Europa Universalis IV

Europa Universalis IV

Anbennar-PublicFork
426 Comments
甜酵母  [author] 15 hours ago 
I will explain it to you in detail on Discord.
ScH 15 hours ago 
As for the Paratranz, could I request to join the projects even if I'm not working on them directly? Not sure what's the etiquette for that.
ScH 15 hours ago 
I've got the "scoutheadshot" Discord username, if that lets you contact me easier. I'm also around Anbennar's Discord server too, mostly in the submod channels.
甜酵母  [author] 15 hours ago 
I know the authors. I'll help you contact them.
ScH 15 hours ago 
@甜酵母 for example this one:
https://steamcommunity.com/sharedfiles/filedetails/?id=3437727022
Or this one:
https://steamcommunity.com/sharedfiles/filedetails/?id=3415063610
Or perhaps this one:
https://steamcommunity.com/sharedfiles/filedetails/?id=3365947546

I'm mostly looking to do localisation work, if nothing else is needed for it to function properly with the English version. And so missions make sense.
I should note that most of the ones you publish are really amazing and are mostly the inspiration for why I want to do it.
甜酵母  [author] 22 hours ago 
@ScH https://paratranz.cn/projects Translation and transcription platform. But which one do you plan to translate? I can send the files separately to you on Discord.
甜酵母  [author] 22 hours ago 
@Randomly Greener Thank you for your efforts. I will incorporate them into this mod (in the next update) because they(Gnoll Advisors) are still the enlarged versions of the original advisors used in this mod.
甜酵母  [author] 22 hours ago 
@ScH Which mod? Almost all of my mods have English versions, but the descriptions for them are not in English.
Randomly Greener 22 hours ago 
I made a mod that adds gnoll portraits to this mod. Feel free to integrate it into your mod if you want to.
ScH May 25 @ 8:42am 
Hello. I was going to try to translate a couple of Chinese submods to English (if I was given permission, of course) using translators/AI.
Would anyone here know which encoding is used for the localisation files so I can get them in plain Chinese? Or if it was done by a particular localisation tool?
甜酵母  [author] May 10 @ 10:30am 
由于武侠修正不可由省份修正添加至国家效果,回退其buff
甜酵母  [author] May 10 @ 10:11am 
改为allowed_samurai_fraction = -0.005即可

rightful_xia_territory_malus = {
allowed_samurai_fraction = -0.005

is_samurai_modifier = yes
}
潇湘夜雨剑 May 10 @ 9:46am 
是common\event_modifiers的anb_xianjie_modifiers.txt这里面rightful_xia_territory_malus这个修正,他这影响全局太难受了
潇湘夜雨剑 May 10 @ 9:45am 
我发现一侠新增的那个省份修正文本说是仅影响武侠军团,但实际上是全局影响,我看了代码上也是加了is_samurai_modifier = yes的,但还是影响全局,请问有什么办法修正一下呀
howardts168 May 7 @ 7:56am 
好的,謝謝
甜酵母  [author] May 6 @ 10:17pm 
细看了下,mp没改成要行政科技到16才能造,是蛇山一侧12级马尔霍德一侧16级

