. Help?
zeo1337 Jul 25, 2023 @ 2:52pm 
I had to only use walkthrough because there's two O's in the bookcase, and I used the wrong one. Also for some reason "E" cannot be place in the last place to make "THE ONE". We need a matrix ending. Actually, you could have several endings like this, including one where you use the pen, like you originally planned.
iamed2 Jul 9, 2023 @ 9:54pm 
This is possibly my favourite room, such a creative design and attention to detail (I love the "incorrect" combinations that still do something!)
xtrm Jul 9, 2023 @ 4:45pm 
Excellent changes :).
A Really Short Hobbit  [author] Jul 9, 2023 @ 9:10am 
Updated the room to make the window puzzle clearer:
- Kept the digit using the doors lines the same, but added a black line so it looks like 7 (or 7 w/ line through it if formatting doesn't look right), which I think is clearer than a 7 ;
- Moved the door/white markings so the number is more centralised in the pane ;
- Rotated the inclined line in the third pane to differentiate the 1 from a 7 more .
xtrm Jul 2, 2023 @ 3:52pm 
Maybe have the spot be entirely black (or white) and have the marking on the window be the opposite and make a proper 7 (not one horizontal and one vertical line) out of it, that would probably make it easier :).
A Really Short Hobbit  [author] Jul 1, 2023 @ 2:24pm 
The issue with the window perspective puzzle may be a preference thing.
I thought the first version was clear, but early feedback said it was too difficult to line up as unless the player was standing exactly on the X the lines of the door were obstructed .
I changed it so that the black lines of the door were visible from a wider angle, so players would be more likely to notice the lines in the second plane, and I kept some of the white shapes to separate the black lines from the window frame .

The change made the 'solution' when correctly aligned less clear, but I think that its easier for most players to notice the 'problem'. As I've now heard opposite opinions on it, I'll make sure future perspective puzzles don't have this issue.
I appreciate the feedback.
xtrm Jul 1, 2023 @ 1:28pm 
As I said, I know exactly what the thought was regarding the puzzle and what you wanted the players to see. However, the version in the video had much more clear markings to see a 7 through the window than the current one. I am not gonna replay the entire map to get to that point now, but I have played it in co-op with a friend and when we watched the video we both agreed instantly that what we saw in the video was a lot clearer than what we saw in the map.
A Really Short Hobbit  [author] Jul 1, 2023 @ 11:48am 
I've just played the current version of the room, and it seems fine to me.

The 7 is made from the top/right lines of the door that opened with the letters key. It's more of a ¯| shape than a 7, so I used an angled line for the third number for a clearer 1 shape.
The different markings are from an earlier version of the room, where the 7 was much harder to see than it is now.

(Last area) As they're large, I understand confusing the 1 for a 7, I should've used another number.
I think the lines connecting the numbers are visible enough. They show the order of the numbers (closest -> furthest).

I agree with perspective puzzles being more intuitive in areas with movement restricted, but I've enjoyed them in other levels/games I've played. If I struggle I can adjust speed in the options, but I don't remember doing this.

Thank you for responding.
xtrm Jul 1, 2023 @ 9:52am 
I know exactly what the thought behind the 7 was and how it is supposed to be seen. The problem is that this is not the case in the current version of the map! We watched a YT video of someone playing it and in the video the markings on the window are different than what they are in the game right now.

Just standing on an X is not enough, you can still move around there and you even have to in order to remotely get that angle you need to in order to see what you (the creator) wants you (the player) to see. Generally speaking perspective riddles are often very cumbersome in this game and don't work well, especially if you can move around freely. It might work better if there' an alcove to walk into where you can't move around.

