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there is a problem with the value of the building Chōshū Domain pluunder asecond-class town 70000000money!
yes the saga are the only ones that can import weapons at the start of the game, the other clans must build the "Arms Importer" building to get access to them in the early game. But since it seems the AI only recruits spear levy ill only save those resources for more advance units. A Hot fix will be out tomorrow to fix this issue. Thank you.
In your google doc links I have not find what resource is needed to build "firearms unit" - only Saga can recruit it.
Maybe you could unlock that levy infrantry and line infantry can be recruit wihtout any special resources - and for more advanced unit it would be needed.
This mod should be more popular.
Is the Inn not available for building as the 1st in a chain?
I appreciate all your messages truly, ill try to respond to them as best as i can.
- Fots naval overhaul and Radious are mods i use myself on my play through with this mod and i see no issues with them, maintenance will increase for them in percentages but not as much but the increase is there.
- I appreciate the link to add more building slots and ill see if i can add it to the next major update. if you have anymore technical suggestions or questions feel free to send me a DM! Once again thank you for the messages!
https://www.totalrtsmods.com/post/creating-more-building-slots-in-fots-10004137
It seems that 7 slots is the max.
This tutorial is from the author of Masters of Strategy mod (MOSS) where he has used it for Sengoku Campaign.
https://steamcommunity.com/sharedfiles/filedetails/?id=3147743166
That mod seems to only alter range, speed etc of Ships, but also adds mine-laying to the small boats. Probs either way whichever is loaded 1st will take precedence. Also I use the units of Radious, which already causes an issue with maintenance costs much lower than the vanilla units since I cant use the full Radious mod due to altering Startpos. I wouldn't want any more large discrepancies as the few units that are currently obsolete are not an issue. Are your changes in this mod higher or lower than vanilla(Maintenance costs)?
That's great to hear that its compatible with Lost Domains and mostly compatible with Building a Nation. That's a pity about building slots, as with Building a Nation mod there is already a need for more slots, e.g. 'Builders Guilds' building tree. I remember reading previous about difficulties in adding slots also in Vanilla Shogun 2 (Sengoku), but i thought it was figured out as I played with a mod that added 2 more slots. I think the main issue was space in the UI field. I will see If I can find the mod and you could have a look at how they do it. I would try but I am an amateur modder compared to you.
Thanks again for your work and reply.
- It is compatible with the Lost Domains mod
- up until now it is compatible with building a nation except you'll basically have 2 education buildings (my mod has an education chain) and you wont get access to the cavalry training camp. In the new update on the work this mod wont be compatible.
- It doesn't affect the startpos at all.
- Sadly unlocking more slots is not in the mod and its slightly hardcoded into the vanilla game itself.
-Yes it has been altered, you can recruit some naval units in the new chain and unit maintenance has been reworked and is a major component of the mod. But it still works well with other mods that add units to the game
Up until now the only mods that aren't compatible with this mod are:
"Masters of Strategy"
"Recruitable Generals"
and any mod that Changed the vanilla chains and tech tree.
Hope this answers all your questions!
-Does this mod alter the Startpos?
-Are more slots unlocked than vanilla when upgrading settlements?
-Have you altered the recruitment/maintenance of units?
-Will you mod be incompatible with mods that add provinces(Lost Domains)?
-Will your mod be compatible with mods that add buildings(Building a Nation)?
Thanks in advance, and really hope your mod is compatible.
I'm not sure if you've implemented this as a part of balancing, but it's 1867 and I haven't been able to reach modernization 2. In vanilla FotS, I can always reach modernization 2 and often 3 by 1866. This is pretty much the only part of your mod that I'm not a big fan of. Everything else, I love, especially since it makes economy a bit more challenging--always a bonus!