RimWorld

RimWorld

Dwarves of the Rim
67 Comments
Maal Nov 4 @ 10:54pm 
Noticed my neighbour dwarves weren't trading with me. Tested with only your faction mods and "What's for Sale" to see which would trade more easily.

Dragons:
Draconic Dynasty: Can trade.
Chaotic Clan: Cannot trade but is always hostile.

Goblins:
Cave Clan: Can trade if not hostile.
High Clan: Can trade.

Cat:
Feline Tribe: Can trade, but spawning caravan fail with red error.
Feral Tribe: Can trade if not hostile.

Gnoll:
Feral Cannibal Tribe: Can trade if not hostile, but spawning caravan fail with red error.

Dwarf:
Mountainfolk: Cannot trade, not even in the caravan list in god mod.
Hillfork: Cannot trade, not even in the caravan list in god mod.
Deepfolk Raiders: Cannot trade but is always hostile.

Elf:
Divine Union: Can trade, but spawning caravan fail with red error.
Apostate Tribes: Can trade.
Heretical Tribes: Cannot trade even if not hostile.

Ork:
Wild Boyz: Cannot trade but is always hostile.
Dark Horde: Cannot trade even if not hostile.

I hope that help.
Onchalk Oct 8 @ 9:05pm 
I believe I have found a mod incompatibility for the pyrite from this mod. I haven't been able to fully confirm yet, but I believe Medieval Overhaul is possibly changing the ore/rock that you would usually get the pyrite from and making it gold ore instead. If I'm able to test further and confirm I'll let you know here.
kongkim Jul 17 @ 9:38am 
Im getting a error from the mod.
Hope you can fix it, as its a good mod :)

https://gist.github.com/HugsLibRecordKeeper/4ebaa66be6fee0b24e4d2b7cf239cfed
Bean  [author] Jul 10 @ 9:21pm 
I'm working on it right now.
King Kek Jul 10 @ 9:17pm 
Any plans to update this mod to 1.6 in due time? I fantasize a sort of Deep Rock Galactic style drop ship scouting the planet for minerals to sell and bugs to fight.
Siegmeyer of Catarina Jul 3 @ 7:24pm 
hey all, love this mod, trying to get it to work with rimhamer end times for a kharadron overlords tech dwarf play through, but for some reason whenever i do the xenotypes body stops rendering. for both stone folk and for stone born. really annoying, i have tried tonnes of fixes. here is my modlist (This XML file does not appear to have any style information associated with it. The document tree is shown below.

