RimWorld

RimWorld

Van's Retexture : Mechanitor
121 Comments
KaroaVR 16 hours ago 
This was a really cool re-texture to the original Mechinator gear, Would you happen to have plans on adding a retexture to Prestige Variants too? Cause the Mechlord Prestige helmet doesn't seem to change
GetUrAssToMars Aug 11 @ 12:19pm 
Just a followup - Moving visored headgear to load before Van retexture fixed the issue. Thank you to those lower in the comments who advised the same xD
NeinDao Aug 11 @ 3:09am 
can we get a update for this
GetUrAssToMars Aug 7 @ 10:01pm 
Texture MechlordHelmet has dimensions of 128 x 128, but its mask has 256 x 256. This is not supported, texture will be excluded from atlas

This started popping up after one of the recent updates for some reason.
CanadianHussy Aug 4 @ 11:26am 
Sucks you didn't complete this one. Nothing against you, in fact it's the opposite. It sucks because your work is so good. It doesn't really affect me because I stop around that modern age of technology.
Sir Van  [author] Aug 4 @ 6:57am 
@Starempire42 I don't play high-tech colonies anymore and i mod for myself first. Armors and apparels are exceedingly boring to make and i did not feel like doing that, anyone is free to take the design and actually make it a reality tho.
Starempire42 Aug 3 @ 7:00pm 
so what happened to the planned suit re-texture? Did you get bored or something?
Sir Van  [author] Jul 31 @ 12:05am 
@Strain Then your wait has been for nothing unfortunately.
Strain Jul 30 @ 6:07pm 
I've been waiting for 2 years for the suit to be made. Without it, I don't even want to use this mod. Because it won't look nice. I hope it will come true someday, I just don't understand why it's so hard to make one armor for the mod, without negativity
Weeb that laughs at you Jul 25 @ 5:31am 
s this anticipated that reskins are missing the texture if you swap their layer in settings ? Used Character Editor to that and tried 2 mod layers and one core. it turn to missing texture square no matter what layer is used. Tho it does work in race occasions, like Array headset and eyes layer
Cookie of Fish Jul 16 @ 3:20pm 
gotta love how someone who worked on 35mods and on a few vanilla mods cant finish a bowl of soup and nothing but a piss. finish your wee BEFORE leaving the bathroom if you want people to stop asking you leave and you ask for "check please"!
Geisthander Jul 16 @ 2:49pm 
I absolutely love this mod, would be great to get prestige variants, too
That said, you do you. I'm just grateful you made it to begin with, looks great!
AJarOfDirt Jul 14 @ 6:18pm 
In case anyone else has the issue I did, Visored Headgear {LINK REMOVED} should be loaded before this mod to avoid losing the new mechhelmet
Realm Imp Jul 14 @ 9:06am 
mechlord suit retexture was promised to me 3000 years ago and i want it now
Combine Elite Jul 3 @ 6:21pm 
yes
Creeper Gamer Jul 1 @ 1:38pm 
Isnt the one helmet from XCOM?
SoakieCat Jun 4 @ 6:42am 
I'll buy you a coffee (or 3) if you add textures for Alpha mechs armour and packs (I think it's alpha mechs that adds the 3 new bosses / chips)
Sir Van  [author] Feb 26 @ 12:34am 
@Bitterholz All textures and masks are 256, so you probably have another mod that changes the textures.
Bitterholz Feb 25 @ 8:02pm 
Textures are crisp af but Ive been getting this error for a few weeks, doesnt matter how I load it, it shows up as soon as its active:

Texture MechlordHelmet has dimensions of 128 x 128, but its mask has 256 x 256. This is not supported, texture will be excluded from atlas...

Since this is purely cosmetical Ive been ignoring it but its now the only error left in the log so Im just dropping this here.:plumphelmet:
Alxrru Jan 20 @ 3:09pm 
ADVENT jumpscare dear god
Sir Van  [author] Dec 10, 2024 @ 3:10am 
@ChopSushiii Hey, thanks but no i have no interest in retexturing mods that i don't personally use.
ChopSushiii Dec 9, 2024 @ 5:10pm 
@Sir Van I absolutely LOVE your very vanilla like retextures, if you're interested could you do some retextures for this mod?

