RimWorld

RimWorld

Big and Small - Rescale Project
39 Comments
Foefaller Mar 3 @ 6:28am 
Boarskins from VRE:Pigskins having their Ever-Growing gene gain some of the functionality of Endless Growth? Not sure if it would feel right to simply swap the former with the latter, even if I do cackle madly at boarskins wielding giant weapons once they are old enough.
BC Bingus Jan 21 @ 12:24pm 
I saw there's support for Android Tiers but apparently thats evolved into ABF for 1.5. Were you going to make any size mods for ABF?
Maya Jun 18, 2024 @ 10:33pm 
I think support for the Mincho race could be fun and/or funny, but I could also understand not adding support for them.
MagerKatorga Apr 30, 2024 @ 6:44pm 
Possible patch for Rim-Elves?
RedMattis  [author] Apr 24, 2024 @ 9:36pm 
@ThePiggyGalax
I haven't tested most of the mods going from 1.4 to 1.5. In most cases they should all work fine as long as the other mod author didn't change the names of their genes/races/etc.
TheNecromancerWendigo Apr 23, 2024 @ 7:19am 
Also, does the patch for Warhammer 40K Genes and Psycasts still work with its newer version ?
TheNecromancerWendigo Apr 22, 2024 @ 2:11pm 
Could you maybe do the same for the Rim-elves and Stoneborn from the same author, his mods add their own resize genes, so you'd just have to replace those with a patch!
RedMattis  [author] Apr 22, 2024 @ 12:42am 
@fiord88
Sure. I'll add a note to look into it.
Fiord88 Apr 21, 2024 @ 6:49am 
is there chance, you add rescale Rim-Gnoblins mod?
RedMattis  [author] Apr 16, 2024 @ 12:55pm 
I think Ludeon is going to fix it. Otherwise I’ll get rid of it.
JoeOwnage Apr 16, 2024 @ 5:16am 
Is there a mod option to turn off the 10% bigger Genie heads? I like the idea but the hairs and stuff don't line up right
XXxGOBLINRAPISTxXX Mar 5, 2024 @ 1:29pm 
ok i understand now. ill just turn the ever growing gene off w cherry picker until that gets fixed if ever
RedMattis  [author] Mar 5, 2024 @ 11:09am 
@Benji
That is correct. Boarskins are handled by Vanilla Expanded Framework. I did specifically bring up making patching for Nal's Facial Animation, but it was decided against.
XXxGOBLINRAPISTxXX Mar 5, 2024 @ 10:11am 
cool mod tho i like how it makes genies look more genie
XXxGOBLINRAPISTxXX Mar 5, 2024 @ 9:59am 
ok the load order was fine actually.. it seems to be specifically boarskins from vre pigskins that spawning w giant bodies and tiny heads w giant hair sometimes ig that mod might need a patch
RedMattis  [author] Mar 5, 2024 @ 12:22am 
@Benji
Probably a mod load issue. The facial mods need to load _after_ the Big & Small framework.

Try using RimPy to sort, it usually manages it. :)
XXxGOBLINRAPISTxXX Mar 5, 2024 @ 12:19am 
im using nl animations imozou face and the head stays small on big bodies ):
RedMattis  [author] Sep 3, 2023 @ 1:06am 
@ButterGard
The Imphilee mod author already uses the Big & Small Framework. :)
ButterGard Sep 2, 2023 @ 5:22pm 
imphilee xeno
it has a gene that changes the size
makeshiftwings Aug 21, 2023 @ 12:37pm 
@RedMattis Oh awesome, I will try that. Thank you!
RedMattis  [author] Aug 21, 2023 @ 11:45am 
@makeshiftwings
It only applies to newly generated pawns.

If you want to apply it you could go into dev-mode and either "reset" their xenotype, or just set their xenotype to the one they currently have. That will update it to the modified version. :)
makeshiftwings Aug 21, 2023 @ 9:33am 
I have a Glintscale in my colony but after installing this mod they were still the same size. Does it only affect newly generated pawns?
Average Genestealer Aug 10, 2023 @ 1:13pm 
Could you do the Poleepkwa xenotype mod? In District 9, they're like 7 feet tall which isn't included in the mod.
Dr.Gloom Aug 6, 2023 @ 10:12am 
Genies have 10% bigger heads. So that is the reason why my Astartes looked like mushrooms.:steamhappy:
RedMattis  [author] May 30, 2023 @ 12:30am 
Added Genes Astartes, suggested by Trow.
vexion May 7, 2023 @ 3:26am 
Thanks, keep up the great work.
RedMattis  [author] May 6, 2023 @ 4:55am 
@vexion
Yeah, 63% larger than a regular human. They are the largest of the 3.
vexion May 5, 2023 @ 11:56pm 
Hello. I wanted to know if this mod also changed the size of primarchs from the gene seed and psycast 40K mod.
RedMattis  [author] Mar 5, 2023 @ 1:34am 
@Smiley Face Killer
Yes, the core mod was originally just about adding the ability to scale via Biotech Genes, so I'm pretty sure you'll get errors without it. I guess you could try though.
Smiley Face Killer Mar 4, 2023 @ 6:01pm 
Do you need Biotech to use this? I followed the chain of required links up top but I'm just confused
RedMattis  [author] Feb 26, 2023 @ 1:12am 
Added Custodes, Astartes, and the Thrumboian Race
RedMattis  [author] Feb 26, 2023 @ 12:11am 
@Yekaterinnani

My core mod was originally made to add scaling via genes, but it can scale any humanoid pawn.

For the Android Tiers I patch in a value into their race definitions that basically tells Rimworld to use my custom rendering methods to scale them.

@warmaniac

Sure, I'll put it on my to-do list.
Yekaterinnani Feb 25, 2023 @ 10:07pm 
Maybe a stupid question but how this works with android tiers? If android tiers is a race with humanoid alien races... Or there is a Biotech version?, Sorry for my ignorance.
warmainiac Feb 25, 2023 @ 6:44pm 
could you apply the rescale to the thrumboian race? maybe make them slightly larger?
Get Donked On Feb 25, 2023 @ 1:10pm 
ooh that was fast nice
RedMattis  [author] Feb 25, 2023 @ 12:20pm 
@Get Donked On
Done. Uhlan's giant gene now uses the Big and Small scaling methods instead.
RedMattis  [author] Feb 25, 2023 @ 11:40am 
@Get Donked On
Okay, I'll put that on my to-do list. :)

And yes, it is compatible with Consumer Electronics. Well, it is compatible with some CEs. For best results I'd suggest using it with a modern computer, or at least something with a screen.
Get Donked On Feb 25, 2023 @ 11:00am 
also maybe the VRE hussars giant gene that the uhlahan spawns with its kinda janky
Get Donked On Feb 25, 2023 @ 10:49am 
Haha its me useless comment man. now it is time to ask if this is CE compatible for I am the funniest man alive.