anyone experienced this?
Combine Elite Jun 18 @ 6:37pm 
ROOOOOOOOOOOOOCK'N'STONE!!!
Canadian Chungis 6-7 May 5 @ 6:37am 
Even lotr Dwarves were renown for their technology, advanced weapons, and armors.
Xannie Mar 19 @ 11:51pm 
Ouch, yeah, I just found out the hard way that these guys won't spawn in a medieval set world. I'll keep an eye out for updates and forks, though.
IamSneaky Mar 19 @ 7:22am 
Would love it I allready have most of youre mods subbed but im waiting for this for my medieval playthrough haha
Bean  [author] Mar 17 @ 9:06am 
With the release of VFE Medieval 2 i've been considering some changes.
IamSneaky Mar 17 @ 5:59am 
I see Gobsnek want to make a medieval friendly version but do you have any plans on making one of these faction medieval tech level yourself?
Bean  [author] Feb 18 @ 2:44am 
Sounds cool Gobsnek, I approve.
Gobsnek Feb 17 @ 3:30pm 
Hi Bean! I have been working on adapting your mod to work with Medieval Overhaul for 1.5, and I was wondering if I am allowed to publish this. I will credit you as the original creator ofcourse.
Ordellus Feb 14 @ 8:23am 
why are they industrial tech.......
Thorion Feb 9 @ 11:59am 
ROCK AND STONE BOYS
cog Nov 26, 2024 @ 7:02pm 
Uristmaxxing
DiverHell Oct 27, 2024 @ 11:12am 
DID I HEAR A ROCK AND STONE?
girk Oct 26, 2024 @ 8:03pm 
does the stonefolk look smaller in game?
cog Sep 16, 2024 @ 4:39am 
now i can do dwarf fortress in space
Bean  [author] Jun 28, 2024 @ 1:51pm 
This latest version won't be compatible with your current game saves due to how many defnames were changed. If you want to use the previous version, it's available on github.
Bean  [author] Jun 28, 2024 @ 7:50am 
Just released an update that fixes world generation and map errors, so it will be incompatible with the previous version. Additionally, dwarves will now appear shorter then other xenotypes when vanilla expanded framework is installed.
Garry Jun 20, 2024 @ 10:24am 
ROCK AND STONE :pickax:
Stychis Jun 4, 2024 @ 6:56pm 
Yeah that factiondef file is creating red error logspam and also screwing with the menu that generates my planet, so I guess I'm removing it for the time being.
Bean  [author] May 10, 2024 @ 2:19pm 
Thanks for the info Mishell.
Mishell May 10, 2024 @ 12:57pm 
FactionDef mountainfolk must have at least one pawnGroupMaker with kindDef 'Peaceful', or 'permanentEnemy', 'isPlayer' or 'hidden' should be set to true. Otherwise no guests from this faction will arrive. This is a misconfiguration in Dwarves of the Rim.
Bean  [author] Apr 26, 2024 @ 9:05am 
Yes, that can be easily done by editing the faction.xml file inside the mod folder. Simply change the techlevel tag from Industrial to Medieval.
TuViejaEnTango Apr 26, 2024 @ 8:03am 
Is there away to allow the user to modify the tech level for a medieval playthough? I'm using Rimedieval and Medieval Overhaul and the factions that comes with your xenotypes would be a nice addition to my campaign :)
EvilNecroid Apr 22, 2024 @ 11:13am 
ah damn i need a mod that adds well everything else dwarf related other then the actual dwarves
Bean  [author] Apr 18, 2024 @ 6:53pm 
Updated for 1.5
Luudz Mar 9, 2024 @ 8:57pm 
this freezing up character editor?....
악동 Mar 6, 2024 @ 9:48pm 
Other forces are added, but only the Dwarf force is not added.
bop Feb 13, 2024 @ 12:50pm 
♥♥♥♥ AND BONE
Kymat Oct 25, 2023 @ 2:10pm 
ROCK AND STONE BROTHER!
Mr.Korky Aug 26, 2023 @ 10:46pm 
Did i heard ROCK AND STONE?
BlackBlock Aug 8, 2023 @ 9:50am 
STONE AND ROCK. oh wait...
vandujr Jun 27, 2023 @ 7:09pm 
I AM A DWARF AND I'M DIGGING A HOLE! DIGGY DIGGY HOLE! DIGGING A HOLE!
The Rat Smacker (I smack rats) Jun 5, 2023 @ 1:18am 
DIGGY DIGGY HOLE
DarkKyler May 31, 2023 @ 7:39pm 
ROCK AND STONE!
CallMeTama May 26, 2023 @ 8:32am 
ROCK AND STONE LIKE THERE'S NO TOMORROW
GoldenDragon May 20, 2023 @ 12:25pm 
If you don't ROCK AND STONE you ain't comin' home
Gary Volkovich May 15, 2023 @ 10:36pm 
ROCK AND STONE TO THE BONE!
lilcopilot May 12, 2023 @ 8:03am 
DID I HEAR A ROCK AND STONE!
Kyubas May 7, 2023 @ 12:42pm 
they need smaller body type
Sieur Ulrik Apr 20, 2023 @ 12:01pm 
ROCK AND STONE BROTHER
810th Apr 15, 2023 @ 5:15am 
DWARF FORTRESS
DWARF FORTRESS
Joanne Apr 13, 2023 @ 9:02am 
sorry if this has been asked before but what tech level are the factions at?
Prester Apr 11, 2023 @ 8:49am 
they need to look like your first picture. they realy need their own beards and not just use vanilla beards. same with bodytypes. in your colonists picture they look like normal male colonists and that realy put me off the mod as i was searching for a new dwarf race to play.

other than that your programming direction looks spot on. good luck!
mjprogue Apr 11, 2023 @ 7:32am 
unisex beards?

you sir are not a true dwarf-friend.
seba jedna wjeba Apr 6, 2023 @ 9:51am 
DID I HEAR ROCK AND STONE