RimWorld

RimWorld

Tactics Mode (ec's fork)
8 Comments
Daemonjax Sep 16 @ 9:51am 
Tested in lightly modded 1.4, error on starting a new game: TacticsMode Can't find JobDefOf for TriggerFirefoamPopper... The problem is that in 1.4 the job isn't "TriggerFirefoamPopper". At first glace I thought I could simply change it to "TriggerObject", but this mod doesn't find that either for some reason. So I just commented out the line (on line # 162, thanks for including the source code).
ilyvion Jun 17, 2024 @ 12:56pm 
For anyone looking for a 1.5 version, I've just released one @ https://steamcommunity.com/sharedfiles/filedetails/?id=3269923353
Rob May 17, 2024 @ 9:29am 
1.5 ?
晓山alreShan Apr 30, 2024 @ 6:54pm 
A partially incompatibility note for who want to use this mod in HSK while with CAI 5000. Using together will cause error spam and save broken, when a pawn is injured to be in mental state: Fleeing in panic. May also cause GUI broken and grey screen.
If do want to use them together, just turn off config of SkyAI \ Main features \ Various \ Non-combat pawn will react to threat, then it's OK to play them together. Although might notice some weird AI behavior different to vanilla-HSK.
To be noticed in case not knowing, if using CAI 5000 in HSK, Tecs-Assorted-Patches [github.com], this patch mod is required.

Details of why, go check this GitHub issue page: Incompatibility with Tactics Mode (ec's fork), when having CAI 5000 enabled as well. [github.com]
netgyrl Apr 24, 2024 @ 6:27pm 
I miss this mod. Would be very grateful for a 1.5 update as well. Cheers!
5H0 Apr 24, 2024 @ 12:16pm 
Could you do update this for the recent 1.5 update, if you have the time?
ZzZombo Jan 13, 2024 @ 3:43am 
`TacticsMode Can't find JobDefOf for TriggerFirefoamPopper`: https://gist.github.com/ZzZombo/f44fd71e2bec834764fb6997e3b6f50f . This happens with active raid(s).
Reiquard Apr 23, 2023 @ 11:59am 
Thanks for keeping this mod alive.
I would like to ask you to add support for languages other than English.