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It would be awesome to see the 'Trident Bearers'' unit with this faction ('Warhammer Fantasy Roleplay 4th Edition: Lustria (RPG))' someday. I couldn't see the unit in the roster. They're an elite marine unit. A regiment of renown. I think they'd stand out pretty good in an army lineup.
- Althran Stormrider has no way of increasing his Melee Attack and Defence otheer than equipment and is getting his azz handed to him by other lords
- modded regiments of renown will send a notification when they are available but they wont be listet in the recruitment pool
- a unit of Swordmasters of Hoeth is shown as a starting unit but its actually not in the army
these issues are not game breaking but would be awesome if there could be a fix or work around
https://steamcommunity.com/workshop/filedetails/?id=2846183349
garrisons - most of garrisons mods are OP because they add too many units, so I made small personal mod only for High elves. If you are interested I can upload it in Workshop.
Invalid database record:
ovn_as_diplomat_skill1wh3_dlc24_effect_allegience_points_mod_cathay
in table: character_skill_level_to_effects_junctions_tables
and pack file ovn_citadel_of_dusk.pack
- New custom effect icons for 'Caladris Runic Studies' and 'Predicted Supply Line'.
- Like Albion, the mechanic big icon on the top bar will change depending on progress.
- Changed some effect text colours to yellow in the 'Predicted Supply Line' to stand out.
- Added a dummy effect in the top bar big icon to separate the target regions from the mechanic effects.
- Added a new legendary starting hero, Althrans longtime friend the wizard Caladris, all thanks and credit to @Wert
- Nerfed the stats of Althran mounted to bring him more in line with Franz and Eltharion.
- Changed the "Legends of Asuryan" mechanic to "Caladris' Runic Studies". Now whatever region Caladris visits get some different temporary effects.
- Fixed bug where some RoR were automatically unlocked turn one.
- Fixed the issue of Bright Falcon Spearmen and Sapphire Spearmen unable to gain exp
- Removed martial prowess from Althran to meet vanilla standards
The "Sapphire Company" receives no experience during the campaign or after battles.
Is this a bug?
Great rework and improvement. Thank you!!!
- A new custom settlement skin for the Citadel of Dusk
- New unique skill line for Althran Stormrider
- A small buff to Stormriders unique items
- New UI big icon for faction mechanic on topbar, all thanks and credit to @Rhox
- Bright Falcon Company (Spearmen) gain flaming attacks while Sapphire Company (Spearmen) gain magical attacks to differentiate them
- Fire Company and Sea Company (Archers) range buffed from 160 to 175
- Fire Company (Archers) slight nerf to base projectile damage
- Wind Company (Archers) range nerfed from 180 to 175 but projectiles do magical damage
- The Shore Riders (Ellyrian Reavers) can fire while moving like their counterparts
- The above unique units are now immune to non-vampire territory
- Reduced Althran's melee weapons AP damage and buffed normal damage to differentiate from Tyrion's weapon
Think you'd nailed it with "There are no good races"
I have a question regarding the special units of the "Citadel of Dusk".
After recruiting the "Bright Falcon Company", it does not receive any permanent experience from battles and heroes. It always has no experience.
The second point is that the "Bright Falcon Company" and the "Sapphire Company" have completely identical unit values. The only difference is the unit portrait.
Could you please check this?
The best thing to do is to lead an army to Ulthuan and fight side by side with the other High Elf factions.
The other factions will quickly come to like you and Tyrion will become your best friend.
You can also find the map with the relevant harbours in the faction overview (top right of the campaign map).
All active events are listed there, including the elements of the "Citadel of Dust".