RimWorld

RimWorld

Rimworld Exploration Mode
442 Comments
PanicOregon281 3 hours ago 
needs a patch for MutatorWorldIcons
https://steamcommunity.com/sharedfiles/filedetails/?id=3551904193

Mutator icons is displaying over world fog, allowing me to get an idea of what is around me.
sanicek Aug 27 @ 11:50am 
I''m getting some performance issues with this mod, traced it to
Worldobject_DynamicAerialVehicleCheck_RWE:Postfix via perf analyzer. I'm not sure what's up with that as I'm just landed on one tile with the gravship, nothing is moving on the world map. 100% coverage world though and I only started noticing once I flew around a few times and explored some world map bits. If I remove this mod it's all smooth sailing again.
Big Love Aug 17 @ 10:33am 
@Vlad Draculea

I'm not sure, but I was using both of them on a previous modlist. Even came back here, because I mistook this feature to be in Real Fog of War instead, lol. But yeah, excellent mods, with a great synergy when used together
Vlad Draculea Aug 16 @ 6:59pm 
pls is this compatible with (NWN) Real Fog of War (Continued)?
Nic Aug 15 @ 7:51pm 
and so the effort to turn Rimworld into a RTS game continues
sebo2203 Aug 13 @ 10:43am 
@TheLastBulletBender there should be an improved visibility if you go to space with a gravship... I think its silly to not be able to see beyond the first few tiles once you are in the low planet orbit...
Magian Aug 11 @ 12:11am 
When selecting a location on the starting planet, clicking randomly works fine, but using the mouse to click reveals all hidden information
Astrolabe Aug 9 @ 9:34pm 
you're the goat!!
ttyet Aug 7 @ 11:02pm 
addon: you can select a world tile normally, but once you click on Select Random Site, the issue happens.
ttyet Aug 7 @ 10:54pm 
Bug report:
conflict with [SR]Realistic Ore Generation (Continued): when clicking any world tile, all UI disappears and the screen freezes, no bottons on keyboard can trigger any changes, you have to ALT+F4 to shut the game down. So of course I cannot provide error log.
since I dont know the issue is on which mod's end, I post this bug report on both comment sections.
тетеря, блин Aug 4 @ 9:01am 
thanks. btw, is it possible to adjust how far you can see the terriroties around? I suppose on smaller world maps like with «little planets» huge range would be overpowered.
TheLastBulletBender  [author] Aug 4 @ 5:59am 
@тетеря, блин
Had to adjust the tile rendering a bit in the new version to avoid clipping. Will add further fixes for rim war in the future.
@Dizzy Ioeuy
It removes just the fog not the black tiles
тетеря, блин Aug 3 @ 4:51pm 
is it possible to add Rim War compatibility? the descriptions says they work together, but I see starts in the unexplored areas – seems like settlements, so the for doesn't hide them.
Dizzy Ioeuy Aug 3 @ 12:01pm 
Map drop chance scale is not moving when adjusting in options.

What does "Disable fog of war" option do? Isn't that he entire point of the mod?
Margera Aug 3 @ 4:23am 
translate pls
ShyGuySpirit Aug 2 @ 8:06pm 
Love this mod and I'm scare of how Space will be.
TheLastBulletBender  [author] Aug 2 @ 12:00pm 
Hello everyone, the mod have just been updated to 1.6 and reveal world map feature has been integrated with Odyssey's orbital bases. However, I did not have enough time to thoroughly retest all of the original features (particularly ones working with other mods) and some minor features are temporarily disabled, so be warned if you are planning to running a long scenario and report any bugs I missed. Thanks for everyone's support and understand as the update continues.
ShiaLaBunion5 Jul 31 @ 1:16pm 
Thanks for your effort I'll be happy to have this mod back again.
gazza_m_bolton Jul 31 @ 4:36am 
Very quick question when your able to update this mod to 1.6 if we was to add it to a saved game would you be able to add a feature to reset the map to hidden? Additionally would there be the partial fog of war as well?
SaigonBlaze Jul 30 @ 6:46am 
@TheLastBulletBender.

