Stellaris

Stellaris

High Density Arcologies (3.14)
15 Comments
Clairelenia  [author] May 1 @ 3:43pm 
Hey Guys =) i won't update my Mods anymore cause i keep Stellaris 3.14, sorry! Feel free to use my Mods by your own :D
SallySandbox Nov 13, 2024 @ 10:37am 
coruscant also has 5000 levels underneath the top city. and some levels have buildings on the ground and ceilings of the levels. insane
Lucius Oct 27, 2024 @ 12:00pm 
works
TRON Oct 22, 2023 @ 3:49pm 
Hey cool mod but I'm looking for something different so that the giant planet cities are more realistic.
Do you know a mod that increases the number of ships flying over the planet? I mean those little fade-ins when you zoom in.
Clairelenia  [author] Sep 23, 2023 @ 6:17pm 
My modded arcologies have 50 housing in residential districts and 30 housing/20 jobs in the other districts.

If it's not a crazy ass size 30+ planet, u won't even get beyond 1.000 pops on an arcology.

There are no performance issues, even if you reach 750+ pops on this arcology. If u have 10+ or more arcologies then ... well, im not sure, i don't build more than 1 or 2 arcologies in my games lol :D
KampfTomate007 Sep 23, 2023 @ 10:14am 
Although now that i think about it: if we altered the way how we play from maxing out every world and build habitats and orbital rings everywhere to just having planets then it might actually end up reducing lag and UI clutter on equal pop count.

But then there's also less building slots available per pop, and you'd need a ton more buildings to manage the increased amenities and crime demand.
KampfTomate007 Sep 23, 2023 @ 10:09am 
Also am i understanding this correctly that now instead of getting 6 jobs per district instead of 2 (300% job density) you now get 3x4 to 3x5, so 12-15x as much job density of regular worlds?

I know ecus are the best you can make out of your worlds, and costs a lot of resources and time to setup, and you need relic worlds/ the ascension perk to even get the option to make them, but i feel like 12-15x job density is a bit much, like if we take a size 25 ecu with the mastery of nature and exploration tradition then you get 28x2x12/15=672 to 840 jobs just from districts alone from a single world... That's basically the entire population for most empires.

Did anybody test how it affects performance? If it works fine then i'm sold, but if we can't properly utilize that many pops on a single world, and the game can't handle like 10.000 pops on just 10 worlds alone then idk how viable it would be.
KampfTomate007 Sep 23, 2023 @ 9:56am 
Wasn't there like a hard cap for planets where they can never have more capacity than 500 or something?
I tend to reach 100 very easily with normal worlds, and ecus tend to get much higher already, wouldn't a 4-5x housing multiplier quickly run into the hard cap?
Dova Dude Jun 28, 2023 @ 4:39pm 
@ben101068, and that's not including the literal thousands of layers of city that Coruscant has
Clairelenia  [author] May 11, 2023 @ 5:50am 
xD jea; Star Wars writer never actually calculated "realistic" numbers with population density... Coruscant would have x1000 or x10.000s of more people actually

Anyway! Updated to 3.8 :D
ben101068 May 7, 2023 @ 8:40am 
2 trillion is not an amzing population for an ecumenopolis at all.

Take Earth for example, its suface area is about 500 billion square kilometers. If you make it into an ecumenopolis, and fill it with people into a population density as much as Manchester, UK for example, which is 4000 people per square kilometer, ranking about 60th in the world, you get 2 trillion population for this ecumenopolis earth.

If the earth ecumenopolis gets a population density as much as the New York City, about 10000 people per sqKm, you get 5 trillion population, and if the density is like Manila, 43k/sqKm, you get 20 trillion.
mamelou Mar 21, 2023 @ 2:27pm 
Well i try and it's don't work i don't know if you can make a addon or else (or i just use the vanilla arcologies)
mamelou Mar 21, 2023 @ 1:17pm 
well to be honest the mod look really good but i use Planetary diversity and sub mod. And i don't thinks it's work with i'm sad x) But it's a nice mod good job !
Clairelenia  [author] Mar 20, 2023 @ 7:02pm 
xD same ... but i actually always kinda quit after 200 years now haha lol
Take the meds Mar 20, 2023 @ 4:11pm 
lol 2 trillion is half the number of my total pops in my 800 year save