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Fixing bug. Adding required table_utils.lua with reflection.lua.
Updating to Riftbreaker 2.0.
Using PlayerInitializedEvent and PlayerCreatedEvent events.
Updating Chinese localization (Great thanks STAR-KY-XH @ discord).
Adding Chinese description from Steam comments.
Update mod to DLC3 and WE3.
Changing selector images.
Now the latest wall blueprint is saved in the campaign database.
When traveling from one map to another, the wall blueprint will not change.
Update mod to DLC2.
Chinese localization (Great thanks STAR-KY-XH @ discord).
将构建当前选定的墙级别。
斜墙可以是多层的。
墙层数由鼠标滚轮更改。
墙层数最多为6层。
该mod不会与任何其他mod冲突,因为该mod中的所有文件都是新的。
新工具将出现在新游戏和保存中。
本地化:
-英语
-俄语
The one and only downside, if you can even call it that, is that defensive areas built with diagonal walls are by nature more messy, less organized, as you don't have the straight walls and corners to work with.