Thanks for your hard work, I expect this will take some time. I looked at the mod and map layers and it looks much more complicated than the previous approach - particularly with there now being multiple planetary layers to cover planetary orbit, rather than just the single MapLayer that was in 1.5 and before.
тетеря, блин Jul 29 @ 9:44am 
thanks. It would be great if it could support Custom Quest Framework out of box. I guess, they have potential to work together.
TheLastBulletBender  [author] Jul 29 @ 9:40am 
@.wolf
I mostly just update on the change notes at the top.The mod is mostly feature complete from the past Rimworld versions, but 1.6 seem to have open up new directions for this mod to expand. For now I am focusing on getting the mod working again.
.wolf Jul 28 @ 2:48am 
Hey Bender I didn't ever get a chance to use this mod and I'm very excited to try it out. Do you have a place where you post development journals or teasers/progress?
TheLastBulletBender  [author] Jul 25 @ 4:47pm 
@Eshmockmock
Not abandoning it, it is just going to take more time to sort through everything.
Eshmockmock Jul 25 @ 3:52pm 
sad to hear its too much of a re-write! thank you for giving us good memories
醪糟芋圆冰粉 Jul 25 @ 12:43am 
Love this mod so much:steamthumbsup: waiting for 1.6 and hope you doing well
kongkim Jul 16 @ 4:13pm 
Always loved this mod, have always hoped you would expand on it :)
TheLastBulletBender  [author] Jul 16 @ 11:47am 
@Ninjaxas @ichifish
After a preliminary look, they seem to have done an overhaul to the world map code. This is going to take more rewrite than previous versions.
Ninjaxas Jul 16 @ 9:20am 
1.6 please! Great mod
Nim Jul 15 @ 8:54am 
I'm amazed that fog of war still isn't part of the base Rimworld experience. Maybe it represents too big a change and Tynan is afraid of dividing the community, so the alpha gameplay has become ossified, but I for one can't play Rimworld without this mod and the Real Fog of War mod. Fog of War would have been a great addition to Anomaly. How can you have horror without mystery?
ichifish Jul 14 @ 7:15pm 
Surprised this didn't get folded into Odyssey -such a good mod. Hopefully you'll have time to update it, but I imagine it's a lot of work.
TheLastBulletBender  [author] Jul 13 @ 4:51am 
Will get to it when I have time
тетеря, блин Jul 11 @ 3:38pm 
1.6 🙏
Mousetrap Jul 10 @ 7:37pm 
1.6? <3
Hades the King Jul 6 @ 5:17am 
Can i add this mid save?
Jay425 May 10 @ 6:51am 
Apparently this mod causes pawns to attempt to put babies in their cribs but they just stand there til the point of exhaustion and starvation.
AtoshDustosh May 3 @ 8:40am 
A strange quest named "Silver Ore Space Rock" reveals the world map but doesn't show any unknown faction bases.
But after that, debug mode receives a lot of errors. I believe the revelation should not happen.
I'm currently countering the problem by disabling such quests with the "Incident Disabler" mod, but I have to save more often than before to avoid world revelation quests.
sebo2203 Apr 4 @ 12:27pm 
I wish there was an option to make map properly load in map creation.
Currently, all terrain features are visible when the option is checked in the settings BUT I cannot see any settlements.

Also in combination with Map Framework mod, the map overlays are only visible on the tiny patch of area that I click my mouse on. Annoying.

Also please add Save Our Ship 2 functionality... there is no reason to be not able to see everything when your ship is flying in literal space, please?

But otherwise very cool mod!
ZCW Mar 24 @ 4:28pm 
Do satelites give vision on the map?
TheLastBulletBender  [author] Mar 15 @ 4:35pm 
Sorry for the lack of reply, people. I will look back through the feedbacks when everything settles down on my end.
Cookies'nRoses Mar 12 @ 10:32pm 
I love this mod, I play nomadic groups all the time. The only thing I would prefer to be different is having the ability to share vision with allies on or off. Once you make peace with too many people it can trivialize having this mod at all.
624932690 Feb 23 @ 10:37pm 
FPS seems to drop when an airborne vehicle reveals new parts of the map. ~600ms spike.
Cline West Feb 17 @ 5:42pm 
Rimnauts 2 doesn't seem to be working this this mod. Relay satellites are up but fog of war is still present.
Dizzy Ioeuy Jan 26 @ 10:48am 
Maps, imo need to be a LOT more common!
gabe538 Jan 21 @ 11:37am 
I played one way for thousands of hours and this totally changed that.
\\,[†],// Jan 15 @ 9:11am 
this would go great with fog of war mod
Dizzy Ioeuy Jan 6 @ 6:37pm 
I meant that MAPS also reveal about a 5-10 hex radius around their town would be good .
Dizzy Ioeuy Jan 6 @ 6:26pm 
This mod is very good and would be amazing ifd:

could adjust range of sight setting to from what it is now either x0.5 to x3 or so.

Maps were more commonly purchasable.
PartyCowboy Jan 4 @ 5:27am 
Huh, that's weird, probably a mod interaction somewhere... But since it should be intended behaviour, I'll poke around in dev mode and the options to see if there's a tool to reveal the map but keep fog of war
Dizzy Ioeuy Jan 3 @ 12:09pm 
or that traders would sell more maps- seen 0 amongst their wares.