Total War: WARHAMMER III

Total War: WARHAMMER III

Yukino All Upgrade mod
196 Comments
ωうさぎωニャω  [author] Sep 17 @ 7:05am 
@Icey
后续都会改的,一步一步来;每次更新到谁(看我玩哪个种族)
Icey Sep 17 @ 12:17am 
大佬,这个单位升级不掉经验嘛,震旦的九级农民伯伯出来一顿升级直接成沙峰龙卫了,妈耶,这下真成天庭农卫了,平衡直接一整个崩掉:steamfacepalm:
Indoril120 Sep 10 @ 4:53pm 
I love this mod! I no longer have to disband my Saurus warriors when I want them to pick up a shield!

I know you're have plans to add new Lizardmen blessed units eventually, and I just wanted to say I am so excited and thank you so much for your work! :D
ωうさぎωニャω  [author] Sep 8 @ 6:28pm 
@Zsyion
改分辨率为2K的比如1920X1200的游戏分辨率
Zsyion Sep 8 @ 6:26pm 
大佬,这个mod的UI界面太大了,被右边的小地图界面和左边兵种信息界面挡住都看不到升级兵种了
ωうさぎωニャω  [author] Sep 7 @ 4:40am 
@Zsyion
能用,但是蜥蜴人的神佑单位没有更新;目前我还在测试绿皮的第一页地精和第二页兽人
Zsyion Sep 6 @ 7:20pm 
请问6.3能用吗?
ωうさぎωニャω  [author] Sep 4 @ 2:26pm 
@Pfleger Von Yggdrasill
(Chinese)
我不是很明白你的意思……

我这个mod在后续更新升级相同类型兵种(比如:步兵升级高级步兵和精英步兵是不扣经验值,转另一个步兵仅需要1级经验值前置需求…但是你步兵转骑兵或者其他会扣除相应需求的经验值…)

我的mod应该不兼容mod单位……
Pfleger Von Yggdrasill Sep 4 @ 10:08am 
这个版本对比BAGHolder原版的区别除了路线和背景图还有别的吗?所以理论上可以兼容基于原版对于其他单位mod的适配补丁?
ωうさぎωニャω  [author] Sep 4 @ 1:23am 
@Aiozaki
(Chinese)
等待我制作完成绿皮的地精第一页,等绿皮兽人与地精的第一第二页更新后;我会为蜥蜴人重新建立战帮架构的。
Aiozaki Sep 3 @ 12:29am 
有考虑更新一下把蜥蜴人的新神佑兵种加进来嘛
ωうさぎωニャω  [author] Aug 13 @ 7:21pm 
@urianstormrage
(Chinese)
可能是mod冲突,但是具体我也不知道是什么原因(下个版本我会换成原作者:BAGHolder的新版UI格式)

当前这个版本也快结束了,就下次再说吧!
urianstormrage Aug 13 @ 6:52am 
你好,我在玩恐虐混动勇士瓦尔基亚的时候发现,我很可能在前20回合的大回合结束(最后一个派系走完,即将开始我的新回合)的时候闪退,我打了很多mod,但我都有排查,一开始我没怀疑这个mod,但我排查了几个小时后关闭了这个mod,就没出现闪退了,因为其他mod都是我多年一直用的mod,所以我怀疑闪退和这个mod有关
ωうさぎωニャω  [author] Aug 5 @ 3:26am 
@WilhelmCarstein
The setting of the city walls is
When your race does not have any other race units present, this deployment is the normal configuration.
When units of your own race display units of other races, this deployment sequence will be determined according to the priority.
The official setting of the CA is that the priority of expendables is higher than everything else (including your monsters, your tanks, your artillery, and even your elite infantry).
ωうさぎωニャω  [author] Aug 5 @ 3:24am 
@WilhelmCarstein
For example:
This is a Bartonia force. You added units from Cathay to it. Then there are two types of low-level cannon fodder in your race! This is still quite terrifying. If there are units of goblins or vampires in this... What if there were!

