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Does Fort Rock Ridge have its own parking stalls like Fort Redstone? Most maps should just use "military" by convention
That's good news, but I will only get around to it eventually. Not my priority right now, sorry.
Unless he released a new version of his vehicles mod, this mod already does that.
If I ever get around to it, which isn't soon. If anyone takes a look at the mod files, adding them is pretty easy, but I just don't have the means to do so right now.
I will take your advise and thanks!
To be absolutely sure and not waste your time in a game you're currently playing, i highly recommend starting a new one with no zombies and high car spawns to then teleport around using debug and check everything.
Ok roger that. It will take me time to test that because the Army Checkpoints in Secertz have A LOT of zombies in them and since i play on High Zombie Pop........... yeah it will take me a while to test it
Yeah you're right, should be dependent on each of KI5's mods. I'll write that down.
@SDgamer
This should work with any modded military maps if they have military parking stalls, or spawnpoints. Just try it out.
The spawns for 78amgeneralM35A2, 78amgeneralM50A3, 78amgeneralM49A2C are all dependent on an if statement that only checks for 78amgeneralM35A2, however some of those are submods that might not be enabled. I would suggest adding an if statement for each submod, for maximum compatibility. I currently don't use water trucks, for example, since the prerequisite mod adds in a bunch of low quality water truck vehicles. (Though I might change that, now that I think I understand how to make a mod like this.)
Probably doesn't interfere with it. It does the stuff above and that's it.
That'd be a big endeavour to make. I'd just have a KI5-centric vehicle pack and maybe a mod that removes vanilla vehicles. Should cover almost every base.
They should be, if they use "military" parking stalls and don't use custom ones like Fort Redstone. I already addressed Fort Redstone's parking stalls though.
I only have one question and that is if this mod is compatible with other military zones such as (Fort Rock Ridge) or (Fort Redstone)
Edit the mod files, it should take five minutes to add more lines for the last parking stall they appear in. I don't remember the name but its like trafficjamw for "west" or something.
All the military vehicles besides KI5's are removed from all stalls, yes. It also removes them from Tread's Military Spawns. It would better for you to set the parking stalls you want yourself with a single file.
I'll write it in my to-do list to check this. No guarantees I'll do it soon though.
Does the burnt variant or the normal variant spawn commonly? It might be an issue from KI5, if he made the wrecker spawn more often than the other trucks.
sure, go ahead
ideally they should, because they work like maps. If any map mods significantly change the original layout, then there might be a visual conflict when the vehicles spawn, so those should therefore go after the spawn zones.
mod goes after FR used cars and after fort redstone.
No.
Well, this mod only replaces modded vehicles, as there are no vanilla military vehicles.
oh okay, I was curious if I was doing something wrong with this mod active on my mod lists. Hopefully somehow or another we're able to pick and chose the specific vehicles we want to spawn or not in our gameplays. But if you are able to figure it out or find a solution before I am able too, I would love to hear about it, if you don't mind!
I am currently figuring that out with another mod. For some reason vanilla vehicles still keep spawning even though I replaced all of them with modded versions.
Not exactly. If you still have a lot of the map unexplored, then the changes will be reflected immediately. If you are well into the game, then likely everything has been finalized and you won't get the new changes. I'd still add the mod so you don't forget for your next playthrough.
Adjusted condition checks for smoother code execution
Removed M50 vehicle in Tread's Water Tank Trucks from vanilla parking stalls & modded "military" parking stalls
I found the vehicle and wrote it down on my to-do list. Will post an update soon.