Regarding the 6, for us it was not clear that any lines connected these numbers, and also not the order. We thought that floating block to the right (when you enter) or to the left (when you stand at the riddle and look towards the entrance) could be a 7.
A Really Short Hobbit  [author] Jul 1, 2023 @ 4:09am 
Thank you for playing!
For the 7, If you're standing on the X, there are white shapes in the window pane that block out parts, leaving a black 7 shape. Between the 6 and 8 - in the window panes - the middle two numbers (7 and 1) are made from the door on the far wall (+ the white shapes) and the side of the toilet cubicle respectively.
For the 6, I understand the confusion. I added lines between numbers, but I wanted it to not be too obvious so I put the last number (6) sideways. Was the 7 you saw for the second number?

For future puzzles that use perspective I will be making them much clearer.
xtrm Jun 30, 2023 @ 1:50pm 
The room was very good until the part where you have to basically randomly make up a 7 out of nowhere. The markings on the window don't fit at all and only with a lot of imagination can you say that this is even a 7 when you stand at the right spot (which is not a definite spot either). I would suggest changing this one riddle.

The same is true for the last one, the 6 is very random and makes less sense than some other numbers that can be seen, such as a 7 for example.
MathLife Jun 24, 2023 @ 10:19am 
COMEDY
티쥬 Jun 14, 2023 @ 8:20am 
아니 무슨 사기를 치고 있어용
A Really Short Hobbit  [author] Jun 6, 2023 @ 4:08pm 
Thank you!

I'm releasing a new room very soon. It should be out in a day or two.
PiousLake Jun 6, 2023 @ 2:47pm 
Holy cow this is the best community-made room I have played. It is so high quality. It feels like an official one. It actually feels even more high quality than the official ones.
Comrade Cheese May 28, 2023 @ 9:50pm 
I managed to break it by glitching the watering can through the window.
Crispa May 28, 2023 @ 12:22am 
This room is fantastic, so so good
Luka May 2, 2023 @ 11:00am 
Thanks for the pen , great puzzle
reana.rombo Apr 24, 2023 @ 11:44am 
This is such a creative and fun room!
A Really Short Hobbit  [author] Apr 22, 2023 @ 1:50pm 
I will check the bookcase to make sure it is solvable with both.

The dark light doesn't impact any puzzle, it only changes the post-processing/fog.
Have you stood on the X without touching the lamp? The numbers are only visible from the living room side, with the middle two viewed through the window panes between the numbers on the wall.
The only thing that impacts the visibility of the X and numbers is the sliding letters being set to W I N D O W. The panes block out some parts so that the letter door is a 7, and the side of the toilet cubicle is a 1.

You shouldn't need to interact with the lamp at all, leaving things dark would make progress difficult + make the final outside area unsolvable . I can only suggest trying again, possibly as one player as I haven't heard of the lamp impacting the X for others.
LionesSong Apr 22, 2023 @ 12:21pm 
Regarding the books case: one of the configurations just didn't work and we were forced to use the other one which is why we were confused by it. As for not needing to turn on the light to see the message on the window, that wasn't the case for us. We could only see it when the lights were off, and even then, when standing on the x to get all the numbers, we could only see 2 of them.
H2G Apr 22, 2023 @ 4:08am 
I didn't have any problem so far and your hints have been so useful, thank you very much!
H2G Apr 22, 2023 @ 4:06am 
Wow! I love this. Really clever puzzle room
A Really Short Hobbit  [author] Apr 21, 2023 @ 6:22pm 
Sorry to hear you didn't enjoy it.
Although, the lamp isn't part of any puzzle, it's just a joke inclusion where turning the lamp on makes the room dark. The numbers are visible while in the living room side of the window regardless of the light.
This is why it wasn't included in the walkthrough or in-game hints. It can be toggled on and off.

For the bookcase:
The two solutions are intentional (for the bottom right part), although they both should work. Does one of the configurations not count, or did I miss a different solution?
LionesSong Apr 21, 2023 @ 4:59pm 
I did not like this room at all. Way too much unnecessarily going back and forth, and to solve the puzzle where you had to turn off the lamp to see the numbers in the window I couldn't see hardly at all which took all enjoyment out of it, even once looking up the hint to step on the X to look at the numbers all me & my friend saw was the 6 & 8, and the "solved" word on the bookcase could be solved 2 ways, but was needlessly needed a specific one. A very frustrating room that my friend and I both did not enjoy.
Scaramangaa Apr 14, 2023 @ 10:39am 
it was a very interresing map, really good job. I hope you will make another one.
A Really Short Hobbit  [author] Apr 10, 2023 @ 4:35pm 
Sorry about the motion sickness. Sliding objects act weirdly when crouched, close up, or low down I think. I found that standing up and being further away makes the letters easier to slide.