After your city reaches level 5, with the priority setting in place,
there will be 20 troops inside consisting of farmers, slave rats, and zombies. There won't be any advanced units at all. Do you understand?
ωうさぎωニャω  [author] Aug 5 @ 3:21am 
@WilhelmCarstein
There is a major problem with cross-racial issues, which is that in a certain general structure, for example: fortifications and barriers.
The CA authorities have described this building as having a unique concept.
When you only have units of one race:
This fortress only has its own units, but when you have units from many different races, then...
You will find that there are a lot of units inside the fortress!
But you haven't realized the seriousness of this problem!
The official troops don't care whether you are at level 1 or level 5.
He has at least two subordinate units, and this unit has an exceptionally high priority.
ωうさぎωニャω  [author] Aug 5 @ 3:18am 
@Kylvan
units_to_groupings_military_permissions_tables

You need to fill in the unit authorization.
For example:
If you want the race 1 to use the units of race 2 and race 3, you must enter the unit codes for these races!
Kylvan Aug 4 @ 11:45pm 
Hi, I prefer your mod to the original version because there are way more unit and it's more flexible. I managed to create a sub-mod for the cross-race allie feature, and I tried to create a sub-mod for the Deithland mod so that it would appear in the MOD1 section, but the button doesn't appear. It seems to be an order issue, but I'm not sure. Do I need to add or do something to make MOD1/MOD2 visible? Thanks! https://imgur.com/a/w3T52q2
WilhelmCarstein Aug 4 @ 11:23pm 
Do you plan to have cross-race feature for the mod?
ωうさぎωニャω  [author] Aug 4 @ 5:29pm 
@ScholarVahid
It is highly likely to be in favor. This mod is a re-creation. As long as your game language is English, it will be supported!
ScholarVahid Aug 4 @ 12:08pm 
does it support English?
轮椅侦探小5 Aug 1 @ 3:57am 
作者中文上手喵,非常好mod喵,感谢喵
ωうさぎωニャω  [author] Jul 21 @ 11:08am 
@1729350704
(Chinese)
百度贴吧的冰狐奈与我并不是同一个人:cinnamon2:
ωうさぎωニャω  [author] Jul 21 @ 10:59am 
@1729350704
(Chinese)
并非中国人哒,只是中国语熟能生巧:azuki2:
1729350704 Jul 21 @ 8:29am 
收藏了,国产大神啊哈哈哈
chaos dwarf Jul 15 @ 1:29am 
非常好模组,孩子爱吃
长者夸我跑得快 Jul 14 @ 9:15pm 
请问后续会更新精英兵种也能战帮升级吗
叁柏 Jul 13 @ 3:01am 
谢谢,我开了Hecleas AI Overhaul,那看来可能会对ai造成影响
ωうさぎωニャω  [author] Jul 12 @ 11:28pm 
@叁柏
(Chinese)
这个mod是用官方的混沌战帮改的,AI能用但是(如果以官方的AI的逻辑)他用并不会很强,但是你如果给某些强化AI逻辑的mod用那就会很强:cinnamon2:
叁柏 Jul 12 @ 9:54pm 
请问AI会使用这个mod吗?
ωうさぎωニャω  [author] Jul 6 @ 3:27am 
@Asuka
(Chinese)
不行的喵,先看看新版本高等精灵有什么内容吧?
然后我在考虑给步兵线改动呐!
我觉得持盾步兵升级持盾步兵比较合理喵,影子战士和白狮禁卫我知道很菜但是你不把他作为中转站类型他就真的没有出场机会了喵!:cocochan2:

我之后打算相同类型单位升级不扣等级(但是可能会扣除经验值)
(也就是说,只要你不长矛兵转弓箭手的情况下)完全百分百继承等级
例如:
9级长矛兵升级到银光守卫后还是9级,银光守卫再升级凤凰守卫还是9级:cinnamon2:

但是你的步兵升级其他类型的单位,比如:骑兵什么的会扣除当前需要的等级(艾里昂3级和银盔5级以及龙王子7级)
Asuka Jul 5 @ 9:04pm 
作者大大您好,游玩的最新版的高精战帮,我想提个建议,允许海卫能升到阿瓦隆,允许银光守卫升到凤卫。因为玩家玩高精一般都是通过给弓矛体系转中期以海卫和银光为主的部队
teenyoung2 Jun 26 @ 6:30am 
没关系,没必要道歉,非常喜欢你的mod。恰好最近还装了Nanu's Dynamic Regiments of Renown这个mod,兵种到9级还会给一些奇奇怪怪的加成。既然升精英会变成白板,正好干脆就不升了,还更强一些。
ωうさぎωニャω  [author] Jun 26 @ 6:27am 
@teenyoung2
(Chinese)
没办法,因为CA改了这个逻辑;我不会改这个逻辑 所以他大部分兵种只能锁定9级
(抱歉):cocochan2:
teenyoung2 Jun 26 @ 6:25am 
普通兵种升精英兵种会直接变成9级,等于变成白板精英兵了,是因为我开了其他mod吗?我记得以前似乎不会这样。
ωうさぎωニャω  [author] Jun 23 @ 7:38pm 
@GeeCeeJr
(Chinese)
每个单位用法不一样,天鹰战团明显是前期单位,因为他只有60模组正好可以用来升级后期的影行者战团。

剑盾的那个步兵他也就前期比较强,中期谁还要这个东西?至于哨卫这个单位他破盾效果可以增加我方低破甲步兵的杀伤力 不溃逃的后排尖塔守卫不是最好用的后排吗?

在伊瑞斯阵营的里面每一个单位都有它的定位哒所以这只是让他更好用罢了:cinnamon2:
GeeCeeJr Jun 23 @ 8:44am 
能不能让高精的迷雾行者可以从低到高往上升,现在每个都没有联系
ωうさぎωニャω  [author] Jun 15 @ 6:58pm 
@Quilava
(English)
My mod is mainly compatible with the official version.
Because if you are compatible with other mods, then you will lose compatibility with the official version.

The function of my unit upgrade mod will be optimized in the future, and the background image of the mod will also be improved;
Perhaps there will be an opportunity in the next DLC version. :D
Quilava Jun 15 @ 7:51am 
I love your mod so much, it much better than other warband upgrade mod in my opinion, have ton of variety & you can upgrade to regiments of renown, amazing :love_seagull:

Only down side is ... the background picture, sure it look beautiful, but some are so bright, it hard to see the arrow of which unit it can upgrade to, it not a big deal, but hope you can tweak it to something more easy to see in the future :cta_emo1:

Im also found your "rush building" mod, perfect for my late game economy :cool_seagull: . The only thing missing now is "scraps upgrade" mechanic from the Orc faction, other mod either lacking faction or unusable, hope you can make one for all faction just like this mod :steamhappy:
ωうさぎωニャω  [author] Jun 13 @ 2:02am 
@運命が◎自由の翼
(Chinese)
没有哦:cocochan2:
運命が◎自由の翼 Jun 13 @ 1:57am 
大佬,我想咨询下,您这个有SFO的战帮升级版本吗?
ωうさぎωニャω  [author] Jun 12 @ 11:36pm 
@力力
(Chinese)
我看不懂你的描述,请详细描述你的问题!
我需要知道你在表达什么!

或许你的意思是:你的士兵升到精英部队时,他们没有部队等级吗?
其实这不是bug,因为你的士兵如果重新练级可以获得双倍数值加成~
如果你直接是金牌9级那么他们也就是白板单位:cinnamon2:
力力 Jun 12 @ 4:22pm 
帝国普通兵种升级到精英兵种(非选地侯兵种)会直接9级但是却没有经验加成。单开这一个mod还是有这个问题。
ωうさぎωニャω  [author] Jun 9 @ 2:08pm 
@Romulus
(English)
It might be a translation error!
What I want to convey is:
The factions of Warhammer 1:
The factions of Warhammer 2:
The factions of Warhammer 3:
What new content has been added to the latest version of the game: D
Romulus May 25 @ 2:07am 
What is hammers camp?
2718550462 May 21 @ 11:29pm 
它这个ui是锁定在部队上面的ui缩放并不能解决问题
2718550462 May 21 @ 11:24pm 
我是4K屏,UI问题我发给你看吧
ωうさぎωニャω  [author] May 21 @ 7:06pm 
@2718550462
(Chinese)
你把游戏分辨率大于1920X1080就好了:cinnamon2:
2718550462 May 21 @ 11:37am 
这个UI在打了其他兵种招募后直接超到下面去了
ωうさぎωニャω  [author] May 17 @ 9:11am 
@Romulus
(English)
This mod does not include unit upgrades for mod units.