Cities: Skylines

Cities: Skylines

Tree Anarchy temporary fix
223 Comments
401322024 Apr 11 @ 8:11am 
千万别订阅,订了会损坏你的存档
algernon  [author] Aug 17, 2024 @ 6:37pm 
@Retr0 This mod is not supported and is only intended for people who haven't yet moved away from Tree Anarchy. Tree Control is the only currently maintained and supported mod in this space.
Retr0 Aug 17, 2024 @ 8:31am 
Hello, I hope you can help me. I used to have the old tree and prop anarchy mod, until yesterday. The trees were acting like anarchy was on but it wasn't. Buildings also had this problem appearing through elevated train tracks and other stuff. I tried with Tree Control, but it didn't help. Then I found this mod which, according to some comments, would help me to solve this problem, but it doesn't. Is there any solution or any other mod that I can try to fix this? Thank you
algernon  [author] Feb 6, 2024 @ 2:22pm 
@chxrrybombs This mod shouldn't be used except for those with saves using the old Tree Anarchy mod. Use Tree Controller instead.
chxrrybombs Feb 6, 2024 @ 5:36am 
I loaded into the game and the whole screen was blue. I know it has to be this mod since I was just playing before I installed this game. Is there a fix for this please?
algernon  [author] Dec 28, 2023 @ 7:51pm 
@stefmikhail Check your Network Anarchy settings.
stefmikhail Dec 27, 2023 @ 8:32am 
Seems to be ignoring anarchy being disabled. Anyone else experiencing that? IE, Trees are build painted on networks like roads and rail.
Myakim Aug 25, 2023 @ 4:00pm 
Tree lock should NOT be enabled by default.
Keeping tree on roads and throught buildings is a BAD idea !
parich Aug 14, 2023 @ 2:21am 
Hello can someone help me. Iam missing like 90% of my trees since the latest few game updates.
But the game says they are still there i think because in find it it says that one tree is in use 9000+ times and iam noticing that if i replace the trees my perfomance in that area goes down by a lot
rafbal Aug 12, 2023 @ 10:09am 
@algernon but i fixed it with installing the tree control
rafbal Aug 12, 2023 @ 10:07am 
@algernon like the roads turn black and every thing blue
algernon  [author] Aug 11, 2023 @ 7:46pm 
@rafbal That will depend by exactly what you mean by "glitches".
rafbal Aug 11, 2023 @ 3:19pm 
how to remove this mod ?? when i remove it my city glitches
algernon  [author] Aug 6, 2023 @ 3:01am 
@Dannycak That would be a Workshop download issue; try unsubscribing/resubscribing until it shows up. Restarting your computer may also help.
Dannycak Aug 6, 2023 @ 1:34am 
hey its me again @algernon from tree control mod comments .
I have noticed that this mod is not even there on skyve nor content manager.
I have subbed but there is no such mod. so i cant enable or disable it.
Vahlee Jul 27, 2023 @ 8:31am 
Algernon I agree with you. And thank you for trying to keep your mods updated.
sam Jul 17, 2023 @ 12:20pm 
hmm I think I'm stuck with this one. Would be happy to convert to tree control mod, but my main map that I have spent probably 50-60 hours on needs tree anarchy to function. With tree control installed, I can load up the map and all seems and looks well, but I can't save anything. I get a "too long array" error message when I try to save anything. With this "temporary fix", I can save and continue on. Thank you for this as it's the difference between my save being usable and not usable. Maybe future changes to tree control will allow a switch? I don't know. Right now this is what makes my existing save game functional.
Eggfruit Jun 6, 2023 @ 10:15am 
As the author says in the description: use the new "Tree control" mod instead
StayHungryStayFoolish May 30, 2023 @ 4:46pm 
@Jreb2009 Tree Anarchy temp fix working fine in the Hotels & Retreats compatible modlist.
Jreb2009 May 30, 2023 @ 4:31pm 
this mod broke the game for me, system array index is out of range right after i use this mod. made a bunch of tree's and when i tried to get back into game no matter what i did it wouldnt load, i had to re load a point before i installed mod.
rochetjeremy May 22, 2023 @ 11:26pm 
Hi, in my city, when i load it, some trees are on an other position and i am forced to down it (then they go into their place auto). This happens only on a part of my city, not the entire. So strange !
RaftermanNZ May 21, 2023 @ 7:41pm 
@algernon @stayhungrystayfoolish

I misworded, as part of the average user base who has nothing to do with coding mods, most of us don't know the nuances involved. I apologize for that! I totally understand how annoying that can be, been there many times. I just hoped the old mods are at least to a working state after this next update, until replacements could be made.

