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Just before release i discovered this issue with the masks and had multiple in each level! So I went through every map to remove them all and that's the one i missed.
Thank you again for playing and for your comment!
Great company. I would like to note that the author does not create artificial complexity due to lack of ammo. But the main thing that pleased me was the locations. They are atmospheric, they are thought out. Thank you very much.
I know that you weren't as keen on DISCARDED so i'm glad that you like this
Yeh the resin and all that i had slowly built this campaign over 2 years as i was learning how to use the tools and was also my first experience designing any levels on anything ever so the placements should be better in my future maps. Thanks again!
The verticality was amazing! I loved sitting down from on high and shooting the zombies from a distance. The enemies were well-balanced. The story was interesting enough. I liked that everything felt like a maze, but was also easily solvable to get you moving to the next location.
I didn't like that there was too much ammo and resin. It was everywhere! I always feel that that this collectible stuff should be in more reasonable locations, like cases and drawers, behind a frame, etc; rather than in a toilet bowl for the hundredth time, or just on a ledge somewhere. I wish the music was used less. But it's okay, because the maps were so fun anyway! Great job!!