RimWorld

RimWorld

VFE - Ancients : Lost Vaults
163 Comments
Three Sep 27 @ 8:04am 
Saw in the comments on the main VE: Ancients Faction mod page that Ancients won’t be continued in 1.6. Sounds like their content is getting reworked into a series of quests instead.
DeltaStorm Jul 25 @ 8:44pm 
Incredible mod. Cannot wait for 1.6 compatibility or remake.
Spookysmoke Jul 14 @ 4:45pm 
will not be update most likely as VFE-Ancients is getting a full remake
Chazz Hazzard Jul 11 @ 2:05pm 
An absolute must have, hope it updates soon. Either way, amazing work
FelipeGames2000 Jul 9 @ 2:28pm 
o7
KahirDragoon Jun 23 @ 2:49pm 
I have a problem where the kilo-3 vault spawned in a quest and seems to be too big for the map. getting constant errors like

Tried to spawn WallLightDummyWorkaround542085 out of bounds at (45, 0, -1).
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch6 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool,bool)
Verse.GenSpawn:Spawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.WipeMode)
VanillaFurnitureExpanded.CompGlowerExtended:UpdateGlower (int,bool)

Anyone any idea?
UyTheo Jun 22 @ 3:03pm 
Can these spawn for quests?
You may need to scroll down. There's alot of stuff in the structures options, especially in modded Rimworld.
RealEstateMonkey Mar 10 @ 11:12am 
I might be dumb, but I checked the scenario editor and I couldn’t find where the option for the vaults was
Mr Whiskers  [author] Mar 9 @ 6:00am 
@RealEstateMonkey yes, you can disable the vaults you don't want to spawn in in the scenario editor
RealEstateMonkey Mar 8 @ 3:38pm 
Is there any way to choose what vault I get?
Cyber Witch ~ Jan 30 @ 7:01am 
man I cant decide between mole and eagle
Няшко Jan 20 @ 12:11am 
Mwa-ha-ha !!! More sites to deconstruct for my Scavengers team !
TrollofReason Jul 7, 2024 @ 12:05pm 
OH! I forgot I subbed to this. THIS is why some of the vaults are so big, beautiful & interesting?! Good job! Love it when I find these ones.
Halcyon Jun 5, 2024 @ 2:57pm 
@Lovecraft

Im pretty sure ancient highways only generate where multiple asphalt roads merge, and thats pretty rare to see at all so its probably bad luck on seeds
Lovecraft May 29, 2024 @ 6:36am 
Ancient asphalt highway tiles don't seem to be spawning also this mod is churning out a lot of errors when these vaults are loaded. For some reason mouse was absolutely laggy due to a pawn wanting to sow a plant pot which he couldn't reach. All I have loaded are the VE mods and VF mods
Narlindir May 11, 2024 @ 6:12am 
pre crash log posted to bugfixing
I can get you the save too if you want
Staver May 9, 2024 @ 9:27am 
researching next vault produces no vault? Can we get this fixed?
Mac May 9, 2024 @ 7:53am 
TY Zalera
Zalera Apr 28, 2024 @ 8:17am 
To clarify: use the dev console on the world map, not your map. "spawn site" not quest
Zalera Apr 28, 2024 @ 8:16am 
@Mac, It is a bug with VF ancients, it conflicts with anomaly distress signal. You can still go to the world map and use the dev console to spawn the site.
Mac Apr 26, 2024 @ 1:48am 
Not able to use development mode to spawn quests for sealed vaults. Is there a fix for this?
thekidmowgli Apr 23, 2024 @ 9:34pm 
how to create a custom scenario so that i automatically start in the "bear" vault? I've started with the the vanilla-ish sealed vault scenario as template. I dont see any option related to this mod so is there a command i need to use for "custom structure?
L2 Apr 21, 2024 @ 12:25pm 
works fine in 1.4
PHP Artisan Make Weeb Apr 20, 2024 @ 12:42pm 
Add the 1.4 back
Magia🔥Baiser Apr 17, 2024 @ 5:50am 
why did you remove 1.4?
mrChnky Apr 17, 2024 @ 3:06am 
Hello. Why 1.5 only? If I'm not mistaken, previous version was compatible with 1.4
catmanmlio Apr 15, 2024 @ 2:53pm 
lets rock
Cretz Apr 15, 2024 @ 8:44am 
Can you include the 1.4 version?
Alreadyded Apr 15, 2024 @ 8:39am 
Awesome!
Mr Whiskers  [author] Apr 15, 2024 @ 8:23am 
Updated!
Alreadyded Apr 12, 2024 @ 1:01pm 
Sweet, Thanks!
catmanmlio Apr 12, 2024 @ 6:32am 
Copy that, Good Luck!
Mr Whiskers  [author] Apr 12, 2024 @ 4:39am 
@catmanmlio
Will work on update next week!
catmanmlio Apr 11, 2024 @ 2:47pm 
working with 1.5?
Vulkandrache Feb 29, 2024 @ 8:00am 
Can these vaults appear later on aswell, from random quests or hacking?
StormRaven Feb 26, 2024 @ 4:45pm 
Question What I every ones favourite base so far.
StormRaven Feb 26, 2024 @ 4:44pm 
Nice mod I am loveing the Turtle vault that I had made a base out of.
Knight 'Pink from the Outset' Feb 22, 2024 @ 3:41pm 
@I3eauLeBoi I imagine that's because 2 of the vaults spawn with tier 3 restorable vehicles in them. One of them has a whole locked-away room dedicated to a ruined tier-3 tank. I imagine it'll fun fine without it, but the last 3 vaults might not make much sense.
I3eauLeBoi Jan 25, 2024 @ 1:36pm 
Requires "Vanilla vehicles expended: tier 3". Or is that optional? Because mod loader is telling me otherwise.
Flash Jan 23, 2024 @ 1:54pm 
The Mole base, have all the floor with mountain, soo i cant construct anything inside the base, anyway to overrun this problem? i try other bases and have the same problem.
Silveryl Jan 21, 2024 @ 12:24pm 
I think none of your Vaults have Gene Tailoring Pad. You should add those. Generally point was to have those :)
Silveryl Jan 21, 2024 @ 3:55am 
Also too much resources, they are all over the place and I don't like clutter, it gives me headache :P
Silveryl Jan 21, 2024 @ 3:54am 
Nice mod. But I start 2 games both are start with same Vault with 4 more other people (they are in cryosleep but we still see them on screen even without opening the cryosleep) And I had to restart because vault lack of Gene Modding (or I can't find it) and too big to my taste.
Nodzoff Jan 20, 2024 @ 11:23am 
the sealed vaults still seem very destroyed you would think most of there tech would last for a long time or at least be self repairing over all still a great mod
FoolishJester Jan 15, 2024 @ 9:16pm 
love this mod, thanks for the cool structures
Ryder 🗲 Dec 9, 2023 @ 8:48am 
Great vaults. Would love to see many more. The variety really keeps it all interesting and exciting to explore.
Morlund Nov 28, 2023 @ 4:46pm 
These are great, need more bathrooms though lol
Maverick Nov 22, 2023 @ 5:58am 
Does this require a new game?
Mr Whiskers  [author] Nov 19, 2023 @ 3:14am 
@ShielÐ Ok, this should work, select all the vault doors, and select ”hold open”, draft your pawns and make sure they walk through all the doors so the doors stay open, now undraft. If the the pawns can now move freely, you can unselect ”hold open” on the doors and everything should work, if that doesn’t work then I really do not know what is causing the issue…