Project Zomboid

Project Zomboid

Only KI5's Military Vehicle Spawn Zones
61 Comments
Panopticon  [author] Jan 17 @ 1:15am 
@Piment
Does Fort Rock Ridge have its own parking stalls like Fort Redstone? Most maps should just use "military" by convention
Piment Nov 21, 2024 @ 5:44am 
Love the mod! Could you try to support Fort Rock Ridge? It's a great military base mod but the vehicle spawns there are crazy. This mod could definitely fix that issue.
Panopticon  [author] Nov 8, 2024 @ 11:37am 
@Grxysinn
That's good news, but I will only get around to it eventually. Not my priority right now, sorry.
Grxysinn Nov 8, 2024 @ 11:35am 
@Panopticon He did, he finally released the beta version with animations and more parts etc, that's why I was asking
Panopticon  [author] Nov 3, 2024 @ 6:15pm 
@Grxysinn
Unless he released a new version of his vehicles mod, this mod already does that.
Grxysinn Nov 3, 2024 @ 2:25pm 
Will you ever get around to removing the filbuster military vehicles from his new beta one?
Panopticon  [author] Aug 14, 2024 @ 2:01pm 
@Anh_Hunk_Jager
If I ever get around to it, which isn't soon. If anyone takes a look at the mod files, adding them is pretty easy, but I just don't have the means to do so right now.
Anh_Hunk_Jager Aug 14, 2024 @ 10:20am 
if ki5 adds new military vehicle mod will you add it to your mod because i see there are strange military vehicles that ki5 recently added that i still don't see in your mod
SDgamer Jul 12, 2024 @ 2:49pm 
@Panopticon

I will take your advise and thanks!
Panopticon  [author] Jul 12, 2024 @ 2:05pm 
@SDgamer
To be absolutely sure and not waste your time in a game you're currently playing, i highly recommend starting a new one with no zombies and high car spawns to then teleport around using debug and check everything.
SDgamer Jul 12, 2024 @ 1:37pm 
@Panopticon

Ok roger that. It will take me time to test that because the Army Checkpoints in Secertz have A LOT of zombies in them and since i play on High Zombie Pop........... yeah it will take me a while to test it
Panopticon  [author] Jul 12, 2024 @ 1:10pm 
@Revlon
Yeah you're right, should be dependent on each of KI5's mods. I'll write that down.

@SDgamer
This should work with any modded military maps if they have military parking stalls, or spawnpoints. Just try it out.
SDgamer Jul 12, 2024 @ 12:58pm 
this works with modded military maps like Fort Rock Ridge and SecretZ right?
Revion Mar 19, 2024 @ 8:18pm 
Yeah looking through it, it looks like it should add military spawn rates for KI5, without adjusting KCO vehicle spawn rates.

The spawns for 78amgeneralM35A2, 78amgeneralM50A3, 78amgeneralM49A2C are all dependent on an if statement that only checks for 78amgeneralM35A2, however some of those are submods that might not be enabled. I would suggest adding an if statement for each submod, for maximum compatibility. I currently don't use water trucks, for example, since the prerequisite mod adds in a bunch of low quality water truck vehicles. (Though I might change that, now that I think I understand how to make a mod like this.)
Panopticon  [author] Mar 19, 2024 @ 9:15am 
@Revion
Probably doesn't interfere with it. It does the stuff above and that's it.
Revion Mar 19, 2024 @ 6:46am 
How does a mod like this interact with Kentucky Car Overhaul?
{playername(-1)} Jan 25, 2024 @ 4:02pm 
Thanks for this mod, it is very useful.
Panopticon  [author] Dec 13, 2023 @ 9:19pm 
@Thread
That'd be a big endeavour to make. I'd just have a KI5-centric vehicle pack and maybe a mod that removes vanilla vehicles. Should cover almost every base.
Thread Dec 13, 2023 @ 8:09pm 
Anyone know if there is one for civilian vehicles?
Dark Wolf Dec 1, 2023 @ 3:41pm 
Ohh I hadn't seen that, thanks for responding! :)
Panopticon  [author] Dec 1, 2023 @ 1:24pm 
@Dark Wolf
They should be, if they use "military" parking stalls and don't use custom ones like Fort Redstone. I already addressed Fort Redstone's parking stalls though.
Dark Wolf Dec 1, 2023 @ 11:11am 
This mod gives more realism to the spawn of military vehicles and I love that since I found these types of vehicles parked in houses and this didn't make any sense xD

