Total War: WARHAMMER II

Total War: WARHAMMER II

Yukino Chaos Building effects mod
13 Comments
Nebotee Feb 1 @ 4:58pm 
Yeah I read over that, was working on 2 hours of sleep that day lol
ωうさぎωニャω  [author] Jan 31 @ 6:59am 
@Nebotee
(English)
You may have misunderstood!
Armor can only reduce the damage of non-armor piercing kills, this game is divided into basic damage and armor piercing damage!
Nebotee Jan 31 @ 6:42am 
Well, if you're planning on making an alternative version, it's fine to keep the armor as is, only thing I would like to see changed is the insane passive income, if my units are gonna be taking 0 dmg in melee, I'd want them to be hard to upkeep atleast
ωうさぎωニャω  [author] Jan 31 @ 2:41am 
@Nebotee
(English)
But I haven't had time to fix it recently, I'm currently working on Dwarf-related mods in Warhammer 3; This was followed by Ogres and the Chaos Warriors of Warhammer 3 and the Noska Beast Men
ωうさぎωニャω  [author] Jan 31 @ 2:40am 
@Nebotee
(English)
If you want me to cut revenues, I can. I can reduce the maintenance cost if I want, but I really want to make melee troops without powerful range have a certain means of immunity to basic lethality!
Nebotee Jan 31 @ 2:22am 
Understandable, I'm not one of those difficulty freaks tho, I just feel like this makes it too easy to steamroll the entire campaign, Imo there has to be some power curve, with this mod you basically already start at the top and only go higher

But still a great mod, had fun with it for a bit
ωうさぎωニャω  [author] Jan 31 @ 2:01am 
@Nebotee
(English)
My mods are designed to satisfy OCD and make the game better for novice players, not to increase the difficulty to satisfy some players' masochistic tendencies :)
Nebotee Jan 30 @ 10:34am 
Ngl it's not even the armor that bothers me, it's the fact that you have way too much income, which drastically lowers the campaign difficulty, feel like if there was a version without all the income buffs it would still sorta feel like a challenge instead of being able to auto resolve every single fight
Nebotee Jan 30 @ 10:33am 
Yeah hence it's overpowered, if it was +20 armor, chosen would've had like 140 armor without any other buffs
ωうさぎωニャω  [author] Jan 28 @ 9:51pm 
@Nebotee
(English)
Perhaps you don't know that when your troop armor exceeds 200, all your non-armor-piercing damage (base damage) is forcibly reduced to 1; (Whether it's 1,000 or 10,000).

(When armor is greater than 100, there is a 75% chance that armor can reduce base damage to 1);

(The effect is halved when armor is greater than 100, which means that 150 armor has a 100% chance of being reduced to 1, but 150 is not safe because some spells can lower your armor!)
Nebotee Jan 28 @ 4:35pm 
way too overpowered lol, maybe if the max buffs were -30% upkeep, +20 armor it would've been fine
Cachorro Patriota ✬ Apr 30, 2023 @ 10:33pm 
nice :steamthumbsup:
papaYamero Feb 23, 2023 @ 12:51am 
好耶:lilimok: