Project Zomboid

Project Zomboid

Better Placement
31 Comments
HankeY Jun 15 @ 10:32am 
b42 please!!!!!!
Tokacz Jan 10 @ 2:36pm 
Hey will you be updating the mod to b42 at some point ?
Medi-Pyro Jan 9 @ 2:11am 
Please make this B42 compatible!
$$$$ x bɘɿɔɒꙅ. Dec 23, 2024 @ 5:14am 
can u make it b42
jeje2000 Dec 20, 2024 @ 9:04pm 
I love this mode can you update to B42 please
ExXanAbuser Nov 26, 2024 @ 7:00pm 
Is controller support coming?
Flint Nov 5, 2024 @ 7:46am 
i might have found the first hard conflict to this mod (but only applies to guns, from what i can tell with testing) - "hang on walls" mod uses numpad 1,2,3 to move between specific z positions to hang some items on the walls

imo this mod is a better option than hang on walls, since there are fewer restrictions and finer movement

10/10 take an award
170 с герычем Mar 26, 2024 @ 8:48am 
Almost perfect mod
✪ Tax Feb 4, 2024 @ 8:36am 
The mod works well, but has one massive problem:
If you place an item with the height changed, and then do any other action, when you try to either place or pick up anything near that item, it's height resets completely.

Example: you use the height modification to stack 10 duffel bags all on top of eachother. Then, you eat. When you come back, you place another duffel bag on top of the pile - the entire pile's height is reset, and all the duffel bags are now on the floor, clipping through one another
{playername(-1)} Jan 25, 2024 @ 4:35pm 
good mod, also y rotation is a good idea.
Manu Jan 15, 2024 @ 5:07pm 
Adjusting height is a mistake, in my opinon, objects stay on to of existing things and adjusting the height woudl make them float or clip. What is missing is a Y rotation.
TeeJay Nov 15, 2023 @ 8:18am 
@I Am T'okyo Senriren Works fine at my end. Your load order must be off
Greyrat Nov 11, 2023 @ 12:41pm 
mod is completely broken, can't place any objects, breaks true music radio as well lol
Bambino Oct 11, 2023 @ 11:06pm 
UO 4 LIFE - 1v1 NO POTS NOOBZ
tariqvehab Jun 23, 2023 @ 8:40pm 
This my top 3 mods . 11/10
Walter Jun 17, 2023 @ 5:50pm 
I mean it's fine, I can just place it back again. But it becomes tiring after a while.
Walter Jun 17, 2023 @ 5:49pm 
So every time I pick up a placed item, the placements of other items get reset. Is it possible to fix it? Kinda ruins the immersion because you can stack for example canned foods or tires and when you pick one of the items, the placements reset and now it is back to being no-clipping with each other again.
nurver Jun 3, 2023 @ 5:43pm 
@Segaside
The mod works fine. You more than likely have a corrupt workshop manifest in your server.
Delete your .acf file.
Segaside May 15, 2023 @ 8:57pm 
Mod works well when Hosting an MP Server for Coop. But having a dedicated one seems to cause issues. Server can simply not start up with it unfortunately.
[VKF] eeby deeby Mar 23, 2023 @ 5:29pm 
here for the ultima online reference
Jaxx - pshoooo Mar 21, 2023 @ 5:19pm 
hopeful that when depth buffer is implemented in b42, it works properly with this allowing true control on things like shelving units so we're able to finally actually use them as shelves.
MeowXeno Mar 20, 2023 @ 10:28pm 
The mod works perfectly with every steam compatible controller, atleast for placing items accurately, no clue if you can move items up or down as i'm incompetent but the mod does translate the binds fine for moving stuff on-tiles

It's Y/Triangle and the left stick/ directional pad to control the x/z level of an object, works fine and solves every placement issue I had with vanilla
Philinator Mar 20, 2023 @ 8:53pm 
Excited for potential controller support, I play PZ a lot on steam deck
NalMac Mar 20, 2023 @ 2:18pm 
Tragic. Still awesome mod none the less. I've been waiting for this kind of decorational stuff for so long. I do hope better rotation also makes itself available sometime in the future.
Vesicant Six  [author] Mar 20, 2023 @ 2:04pm 
@NalMac
Unfortunately only translational positional data (x, y, z) is available for world inventory items, The transformation (yaw, pitch, roll) matrices are hidden away in the java code and not accessible from Lua as far as I can tell.
NalMac Mar 20, 2023 @ 1:58pm 
any chance you might also add the ability to rotate the other axis' as well? If so this mod would be perfect.
black_rose Mar 20, 2023 @ 10:08am 
@Wyr agreed
Wyr Mar 15, 2023 @ 7:17pm 
A picture or two would probably help, but looks like a very useful mod for decoration
Vesicant Six  [author] Mar 15, 2023 @ 6:33am 
@MeowXeno
There's currently no support for gamepad/controller only support. It's on my todo list though I need to look at how controller support/binds are managed.

@JENOVA Absolute
Wasn't aware of that mod but a quick glance indicates it has the same 'bug', it's just due to the game repositioning objects on altered tiles outside of Lua's control. It's not really a major issue though. You can change the keybinds through the regular keybind menu, as indicated. It's just away at the bottom of the list.
MeowXeno Mar 15, 2023 @ 6:01am 
Going to test this tomorrow in MP, will also test controller support.
JENOVA Absolute Mar 14, 2023 @ 4:58pm 
@Vesicant Six
The bug where items get repositioned when messing other objects happened with Yu-ti-JP's Hang on the Wall mod as well, but he found a fix. You could ask him for help in fixing that issue with your mod.

I prefer to use your mod over theirs as his mod only allows three set height positions. Meanwhile, your mod allows more precise fine tuning of where you want to place items.

Also, as a suggestion, you could add an option for people to choose their own keybinds.