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https://steamcommunity.com/sharedfiles/filedetails/?id=3551904193
Mutator icons is displaying over world fog, allowing me to get an idea of what is around me.
Worldobject_DynamicAerialVehicleCheck_RWE:Postfix via perf analyzer. I'm not sure what's up with that as I'm just landed on one tile with the gravship, nothing is moving on the world map. 100% coverage world though and I only started noticing once I flew around a few times and explored some world map bits. If I remove this mod it's all smooth sailing again.
I'm not sure, but I was using both of them on a previous modlist. Even came back here, because I mistook this feature to be in Real Fog of War instead, lol. But yeah, excellent mods, with a great synergy when used together
conflict with [SR]Realistic Ore Generation (Continued): when clicking any world tile, all UI disappears and the screen freezes, no bottons on keyboard can trigger any changes, you have to ALT+F4 to shut the game down. So of course I cannot provide error log.
since I dont know the issue is on which mod's end, I post this bug report on both comment sections.
Had to adjust the tile rendering a bit in the new version to avoid clipping. Will add further fixes for rim war in the future.
@Dizzy Ioeuy
It removes just the fog not the black tiles
What does "Disable fog of war" option do? Isn't that he entire point of the mod?
Thanks for your hard work, I expect this will take some time. I looked at the mod and map layers and it looks much more complicated than the previous approach - particularly with there now being multiple planetary layers to cover planetary orbit, rather than just the single MapLayer that was in 1.5 and before.
I mostly just update on the change notes at the top.The mod is mostly feature complete from the past Rimworld versions, but 1.6 seem to have open up new directions for this mod to expand. For now I am focusing on getting the mod working again.
Not abandoning it, it is just going to take more time to sort through everything.
After a preliminary look, they seem to have done an overhaul to the world map code. This is going to take more rewrite than previous versions.
But after that, debug mode receives a lot of errors. I believe the revelation should not happen.
I'm currently countering the problem by disabling such quests with the "Incident Disabler" mod, but I have to save more often than before to avoid world revelation quests.
Currently, all terrain features are visible when the option is checked in the settings BUT I cannot see any settlements.
Also in combination with Map Framework mod, the map overlays are only visible on the tiny patch of area that I click my mouse on. Annoying.
Also please add Save Our Ship 2 functionality... there is no reason to be not able to see everything when your ship is flying in literal space, please?
But otherwise very cool mod!
could adjust range of sight setting to from what it is now either x0.5 to x3 or so.
Maps were more commonly purchasable.