Stellaris

Stellaris

Improved Planetary Districts (3.14)
26 Comments
Code Sep 19 @ 6:44pm 
Thank you for not updating your mods. Will be adding this to my collection. I also don't like the toddler edition of Stellaris. New U.I is asinine.
Xherdos May 7 @ 5:34am 
:(
Clairelenia  [author] May 1 @ 3:44pm 
Hey Guys =) i won't update my Mods anymore cause i keep Stellaris 3.14, sorry! Feel free to use my Mods by your own :D
HUTIN PUILO Jul 10, 2024 @ 12:41pm 
Work,but som bugs are in v3.12*.
RagingDoughnut Jul 1, 2024 @ 7:54pm 
Thinking of updating? This mod makes housing vs jobs make sense
Jeb_Mack Mar 13, 2024 @ 6:59am 
does this work with 3.11?
Patient Oct 2, 2023 @ 8:41pm 
3.9.2? patch notes are here
https://store.steampowered.com/news/app/281990/view/3735229275442271012?l=english
I don't think districts are mentioned in patch notes and this mod was updated for 3.9.1.
I've been using it on 3.9.2 and looks to be working as expected.
Redeye Oct 2, 2023 @ 7:17pm 
is it balanced to the latest version?
Clairelenia  [author] Jun 19, 2023 @ 11:46am 
Exactly ^^ but actually i think back in the past, years ago, there actually were 3 jobs + 3 housing in agri/mining/generator districts ... but that's long ago, i actually created this mod cause of that :D

But i don't remember ^^ that was 2015 or 16 or so
Darkaiser Jun 19, 2023 @ 10:17am 
I can appreciate that this is a tweak and not a chat mod. Sometimes you want a little boost but now an I Win button. Well done.
RatticusBoy Jun 10, 2023 @ 1:16am 
yes looks like its working
thank you loving the mod
Clairelenia  [author] Jun 9, 2023 @ 11:07am 
oh wow ... there was indeed an error! I am very sorry, thank you for drawing attention to it! :D

i fixxed it, hope it works now again, tell me pls when u have tested it ^^
RatticusBoy Jun 9, 2023 @ 7:39am 
hi have you removed the +1 for worker district jobs or has the update changed something because i have tried loading only 1 mod and it doesn't seem to be working
Clairelenia  [author] May 11, 2023 @ 6:08am 
updated to 3.8 ^^
Clairelenia  [author] Apr 11, 2023 @ 5:24am 
nah PD has own files for plantery districts, they overwrite ^^
FiveSlicesPizza Apr 11, 2023 @ 1:12am 
Hi does this version works with Planetary Diversity still? Also what is the load order if I used it with PD and UI Overhaul? Thanks!
bizmaster The Slav Apr 6, 2023 @ 4:44pm 
ok thanks
Clairelenia  [author] Apr 5, 2023 @ 9:54am 
Hmm most big mods that alter your districts/planets probably will make my mod not functional ^^ but just try it :D u can remove it anytime too
bizmaster The Slav Apr 5, 2023 @ 4:33am 
are there any known incompatibilities?
Redeye Mar 29, 2023 @ 10:13pm 
haha same here. some of the best mods!
Clairelenia  [author] Mar 29, 2023 @ 12:47am 
@Redeye jea for that reason i play with 36 Building Slots and UI Overhaul, too :D just OP and much less micro-management =)

But i also use Planetary Diversity and the Submod Planetary Habitats ... so u can build on any barren, toxic, gas or frozen/molten world habitats xD
htho379 Mar 28, 2023 @ 9:25pm 
Do you have any plan to make a mod to improve ring world's sections? Such as increase housing and jobs
Redeye Mar 28, 2023 @ 6:00pm 
as sad as it is it's no longer overkill, I'll take the extra slots over vanilla. I like to play with a few planets, so the need for over power is a must.
space_12 Mar 20, 2023 @ 12:37am 
You're right it is overpowered but I liked that! My Stellaris power fantasy was strong! , I also would have liked to see a disclaimer about it somewhere, thought it was a bug.

Guess I'll use the edicts to bring back all my destroyed buildings.

Thanks for letting me know.
Clairelenia  [author] Mar 20, 2023 @ 12:29am 
Jea, i balanced it out a bit. The old version also gave +2 building slots instead of the vanilla +1, but increased housing + jobs + additionally another building slot seems a bit too overpowered :P it's an overkill ^^
space_12 Mar 20, 2023 @ 12:09am 
Hi there, not 100% if this is right place but I think I've found a bug with new release.

The mod will override Unlock More Building Slots +2 for city districts from both the 3.7 and earlier, standalone and PD if it loads after the mod.

The reverse is true as well, the increased housing and jobs doesn't get applied if Improved Planetary Districts loads first.

This appears to happen regardless of location in the mod load order.

This problem only appears wit this version of the mod, Yesterday it was totally fine.