Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Is there maybe an option to spawn her via the console commands mod?
Glad compatibility is give again.
Not sure what is causing this then, so I'll leave it for now.
Thanks again.
I will say right now, however, adding her as a unique pool is utterly out of the question. I'm fairly (thought not entirely) certain that if I even CAN do that, that it would require a StartPos change which I am most definitively NOT going to do.
The argument: As a hybrid melee/magic 'spellblade', archetypally speaking she fits better with the Loremaster hero, as opposed to the more dedicated 'pure mage' Mage category. Additionally, Loremaster characters are, in my experience, less 'valuable' and less used than Mages, and so it would be less restrictive to the player to put her on the unit type more likely to have open slots.
...also Imrik starts with a mage so you can't recruit her until you upgrade Vorag to T4. Yes, I know, Eltharion starts with a Loremaster, but I don't want to play Eltharion >_>. The which does not make my other arguments any less true!
Understandable if not, but hey, figured it couldn't hurt to ask.
A driven male Dwarven Giant Slayer (wielding a greataxe) on a quest to avenge the death of his wife by Chaos
A powerful, long-haired male human warrior (wielding a greatsword) who trained for a time at the Tower of Hoeth and the Ice Court, and specifically studies the lores of Ice, Life and Fire
A caring female Wood Elven Spellsinger (wielding a hand axe or two) who has mixed lore of Life and Beasts due to her love of healing animals
And a somber High Elven Handmaiden of Allarielle that escaped the temptations of Slaanesh (standard handmaiden gear, but special weapons)
This isn't as complicated as it seems to be fair, plus there are plenty of mods like this one to use as a template for your own stuff. If you are interested, I'd recommend checking out Da Modding Den discord. There's a link in the description at the bottom.
I finished a Czech translation for it, here is the link to it:
https://steamcommunity.com/sharedfiles/filedetails/?id=2948902976&searchtext=seralin
I've expanded a couple of tables in the mod, so maybe the console will work for Empire and Kislev. I don't plan, however, to fully integrate her into any other faction besides the HE.
Thanks for your hard work!
hmm strange i could have sworn i have seen duelist somewhere else. hmm oh well
https://steamcommunity.com/sharedfiles/filedetails/?id=2920776594
A few things:
As I said, adding spells I think isn't as easy as it sounds anymore. Maybe I'm wrong, but I don't feel the need to adjust her spell line up. Additionally, Deliverance of Itza is very much Kroak's thing, so it makes very little sense to give it to some High Elf. Likewise, Wind of Death is a Vampire thing, so it makes no sense to give it to a non-vampire.
"Duelist" and "Challenger" are unique to the mod you were talking about, so I couldn't add those. At least not without either taking them straight from the Ymira mod and adding them directly to mine, or making mine dependent on the Ymira mod.
Feint and Riposte, like Deliverance of Itza is Kroak's thing, is Tyrion's thing. So instead I swapped out Deadly Onslaught for Heroic Killing Blow.
I replaced the default +Missile Resistance with one that added some Missile, Fire and Spell resistance along the lines of what you were recomending.
But, I will take a look at the rest of the stuff and make some tweaks.
increase stats:
- hp 4862 (tyrion = 6260, imira = 4362)
- armour 102 (tyrion = 145, imira 70)
- speed 50 (tyrion = 50, imira = 54)
- martial attack 85 (tyrion = 102, imira = 80 magical, fire)
- martial defence 75 (tyrion = 93, imira = 73)
- weapon strength 620 (tyrion = 881, imira = 570)
upgrade arcane conduit to greater arcane conduit
add :
- feint riposte (active) - replace evasion
- duellist (active)
- challenger (active)
- stand your ground (active)
- life bloom (lore of life passive)
- guardian (passive) - replace foe seeker (should bring physical resistance up to 25%)
- eldritch aura ( will bring missile resistance up to 40% [may want to reduce original by 10%] , and magic resistance up to 30%
- boon of isha (may want to rename)
- arcane flight
remove:
- immune psychology (boon of isha and frenzy both add it)
optional:
- greater aura of madness (its neat and powerful, may not be what you are looking for)
- increase fire resistance to 20% (it looks like you are going for ice/storm theme, fire and ice negate each other imo)
magic add
- blue fire of tzeentch (color makes it tricky to reskin but it could be tied to a blizzard with a touch of the aurora borealis)
- winds of death (just poisonus wind)
- deliverance of itza level 2 (extreme air compression, can actually my something similar to a nuke)
you might want to check out "hero : imira" the creator used the skill tree to help tell the story, you might find it interesting. hope this helps
regards
Just as a heads up to you and anyone who might be encountering this issue, both this and the Ellyrion mod seem to be incompatible with variant selector, and possibly with faster character refresh too.