Anti-Air: CIWS(Close-In Weapons System)
https://steamcommunity.com/sharedfiles/filedetails/?id=3300249757
Toothmillion Wumdilinger Boneman Nov 27, 2024 @ 12:22pm 
Beautiful textures, absolutely can't go back to vanilla after these, but I agree with @skizordrone in that the mechcommander helmet is rendered pretty high on the pawn's head
Sir Van  [author] Nov 13, 2024 @ 8:14am 
@pikachu12999 I don't play with the alpha mods and such, so no
pikachu12999 Nov 13, 2024 @ 7:50am 
any plans to add stuff for alpha mechs? i feel like you would have some amazing designs for the mechbreaker stuff (understandable if the answer is no)
skizordrone Oct 25, 2024 @ 9:13pm 
Love the retexture! my only gripe is the mech controller helmet feels like it sits a little too high on a pawns head. i love everything else tho
Angry Opossum Oct 25, 2024 @ 9:48am 
@Manaroth How dare someone not complete their hobby to your liking! I am so sorry you had to endure such hardship and trauma. I can see how it definitely forced you to come here and complain instead of simply passing on the mod! Are you okay? Would you like somebody to hold you and rock you until you overcome this gross assault to your reality?

---
I love these retextures, they mesh nicely with the vanilla aesthetic. The irony of a person acting exactly the way they claim the author acts is just a delicious morsel to go along with it.
Sir Van  [author] Oct 11, 2024 @ 5:20am 
@Yukari Whiteclouds Right, i totally forgor to put VTE on the LoadAfter list, i'll push that as a quick update. That's my bad
Yukari Whiteclouds Oct 11, 2024 @ 5:10am 
I think moving the mov after vanilla textures expanded fixed it
Sir Van  [author] Oct 11, 2024 @ 1:55am 
@Manaroth Sorry you feel that way

@Yukari Whiteclouds You most likely have another mod tempering with skins. All masks and sprites are of the same size and work fine on themselves
Manaroth Oct 10, 2024 @ 10:14pm 
gotta love how someone who worked on 33mods and on a few vanilla mods cant finish an armor reskin over a year later and nothing but a pissy lil attitude and insulting people. finish your mods BEFORE release if you want people to stop asking you joke and you ask for "donations"!
Yukari Whiteclouds Oct 9, 2024 @ 3:46am 
mask is bigger than texture dimensions
Buru Sep 29, 2024 @ 4:02pm 
oh wow, didnt see this mod until now. these retextures are beyond amazing, especially the helmets, they kinda remind me of protectorate armor in the altered carbon saga (if you lack inspiration, check their armor out... maybe you'll get inspired or something...) i really hope you update this, i'll follow you and sub to the mod <3
疑わしいバカ Sep 8, 2024 @ 1:13pm 
Goddam these are nice looking
im grugging it Aug 12, 2024 @ 4:03pm 
You're a damn talented artist and deserve lots of money! If I had any, I'd toss you a fiddy.
Owlie Jul 30, 2024 @ 8:08am 
Absolutely beautiful helmet design. I just had to give you a props for that
Newhite Jul 14, 2024 @ 8:18am 
Advent equipment. love it.
Dhrakenz Jun 26, 2024 @ 5:20pm 
Blood sacrifices... I have been playing Sekiro, isn't enough of my blood already shed? Armour!
Realm Imp Jun 24, 2024 @ 7:19pm 
i've been crapping wet paste non stop please make the armor retex brother
Sir Van  [author] Jun 20, 2024 @ 10:57am 
Make more blood sacrifices for it.
The Blind One Jun 14, 2024 @ 4:41am 
People are dying here for that armor piece bruv
Strain May 7, 2024 @ 11:59am 
Why don't you add armor?
Riskaz Apr 25, 2024 @ 6:52am 
Reminds me of XCOM Advent equipment. I love it.
Compineer Apr 21, 2024 @ 6:19am 
Is this compatibel with the mod "Biotech Prestige Mechlord Armor"?
vortex Apr 17, 2024 @ 8:00pm 
1.7 when?
Konqi Gaming Apr 17, 2024 @ 7:30pm 
oh man im so glad this mod has been updated to 1.6 so that i can use it in 2 years when the next dlc comes out
Sir Van  [author] Apr 12, 2024 @ 4:10pm 
Right, let me remove the infographic for the armor
femoral2 Apr 12, 2024 @ 4:02pm 
still not finished
Sir Van  [author] Apr 12, 2024 @ 1:50pm 
Because i'm all powerful
NVM3L3SS Apr 12, 2024 @ 1:49pm 
why is it 1.5 AND 1.6?