Would reducing the contrast between black/white be better for motion sickness?
Azaelus Apr 10, 2023 @ 3:52pm 
Great room! Albeit, my friend and I (I was KO'd for 30 minutes)suffered motion sickness around halfway due to the coloring and the sliding letters not sliding properly with the mouse movement.
A Really Short Hobbit  [author] Apr 9, 2023 @ 4:02pm 
The room wasn't tested with multiple players, so that's something that slipped through. It's supposed to flip when the player passes through the passage, but doesn't consider when another player is on the other side.
I will change it to be more reliable soon.
Ma173 Apr 9, 2023 @ 3:40pm 
Nice room but we got stuck once a friend was inside the TV room while I took away a letter. He was trapped inside and I couldn't put pack the letter because the underscores were gone :/
ChunkehLeygs Apr 5, 2023 @ 6:56pm 
Holy cow, one of, if not THE, most creative and best room I've ever played. VERY COOL!
JT Ramone Apr 5, 2023 @ 3:51pm 
You were right on the first hint, I should have been in the TV room when I slid the letters. :steamfacepalm: "Expect Me When You See Me"
A Really Short Hobbit  [author] Apr 5, 2023 @ 12:20pm 
I'm on Windows, not sure how Escape Sim differs for each. I have a couple more ideas below for the sliding letters:
Are you in the living room (with the door/couch)? The slots flip to face you when you go through, so you can solve it from that side.
The "x" is visible at the start if you walk right up to the window and look at the floor. The objects are grouped so if the window is there, the "x" should be too.

Hopefully this helps, I'll update the room soon to clarify the puzzle a bit more. If The "x" and numbers don't show on either side of the window, even while it is visible then I'm not sure how to fix it.
JT Ramone Apr 5, 2023 @ 11:20am 
Hey Hobbit, I restored the window with the sliding windows. Know that's the correct one. Running on Mac OS Big Sur if that makes a difference.
A Really Short Hobbit  [author] Apr 5, 2023 @ 10:17am 
I'll pretend that finding the small keys' hiding place before it appears in the cupboard in the stuck room is a "creative solution" rather than an oversight... (unless it breaks something.)
Core-Poration Apr 5, 2023 @ 9:56am 
I found the STUCK room behind the pond but for some reason, I could get the key to the drawer on the floor without solving the key puzzle
also some secret words I found: ROPE, DONE, POST
A Really Short Hobbit  [author] Apr 5, 2023 @ 2:41am 
Which window did you restore, the one on the far wall or the one with sliding letters?
JT Ramone Apr 4, 2023 @ 9:00pm 
Loved it, two snaps in a circle! Loved the cosmic graphics in the final sequence.
Had one problem with the code for the lock on the final door I finished all the puzzles and when I restored the "window" no numbers/letters or "x" appeared . Tried several times and played again from the start, but same thing happened. Just used walkthrough hint to get the code so I could see the ending.
blankpixels Mar 31, 2023 @ 8:36am 
LOVE this room! Played this with my BF & only had issues with the OPEN part where I was inside and he was still at the main room . Good thing he was able to place the letters on his end. Super fun! ^_^
KidooXD Mar 29, 2023 @ 3:03pm 
This one was so good! I enjoyed it a lot! Tooooootally recommend it
IMAO Mar 27, 2023 @ 5:50pm 
Another well-designed escape room I have ever played! I am impressed that some words that are not clues also can be triggered, such as post, pest, robe (maybe more) . Un fortunately the word porn doesn't work :D.