Most of us just know that the mods with the most useful functionality will stop working after updates, we're not sure who really is at fault. Especially because of the way the modder designs their mods, we really wouldn't understand. We just have to wait until someone with the skills to do so fixes them.

I sincerely appreciate all your doing! Not to sound ungrateful, whether it's for fun or for otherwise.

No offense meant at all, you rock! I'll send you logs and a save if I ever dive back in again and have issues, but it's obviously no obligation. Didn't mean to come off wrong with that one. :)
StayHungryStayFoolish May 21, 2023 @ 4:49pm 
@RaftermanNZ I agree with algernon. It is pretty hard to follow the changes and maintain a compatible mod-combination. Please check this modlist.
algernon  [author] May 21, 2023 @ 4:24pm 
@RaftermanNZ Let me make this clear: the game devs are NOT breaking mods. The breakage of mods is 100% on the modders for doing things that they're not supposed to do.

I will be doing my best to keep these going, but to be clear: the issues with these mods are NOT in the game updates. If it was just a game update issue then simple updates would be fine and there'd be no need for full replacements. Given the state of the codebase of these mods and the number of bugs contained therein, I cannot guarantee that they will keep working for you. As others have discovered, they can work fine for a while and then suddenly have issues with a save.

If you're having issues with props/trees floating when using the new mods, then you should provide me with a copy of your save so I can fix. Ditto any performance issues.
RaftermanNZ May 21, 2023 @ 2:26pm 
@algernon

It's mostly just lack of the same functionality and performance of the old mods, and my old saves being ruined by it. Props and trees floating/missing and frame rates a fraction of what they were after switching to your new mods.

I'm sure the newer mods will get to a point where they're better, but for now the old mods worked just fine.

I'm mostly mad at the game devs for doing this a bunch of times to "send off" the game. Killing all the old mods as creators start to retire for a while/permanently. Had they not done that, we'd still have mods that aren't breaking the game. I hope this is the last time they break things with a major update, in case CS 2 isn't quite to a playable state when it comes out.

Love the work you're doing, and of course it's your choice and we respect that. I'm just hoping someone updates these until you finish up what you're intending to do, I've been holding off on playing until the update because everything is about to break. :)
algernon  [author] May 20, 2023 @ 5:40pm 
@RaftermanNZ If you are having issues with the new mods then it would be best if you report them so that they can be fixed.
RaftermanNZ May 20, 2023 @ 12:55pm 
Hey guys, I know we're replacing this with tree control, but on the new update, can we get these mods working? Despite your intent to replace them?

There are a lot of issues I'm encountering with the mods you're replacing these with and if it's the last Cities Skylines update after this, I'd much rather stick with the older anarchy mods.
velpy :3 May 20, 2023 @ 4:32am 
everytime i launch my save all the trees that i placed disspeare and some of them appear on roadssss mann
Winda May 15, 2023 @ 5:03am 
Oh alright, thanks for letting me know!
algernon  [author] May 15, 2023 @ 4:28am 
@Winda No; there's no further development for this mod, as it's being replaced by Tree Control .
Winda May 15, 2023 @ 4:02am 
So, is a fix for the trees spawning inside roads and buildings is coming?
algernon  [author] May 9, 2023 @ 5:07am 
@Hi Your comment has been deleted. Don't paste error messages into the discussion - they are meaningless on their own. Post a link to your full output log instead.
myk3 Apr 30, 2023 @ 3:56pm 
To add on to below, RICO was updated.
myk3 Apr 30, 2023 @ 3:53pm 
The below has suddenly started happening to me as well. Wasn't having this issue yesterday. I will check to see if any other mods have updated.
FruityFarts Apr 22, 2023 @ 11:09pm 
I am having the same issue as Erik, only started happening in the last few days. I haven't added/removed any mods so maybe something updated
Erik Apr 22, 2023 @ 6:56am 
@Capt hey thanks for the input - I also tried turning on and off Road Anarchy, but this didn't seem to have any impact on the issue. Any other suggestions to fix the issue of trees not disappearing when building roads over them?
CaptJacSparo Apr 21, 2023 @ 12:44pm 
@erik You may have a Anarchy on, like Road Anarchy also dozing is free still ya, doze as u build. Just a thought.
Erik Apr 21, 2023 @ 6:36am 
Trees keep spawning inside my roads and do not disappear if I build roads on them no matter which of the 3 options (anarchy/snapping/lock) I have enabled or disabled, they don't seem to work at all. How to fix this?
ℕ𝕀𝕋 Apr 20, 2023 @ 5:58pm 
If you just like me experience that tree resizing doesn't work with this mod, use Tree Control instead.
I'm Helping Apr 20, 2023 @ 3:27am 
I agree with @emraldmars, the trees stay when you place roads regardless of settings used by this mod.
panko_tv Apr 16, 2023 @ 9:35pm 
@MisterSir or try Tree Control 0.9
panko_tv Apr 16, 2023 @ 9:30pm 
@MisterSir try BOB
panko_tv Apr 16, 2023 @ 9:27pm 
@emraldmars click the anarchy button the green A and it should work if not check the settiings in options > mods ingame
emraldmars Apr 16, 2023 @ 12:50am 
For some reason, trees no longer auto delete when placing buildings or roads
Electrix Apr 14, 2023 @ 8:44pm 
The "Tree Anarchy" option (under the Tree Anarchy tab) keeps enabling itself every time I load up a save/start a new game but I want it off. This didn't happen before with the Prop & Tree Anarchy mod. Is there a way to fix this?
Tyr Apr 14, 2023 @ 12:56pm 
I've started to get some odd issues with this mod.
Whenever a map loads, it is completely void of trees. I can plop new trees, but these trees have no LOD.

Also, attempting to enable/disable this mod, I get this error:

A Mod caused an error [System.Exception]

Details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentNullException: Argument cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary`2[System.Reflection.MethodBase,System.Byte[]].TryGetValue (System.Reflection.MethodBase key, System.Byte[]
Sunbro Apr 14, 2023 @ 9:22am 
@siro300104 huge thanks man, I too noticed the offending asset was the wild hedge but had no idea how to replace them. I was about to scrap my city and start from scratch, but then I came across your comment. Will try it out right away, fingers crossed.
MisterSir Apr 13, 2023 @ 12:00pm 
Hi, noob question here, how do you resize trees?
Igor Lira Apr 12, 2023 @ 5:41pm 
@siro300104 Great finding, how did you find the offending asset?
siro300104 Apr 12, 2023 @ 3:22pm 
Hey all,

I had seemingly the same issue as @otsow?? and @hawaiikaiboy with everything disappearing based on camera movements. If you too have this issue, I can recommend trying the following steps. At worst, it won't work and you'll have wasted 15 minutes and deleted some bushes.

- Use MoveIt to delete every instance of "mp9-WildHedgevnl" from your city (otherwise LoadingScreenMod won't skip it!)
- To be safe, I additionally used BOB to replace it with another bush asset (I don't know if this would only replace world trees, which have been deleted, or would also apply to buildings, hence the uncertainty here.)
- I then got the LoadingScreenMod Skip Prefabs (link in that mod's descr.) tree text file, added it to my Skip.txt as descriped and had it skip the offending item ("mp9-WildHedgevnl"), both in normal and winter selections, just to be safe again. Remember to turn Prefab Skipping on in Loading Screen Mod Settings!

This did it for me, I hope this can help somebody.