dwarovar_marrhold_tunnel = {

build_trigger = {
FROM = {
owns_or_vassal_of = 4065
is_subject = no
adm_tech = 12
capital_scope = { continent = serpentspine }
}
NOT = { 4097 = { has_great_project = { type = marrhold_dwarovar_tunnel } has_construction = marrhold_dwarovar_tunnel } }
}
howardts168 May 6 @ 4:42am 
我找到問題點了,mp好像改成要行政科技到16才能造。
build_trigger = {
FROM = {
owns_or_vassal_of = 4097
is_subject = no
adm_tech = 16
NOT = { capital_scope = { continent = serpentspine } }
甜酵母  [author] May 5 @ 10:55am 
运河是奇观,不是决议
howardts168 May 5 @ 5:06am 
不好意思,我現在行政科技是13級但是決議裡面都沒有修建马尔霍德隧道的決議,是bug嗎?
但是我又看ai有修成嗅跡地升降地的奇觀
howardts168 May 5 @ 4:31am 
謝謝~
甜酵母  [author] May 4 @ 9:51am 
行政科技达到12,山里山外都能修(看首都位置触发),一边修了另一边就不能修
howardts168 May 4 @ 8:57am 
請問马尔霍德隧道要怎麼觸發?
Pile of hat Apr 29 @ 4:06am 
关闭然后重启种族建筑MOD后少数族群修正正常显示了,但是图标缩小反而不起作用了...奇怪
甜酵母  [author] Apr 29 @ 2:36am 
以按钮形式在地形图上显示,未见bug
Pile of hat Apr 29 @ 2:22am 
更新后在修正栏看不到本地少数族群的修正图标了,是我这边的问题还是MOD把它取消掉了?在省份税收和生产那边是还可以看到少数族群修正生效,我有用种族建筑配套的小号图标MOD
甜酵母  [author] Apr 27 @ 9:17pm 
Unlike other Steam mods such as Anbennar, this mod is updated frequently to adapt to the latest beta versions.
甜酵母  [author] Apr 27 @ 9:14pm 
You have opened too many. Most of them are not compatible with the Anbennar beta version, let alone this mod. I suggest you use my collection (but I don't recommend enabling the Great Project sub, as it is also incompatible with the Anbennar beta version, with hundreds of code bugs).
pawelgladys5 Apr 27 @ 12:25pm 
i run the game with my normal mod list and the issue persists
my mod list is this:
Anbennar-PublicFork
All Dwarven Missions Combined
Anbennar - Cannorian Monuments
Anbennar - Haless & Aelantir Monuments
Anbennar - Dwarven Monuments
Anbennar Colonial Borders Fix
Anbennar Lich RNG Improvement
Anbennar Racial Buildings
Anbennar Submod Monuments of The Command
Bigger Production UI V1.37
Country Lore
Decisive Battles (Higher Warscore From Battles)
Domestic Merchants - Anbennar
Doubled Character Skill Levels
Higher Cavalry Ratio
Sarhal Monuments - Anbennar submod
More Building Slots (16, 14) - Anbennar (BitBucket Version)
Multi Hegemon
No AI Alliances
SteamPnk's Better Dwarovrod Names
Anbennar Unleashed - Ages and Splendor Expanded
BlankChecksum
Infinite_Monarch_Power
Infinite Leaders
pawelgladys5 Apr 27 @ 11:59am 
i was not using the mission selector, i tried turning the game on with this mod only and mission trees worked, but the mod was updated since i first asked.
also is this mod compatible with dwarven knowledge? i tried using it with dwarven knowledge before, but it was a couple months ago, and it crashed
甜酵母  [author] Apr 27 @ 11:10am 
如果改了只会是测试版本身改动
甜酵母  [author] Apr 27 @ 11:10am 
安本帝国九改撤销特权,ai同意的条件修改同原版,MP未做修改
dismissedDemon Apr 27 @ 10:46am 
@pawelgladys5 Try disabling Anbennar Mission Selector submod. This submod hasn't been adapted to the latest test version, thus causing the trigger of LRM missions to fail.
dismissedDemon Apr 27 @ 10:45am 
另外楼下那兄弟说的LRM应该是Luna River Minor,月河五小只
dismissedDemon Apr 27 @ 10:42am 
反馈一个问题:安本帝国九改撤销特权,ai同意的条件在新版MP里被改成和原版游戏一样(需要同意改革,而anb本体只需要对皇帝好感度达到0)了,导致稍微大一点的诸侯就绝对不可能同意,这是被当做bug回调了吗
甜酵母  [author] Apr 27 @ 7:21am 
I don't know what tag LRM is. At least I haven't seen them. Maybe it's a problem with other mods you are using.
pawelgladys5 Apr 27 @ 7:07am 
i have issue where every country has the LRM mission tree and i have to manually delete to make it go away
甜酵母  [author] Apr 24 @ 1:28am 
命令的强力在于其原版设计的强制宣战有宣称地块与幸运国等,开局选择命令其不会有MP添加的{大地精铁政}{伟大的命令秩序}两个buff
绿萝不是罗 Apr 24 @ 12:27am 
有什么办法可以取消命令秩序的AI增强吗?
甜酵母  [author] Apr 23 @ 12:09am 
Very good suggestions. You will see these in the next update.
ɌƗȻꝀŦɆɌ Apr 22 @ 10:20pm 
maybe not even add a great project for it, just make the event that finishes off the chain enable the connection
ɌƗȻꝀŦɆɌ Apr 22 @ 10:04pm 
Once again, hello
I've been enjoying the mod a great deal, and i wanted to thank for it, it's quite a nice experience
it took me a while but i noticed you make use of the canal mechanic to bridge gaps between some rivers that are nearby, and i wanted to suggest the addition of one such canals to the province of bulwar to connect the Suran and Buranun
i know it's quite a minor shortcut that it would offer, but my argument is more lore and experience based that gameplay based, as there is a series of decisions in the mod that imply the repair and refurbishing of an ancient canal that had become inoperable due to neglect, and you get a modifier for it and the flavor text implies such a canal is used to connect both rivers
北境总督 Apr 20 @ 10:58am 
我找到原因了是countryview.gfx文件的问题,修改了里边关于顾问的部分之后可以了
甜酵母  [author] Apr 20 @ 7:38am 
十分重要的提示:MP顾问通过鼠标滚轮快速在三种类型间切换。

