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Could you make it so that each feature of the mod can be enabled or disabled individually? That would be really great.
Here is the link for the Fog of War: https://github.com/ajperson1927/NWNRealFogOfWar
Re the sapping logic, they do priorities walls/doors with lower hitpoints (assuming they arent in dangerous areas), unless already reserved by another pawn. i think there is a limit to how many pawns can sap a single wall, so will double check this and get back to you.
these are the vanilla triggers for sieges:
transition2.AddTrigger((Trigger) new Trigger_Memo("NoBuilders"));
transition2.AddTrigger((Trigger) new Trigger_Memo("NoArtillery"));
transition2.AddTrigger((Trigger) new Trigger_PawnHarmed(0.08f));
transition2.AddTrigger((Trigger) new Trigger_FractionPawnsLost(0.3f));
transition2.AddTrigger((Trigger) new Trigger_TicksPassed((int) (60000.0 * (double) Rand.Range(1.5f, 3f))));
Trigger_PawnHarmed(0.08f) means there's a an 8% chance on a radier being damaged to cancel the siege, which in my opinion is pretty dumb. Should be hard to stop a siege, 30% of raid lost is probably ok here
One suggestion: Any way to make the raiders work together to destroy a single piece of wall instead of all the raiders hitting and shooting at different parts of the wall?
Second suggestion: Any way to have the raiders target low hit point doors instead of walls, if a door is nearby?
Third suggestion: For those of us playing with CE or LTS Ammunition mods, any way to add a toggle in the mod options so that raiders don't attack walls with ranged weapons and instead melee the walls (even if holding a ranged weapon) so they don't run out of ammunition before they destroy the wall?
Alot of the stand off options like sniper rifle are already pretty shitty due to all AI behaviour being blind rush.
Glad to hear of a patch, hoping tomorrow's preparing raids will be more dangerous
[Ref 79842F12] Duplicate stacktrace, see ref for original"
I'm getting this sort of error during raids where enemy pawns would sometimes randomly freeze in motion for some reason, do you think this is related?