I only have one question and that is if this mod is compatible with other military zones such as (Fort Rock Ridge) or (Fort Redstone)
Suave Doggo Nov 30, 2023 @ 11:25pm 
Hmm sounds easy enough , I could probably dig into the No Burnt Cars mod to find the exact name of the stall , I didn't really consider that though the most I've bothered changing in other mods is raising various level requirements lol
Panopticon  [author] Nov 30, 2023 @ 11:20pm 
@Suave Doggo
Edit the mod files, it should take five minutes to add more lines for the last parking stall they appear in. I don't remember the name but its like trafficjamw for "west" or something.
Suave Doggo Nov 30, 2023 @ 11:12pm 
Is it possible to make an option to disable burnt variants entirely ? I'm using the No Burnt Cars mod, but KI5's cars slip past it and appear destroyed alongside all the working vanilla cars lol
Panopticon  [author] Nov 19, 2023 @ 4:34pm 
@aluthewox
All the military vehicles besides KI5's are removed from all stalls, yes. It also removes them from Tread's Military Spawns. It would better for you to set the parking stalls you want yourself with a single file.
aluthewox Nov 19, 2023 @ 2:39pm 
Sorry if I sound clueless but is it possible to use this to get rid of all military vehicles from civilian parking stalls and only have them in Tread's Military Spawns?
Atrick21 Oct 25, 2023 @ 4:54pm 
Alright thanks
Panopticon  [author] Oct 25, 2023 @ 4:51pm 
@Atrick21
I'll write it in my to-do list to check this. No guarantees I'll do it soon though.
Atrick21 Oct 25, 2023 @ 4:44pm 
The normal variant spawns more commonly and I can find about 2-3 of them in regular civilian parking lots. I have never found the burnt variant before. I don't know if this is a conflict but I couldn't find any M62s in the aforementioned military parking stalls.
Panopticon  [author] Oct 25, 2023 @ 4:42pm 
@Atrick21
Does the burnt variant or the normal variant spawn commonly? It might be an issue from KI5, if he made the wrecker spawn more often than the other trucks.
Atrick21 Oct 25, 2023 @ 4:19pm 
Are you able to update this mod to include the M62 Wrecker from KI5's '78 AM General mod? I have noticed that it spawns very commonly in most parking stalls even when Fort Redstone is installed.
Panopticon  [author] Jul 11, 2023 @ 5:40am 
@engie?
sure, go ahead
emil Jul 11, 2023 @ 5:32am 
@Panopticon do you mind if i sent you an error log over discord? because im having alot of errors with "parking stall duplicate"
Panopticon  [author] Jul 11, 2023 @ 5:14am 
@engie?
ideally they should, because they work like maps. If any map mods significantly change the original layout, then there might be a visual conflict when the vehicles spawn, so those should therefore go after the spawn zones.
emil Jul 11, 2023 @ 4:55am 
@Panopticon thanks man should vehicle spawn zone mods go after map mods then? since i have the expanded vehicle zone mods
Panopticon  [author] Jul 10, 2023 @ 8:43pm 
@engie?
mod goes after FR used cars and after fort redstone.
emil Jul 10, 2023 @ 6:26pm 
hey so im not sure if its because i put the mod in the wrong load order but one of FR's humvees spawned on fort redstone should the mod go before or after FR used cars?
Panopticon  [author] May 26, 2023 @ 7:52am 
@Thread
No.
Thread May 26, 2023 @ 7:20am 
Is there a civilian version also?
Panopticon  [author] May 23, 2023 @ 3:24pm 
@phenixbird95
Well, this mod only replaces modded vehicles, as there are no vanilla military vehicles.
phenixbird95 May 23, 2023 @ 10:20am 
@Panopticon
oh okay, I was curious if I was doing something wrong with this mod active on my mod lists. Hopefully somehow or another we're able to pick and chose the specific vehicles we want to spawn or not in our gameplays. But if you are able to figure it out or find a solution before I am able too, I would love to hear about it, if you don't mind!
Panopticon  [author] May 21, 2023 @ 4:49pm 
@phenixbird95
I am currently figuring that out with another mod. For some reason vanilla vehicles still keep spawning even though I replaced all of them with modded versions.
phenixbird95 May 21, 2023 @ 4:14pm 
Is there truly a way to make it where vanilla vehicles stop spawning? I've just figured its something I would have to deal with, but theres got to be a way to make certain vanilla vehicles are replaced with modded versions or at least prevent them from spawning and allowing modded ones to spawn more, maybe?
♥z Apr 25, 2023 @ 7:24pm 
if you could include or make another mod for KI5's newer first responder vehicles, that would be awesome. getting rid of the police cars, ambulances, etc. to use his.
J2002 Mar 26, 2023 @ 12:46pm 
Ah, I see. In fact I am already using this mod in my current playthrough, but thanks for making it clear nonetheless.
Panopticon  [author] Mar 25, 2023 @ 9:10pm 
@J2002
Not exactly. If you still have a lot of the map unexplored, then the changes will be reflected immediately. If you are well into the game, then likely everything has been finalized and you won't get the new changes. I'd still add the mod so you don't forget for your next playthrough.
J2002 Mar 25, 2023 @ 7:31pm 
Do we need a new game for the update to work?
Panopticon  [author] Mar 24, 2023 @ 9:43pm 
New update:
Adjusted condition checks for smoother code execution
Removed M50 vehicle in Tread's Water Tank Trucks from vanilla parking stalls & modded "military" parking stalls
Panopticon  [author] Mar 23, 2023 @ 8:47pm 
@Quill
I found the vehicle and wrote it down on my to-do list. Will post an update soon.