Very important tip: The MP advisors can quickly switch through three types using the mouse wheel.
甜酵母  [author] Apr 20 @ 7:29am 
Original Advisors UI For AnbennarMapPlus:
https://steamcommunity.com/sharedfiles/filedetails/?id=3467386648

该mod可以还原MP的顾问UI与顾问图至原版(中英文通用),并减少640mbMP原文件美术载入,保留了五特质的UI改动

This mod restores the MP advisor UI and advisor picture to Original version (compatible with both Chinese and English versions), reduces 640 MB art assets loading from MP's original files, while retaining the UI changes for the Five Ruler Traits .
甜酵母  [author] Apr 19 @ 10:12pm 
切换应使用鼠标滚轮在区域内快速切换,顾问图片还原办法见过去的讨论区,on December 29, 2024 at 6:36 am, I replied to Boba's comment as mentioned.
甜酵母  [author] Apr 19 @ 10:12pm 
宇智波佐助[永恒万花筒] 2 月 26 日 下午 8:31
不知道为什么我的interface文件夹里只有这一步:steamsad:

甜酵母 [作者] 2 月 26 日 下午 7:47
我说了一大串的步骤,删除了0kb文件顾问头像仅仅是其中一步。On December 29, 2024 at 6:36 am, I replied to Boba's comment as mentioned.

宇智波佐助[永恒万花筒] 2 月 26 日 下午 4:03
不知道为啥我删除了0kb文件顾问头像还是mod的
甜酵母  [author] Apr 19 @ 10:12pm 
宇智波佐助[永恒万花筒] 2 月 26 日 下午 8:56
我的interface里只有一个“补丁:解除禁用原版人类顾问头像包补丁,删除本文件夹中0kb文件即可(压缩包中有备份)”,并没有后续步骤

甜酵母 [作者] 2 月 26 日 下午 8:43
其名为解除禁用“原版人类”顾问头像包补丁,并不是还原顾问UI包

甜酵母 [作者] 2 月 26 日 下午 8:41
其为解除禁用原版人类顾问头像(原版亚非拉头像),其本身只是在早期制作,顾问较少时避免大量的原版eu有色人种顾问混入顾问池,该补丁旨在可自行加回有色人种,免去种族歧视之名。PS:现400+各类文化顾问配图中仍少有黑色人种与美洲原住民。
北境总督 Apr 19 @ 1:33pm 
关于取消原版顾问图片禁用,最新版现在即使删掉0kb文件但是坎诺组的顾问图片也没有恢复正常 其他文化的顾问图片是正常的
sda klj tyr Apr 16 @ 9:38pm 
The rivers in the nation Patu and the river under it are all PROV9543 and similar examples. Not sure if this is intended. Basically most if not all the rivers under yanshen.
甜酵母  [author] Apr 12 @ 6:09am 
切换应使用鼠标滚轮在区域内快速切换,顾问图片还原办法见过去的讨论区,on December 29, 2024 at 6:36 am, I replied to Boba's comment as mentioned.