Tabletop Simulator

Tabletop Simulator

Slay the Spire: Board Game - Custom Slime Boss Character
24 Comments
Marc Mar 27 @ 9:06am 
@T00nblink Hi, I´d love to do a physical copy / print&play of your work; would you provide your assets?
Qooky Feb 19 @ 2:06am 
Did anyone printed the Slime boss cards for the physical version of the game? I would love to get my hands on the cards.
Notez Apr 27, 2024 @ 12:52pm 
@T00nblink Hi, I would like to produce a physical edition of this mod. Can we talk in direct message?
TheCopyUniverse Mar 31, 2024 @ 3:15pm 
Sweet! While I won't hype myself too much, I do look forward to seeing the results if you ever decide upon it.
T00nbink  [author] Mar 31, 2024 @ 1:48pm 
@TheCopyUniverse

I see, that is clever. This would definitely require dead-ons to be more powerful on average than the ones from downfall but that is probably a better work around than what I had thought of. If I ever come around to doing the Hermit I'll keep it in mind.
TheCopyUniverse Mar 12, 2024 @ 8:23pm 
@T00nbink

Interesting! In my notes, I just opted to change the Dead-On mechanic entirely, turning it into a token that flips to the 'Dead-On' side whenever you use a Concentrate card. From there, I added some more Concentrate effects to the Hermit. I also played a little with the idea of some of his Powers having a sort of 'durability' to them, requiring some of them to be replayed every few turns.
T00nbink  [author] Mar 12, 2024 @ 5:55pm 
@TheCopyUniverse

I haven't been as active on these workshops items anymore because I was a bit burned out from making the Hexaghost and Guarding within a couple of weeks of each other iirc.

I do really liked the Hermit but the biggest issue I see with the Dead-On feature is the way it limits the player from organising their hand, some people might not mind but I personally don't like that restriction for the physical board game (as I want to print these out at some point).

So far the best solution I came up with was to make the dead-on feature work via the die, so for example if the die rolled a 4, you would get the dead-on effect, but this feels a bit too different from the spirit of the initial mechanic.

I guess it is possible to just force the player playing the Hermit from keeping their hand in the order they draw the cards, I would have to see as I think the curse synergies work amazingly with the board game.
TheCopyUniverse Feb 13, 2024 @ 1:26pm 
Okay, I'll be more straightforward, because I do NOT know what I was thinking by beating around the bush: I was inspired by your Downfall character mods, and made a list of cards for the Hermit, as well as a bunch of relic ideas. I hope that they'd help make the creation of the Hermit go more smoothly.

https://docs.google.com/spreadsheets/d/135PqX-uxEsHEMk2bVlWFAW-8UE8B_fNaISEVeyZ0l3U/edit#gid=641600781
TheCopyUniverse Feb 5, 2024 @ 5:56pm 
I'm impressed with these Downfall mods so far! Any plans for a Hermit down the line?

And... tangentially related to that question: Any tips on how to make a character mod?
colonelfalls Dec 8, 2023 @ 11:41am 
I have a question. Is this mod meant to be played along side the other downfall characters like Hexaghost and Guardian? My brother and I will be playing this co-op so i was just wondering.
T00nbink  [author] Oct 8, 2023 @ 11:21am 
"gotta nother question, a tackle card, just being tackle, when upgraded does not raise damage and just gets rid of the tackle name..is that supposed to happen?"

I might have the wrong version uploaded to the current build then, I needed to update to make it compatible with the homebrew character loader, so I probably have the old version of the tackle, which has those issues. The current version (the one that is also on the pictures) is the one with 4 damage.

"im curious to know also why isnt the 4th slime, the gerullia slime, and the upgraded versions are not within this?"

The AoE slime didn't fit with the current damage numbers, as it would just be a better single target slime, and making that one do 2 damage would also be too strong. The specialist slimes would be very cool but I couldn't think of a good way of including them and I wanted to keep it similar to the base game characters, with like the defect not having Plasma orbs or the Watcher not having Mathra.
stormy Oct 7, 2023 @ 9:30am 
im curious to know also why isnt the 4th slime, the gerullia slime, and the upgraded versions are not within this?
stormy Oct 4, 2023 @ 9:14am 
gotta nother question, a tackle card, just being tackle, when upgraded does not raise damage and just gets rid of the tackle name..is that supposed to happen?
stormy Sep 30, 2023 @ 9:29am 
ah so you get double strength sort of each absorb got it! one temp and one permanent
T00nbink  [author] Sep 30, 2023 @ 1:19am 
@stormy this was meant to mean "Everytime you absorb a slime, gain a strenght". I will change the text to this card as well because I learned from making the other cards for the other character that the text should be like this "Whenever you absorb a slime: Gain -Strenght icon-".

Normally you gain a temporary strenght for absorbing a slime, but now you get 1 temp + 1 permanent strenght.
stormy Sep 29, 2023 @ 3:56pm 
got another card question for slime cards, the reformation power card, says absorb gain strength, does this mean cause its a power every turn you absorb and gain strength? or is it one time use and dose nothing after
T00nbink  [author] Sep 28, 2023 @ 1:31am 
Whenever you use an attack that targets an enemy with Goop tokens, you remove those goop tokens and that attack deals bonus damage based on the amount of Goop tokens on it. So an unupgraded strike that targets an enemy with 3 goop tokens deals 4 damage. Only the Slime Boss can "Consume".

Whenever a specific card says "Consume", you can only activate that specific effect if the target has Goop tokens on it. So you basically add that effect to the regular Consume effect for that action.
T00nbink  [author] Sep 28, 2023 @ 1:25am 
This is supposed to be "Once per turn:". I believe I changed this effect a couple of updates ago but didn't change the "Start of turn" to "Once per turn". I have written this down and once I get back to fixing some of these issues I will updated a couple of issues all at once.
stormy Sep 27, 2023 @ 9:00am 
also im kinda confused on the consume text, what does that mean fully exactly
stormy Sep 27, 2023 @ 8:11am 
i also have a question about a card,spreading slime, it says at start of turn, does that mean you HAVE to have a mire slime to use it? the power says at start of turn, if applys goop, apply another goop, but the start of turn confuses me, i cant tell if you have to play a card with goop at start of turn or you have to have a mire slime or something that causes slime at start of turn to happen
T00nbink  [author] Sep 26, 2023 @ 12:05pm 
@stormy if this is the case then this is a unintended side effect of them removing the tackle and lick text from the actual cards in one of their latest updates. For all intent and purposes they remain tackles and licks when upgraded, if I have time I'll check this issue out as this might be a problem that has been introduced in one of my latest patches.
stormy Sep 24, 2023 @ 7:54am 
anyone know whats the point of upgrading tackles and licks getting rid of lick and tackle on it? im kinda confused on the mechanic of it
bluey Aug 31, 2023 @ 1:25am 
Yo this is really cool, I added you hoping to ask some stuff on how the process of making this
Krakaton Aug 26, 2023 @ 7:28am 
See, THIS is something I recently realized would be great about this game: character mods being added to the board game. Hypothetically, you could even do this with the physical game, since your cards go inside of the art sleeves, so they don't have to be printed on typical cardboard. I still need to play the vanilla game, but once I feel more familiar with it, I will definitely be coming back for this