tModLoader

tModLoader

TerraTyping
36 Comments
BigGreenGayDad Feb 22 @ 6:57am 
This would need to be configurable per weapon and NPC for me to like it. If it were me, I'd also cut out a lot of the fluff and just leave the types and maybe weather-based weaknesses/resistances.
I'd be interested in a Weaknesses and Resistances system in Terraria, but not like this.
I STAPLE TAPEWORMS ON MY Jul 17, 2024 @ 8:49pm 
@Whiamy Aleeve do you have a link to that?
Whiamy Aleeve Jun 22, 2024 @ 2:52pm 
would this work with the PalMod (Summoner Subclass) mod?
Somalae Mar 14, 2024 @ 7:02pm 
let us give specific types to modded stuff like melee effects+ has a little thing where you can put the melee effect on modded weapons that for some reason dont have it
urinerande trollet 22 Jan 31, 2024 @ 3:32am 
can i play this without the bone or blood type
Gaming-H@MZ Nov 10, 2023 @ 12:34am 
hmmm maybe cool
-_-
The Mighty Koi Jul 24, 2023 @ 4:22pm 
Discord link is dead, can we get a new one?
Fire Jun 22, 2023 @ 10:19am 
can you make it so i can see the typings in the bestiary?
Getcho0 May 16, 2023 @ 8:42pm 
cool way to force weapon diversity:resmile:
wdwed 2020 May 15, 2023 @ 5:49am 
do weapons have 2 have more than one type?
TheHorseFly Apr 17, 2023 @ 5:26pm 
most recent update makes thorium items stop working
eye of eldriar Mar 18, 2023 @ 10:50pm 
T
CIRNO FAN  [author] Mar 15, 2023 @ 10:29pm 
I've fixed the poison barb issue. As for mod support, my next goal will be to allow mod creators to add their own types to enemies and to allow users to create or override types.
ShadowHawkIII Mar 12, 2023 @ 10:25am 
I'm guessing official mod support is probably too much, but is there any way to allow mod support either through config files listing IDs and types or allowing mods to use this as a dependency?
Violet Mar 12, 2023 @ 10:07am 
Everytime I open any sort of a bag, it guarantees a poison barb. Hopefully this can be patched soon ^^
AblazingGrace Mar 11, 2023 @ 8:28am 
There's a bug where having Weapon Fusion mod installed will give you poison barbs when you right-click armor in your inventory.

@Duncan_Beoulve I've also noticed that and in treasure bags as well. Somethin wonky with barbs ig
Duncan Beoulve Mar 11, 2023 @ 12:26am 
IDK if this has been reported but opening any fishing related item always garentes a poison barb which is very busted for money and also idk if this was intentional but the palm wood sword is fairy type.
Denver Mar 9, 2023 @ 6:09am 
AblazinGrace if you see items without types, you should probably report those errors to the discord or somewhere so the dev can fix it
刘畅-x64 Mar 9, 2023 @ 4:31am 
This is what I've been waiting for! a weapon and enemy type weaknesses, with this I don't have to stick with one weapon to kill every enemies
File Explorer Mar 8, 2023 @ 9:59am 
kremówa its not a pokemon mod
Bolder Mar 8, 2023 @ 8:25am 
how to catch pokemons? and if there pokeballs how to craft this ? :melon:
Mr.Wanaskiwin "Navarone" Mar 8, 2023 @ 12:56am 
....................

Terramon!
AblazingGrace Mar 7, 2023 @ 4:53pm 
"That's... the exact reason the blood and bone types were added. Most dungeon or crimson enemies would be the exact same type, and too many enemies would just be haha funni dark type"

Not necessarily.
As far as the dungeon goes, a fair amount would be Dark, or Ghost, or Steel or Fighting in some cases, maybe even Fire, Water, and Ground if you wanna reach.
I see crimson and corruption falling under Poison more than Dark (the normal biome is called the purity; crimruption is literally 'poisoning' the land).
The addition of blood and bone types takes away from the mod imho not only because they aren't canon types, but because they do the exact thing you claim they were added to keep from happening.
Denver Mar 7, 2023 @ 11:50am 
"wouldn't most dungeon enemies be dark type? not saying the blood and bone types aren't cool mind you"
That's... the exact reason the blood and bone types were added. Most dungeon or crimson enemies would be the exact same type, and too many enemies would just be haha funni dark type
Kawasaki Ki-10 Mar 7, 2023 @ 9:45am 
wouldn't most dungeon enemies be dark type? not saying the blood and bone types aren't cool mind you
DeLemmur Mar 7, 2023 @ 9:12am 
yep tmod modding scene have gotten more boring...
totallynotkapi Mar 7, 2023 @ 7:22am 
yeah working pokeballs would be epic on terraria i wish someone would make that complete with a enemy vs enemy system for it
𝕷𝖚𝖒𝖎 Mar 6, 2023 @ 11:06pm 
i wish there was working pokeballs
❀♥.°Rocio°.♥❀ Mar 5, 2023 @ 9:46pm 
uhmm more pictures or something it could give more context about the mod, but seems interesting.
slothinator17 Mar 5, 2023 @ 12:36pm 
Yo? This mod is kind of insane?
I can't download this right now, doing a big thing with friends, so I'm gonna favorite it for now. In the meanwhile, 2 genuine questions to the mod uploader.
When you say that vines are affected by type effectiveness, what vines are you referring to?
And the second, is fall damage just Normal type?
Denver Mar 4, 2023 @ 7:28am 
only 20?
totallynotkapi Mar 4, 2023 @ 7:01am 
having a great time with this mod no problems yet and i have like 20 mods installed at once lol
KingLIAM! Mar 3, 2023 @ 2:38pm 
i thought this was going to make this game a typing game looking at the title
rocksinshoe Mar 3, 2023 @ 6:08am 
i am thinking about how you can add dynamic compatibility with other mods based on many things i will list;
hit sound
ai type (vanilla ones)
spawn condition and tile condition
spawn location and biome

i hope what i listed helps with possible future updates
Denver Mar 1, 2023 @ 3:24pm 
I am also wondering about adding compatibility to mods
Green Ghost Mar 1, 2023 @ 12:09pm 
Ayy, I remember this mod from old tModLoader!

I wanted to add compatibility for mods back then, but I didn't (and still don't) know a single thing about modding Terraria.

Is adding compatibility to modded weapons/enemies something you'll consider in the future?