RimWorld

RimWorld

RimVali: Far From Avalon
288 Comments
Puro Oct 5 @ 10:06pm 
never mind i found it XD
Puro Oct 5 @ 10:02pm 
is there a way to pick your avali colors beyond randomly reloading the character over and over to get new colors? if there isn't one, that would be an awesome addon to help with character customization.
Dr.Bogdanov Sep 27 @ 12:48am 
@RecompiledBirds

Ah, good to hear

Thanks for the reply, take as much time as you need
RecompiledBirds  [author] Sep 26 @ 12:14pm 
@Dr.Bogdanov

I think someone has already submitted the code to fix it, actually!

I just haven't had the free time to look over all the stuff lately, being a uni student and all.
I'll get around to it as soon as I can though!
Dr.Bogdanov Sep 26 @ 8:11am 
So a CE patch is currently goofed up, any chance we could get a fix of that?:NumIll:
mojothedog Sep 25 @ 4:38pm 
is there a way to make the pack menu bigger? when i go to add a sixth member the add member button is behind the confirm change button, sorry if this is a redundant ask
URUFUDOGGO Sep 22 @ 10:33pm 
hold on I'll post the log in a thread or something
RecompiledBirds  [author] Sep 22 @ 8:04am 
@URUFUDOGGO We'd need more info than that to properly look into it. do you have a log?
URUFUDOGGO Sep 22 @ 1:29am 
turning off the three Rimvali factions lets the other factions spawn normally
URUFUDOGGO Sep 22 @ 1:27am 
Having an issue where starting a new save with Rimvali factions active prevents most factions from appearing on the map
FirstGuard Sep 19 @ 6:32pm 
im starting to use extended combat and i thought rimvali was still working with it but the armor is bugged with it would it be possible some time to get a compadibility update with extended combat?
ninten Sep 13 @ 11:58am 
cute bastards :luv:
also what ninja said, might be weird but i want a colony of humans and avalis. i like it when they get along....
Kirov Sep 8 @ 10:21pm 
fluffy world was victorious...
Ninja (Druid) Sep 5 @ 12:38am 
Please allow Avali to be in New colony/arrival/tribal factions
Currently Avali are restricted from those factions meaning we can't have a diverse fresh setting of mix races with them included.
RecompiledBirds  [author] Aug 8 @ 8:56pm 
@ObviouslyMe Hmm.. could be. I'll look into it when I have the time, ty for the heads up!
ObviouslyMe Aug 8 @ 8:51pm 
@RecompiledBirds I have just tested the maximum strength raids using dev mode and have not found it yet, it might be missing a tag to show up on soldiers or in shops or something? It wouldn't be as much of a hassle if I wasn't completely gated behind the illuminate minigun before i can access more base defence.. Either way though, i'm still having a lot of fun with it. I'm almost 600 days in and this is my longest lasting colony so far
RecompiledBirds  [author] Aug 8 @ 9:13am 
@ObviouslyMe As far as I know, they should carry them, but they might not appear until higher level raids and the like
RecompiledBirds  [author] Aug 8 @ 9:12am 
@Afen_Wulf you could share a log file on discord, but other than that you'll need hugslib
ObviouslyMe Aug 7 @ 10:22pm 
I have been having quite a fantastic time playing with this on, and I started with an independent colony just to have a fun time. But it seems I can't trade most avali weapons, specifically the guns. This is an issue because I straight up can't find a minigun to finish the avali tech tree beyond basic guns and it seems no traders or raiders of any kind carry it and no rewards or containers seem to drop avali items either.

Is this intentional, is it a bug, or am I just unlucky?
Spearmaster Aug 7 @ 6:53pm 
My textures for Avali aren’t loading, it’s pink for some reason. The guns and clothing load though. Anyone know why?
Alfen_Wulf Aug 7 @ 1:47pm 
So I've narrowed down a problem with no faction bases spawning in when I generate A new world to Rimvali... and i looked at the comments to see if the issue was fixed it seemed like it was but idk what happened but it broke again : ( . i really wanna play SPACE B O R B S but yeah... (also could i get a way to send a log besides hugslib? mine keeps slapping me with a gateway error).
Krystenix Aug 3 @ 3:47pm 
Kind of a weird ask/feature idea here.
I'm mid playthrough when adding the mod in. Amazing mod btw!

But my colony doesn't currently have an Avali present in the colony. That didn't stop my build menu from presenting me the option to build and research Avali tech lol

It would feel weird to have a tribal sergal do avali research.

Is there a way to make it so that the option to build avali tech and research avali tech is only unlocked once you have an avali member in your colony?
Evenstaar Jul 31 @ 12:53am 
Da war is made of cheese...

You're welcome.
RecompiledBirds  [author] Jul 26 @ 8:06pm 
@icytux no
icytux Jul 26 @ 2:55pm 
do illuminate and independent have the same research/style?
RecompiledBirds  [author] Jul 26 @ 11:03am 
@Kazenoha they should be able to wear vanilla mechanitor gear^^
Kazenoha Jul 26 @ 10:17am 
I think We need to provide more Mechanitor Gear for Avali... They don't have more than 6 bandwidth to control the mechs...They are unable to wear human Mechanitor Gear
Rattler Jul 25 @ 6:54pm 
Oh that's awesome, didn't even think to check. Thank you so much!
RecompiledBirds  [author] Jul 25 @ 6:42pm 
@Rattler this is intentional
And yes, you can change that in vine's settings
Rattler Jul 25 @ 6:16pm 
Hi again! I found my issue why I couldn't change the colors of my Avali (tldr, I'm stupid)

But I'm having another weird issue cropping up- I'm noticing sometimes in raids or random incidents I see Avali that are different xeno types. Is this intentional or something went wrong? I did some testing and I can confirm there's no mod conflict.

Also is it possible to make the Avali only appear in the mods specific faction? Instead of being something you see in every faction?
FirstGuard Jul 25 @ 4:36pm 
just checked the colony spawns are working again clothing isnt appearing still. Thank you so much tho
FirstGuard Jul 25 @ 4:32pm 
understood will try it again i had harmony and vine with rimvali on it
RecompiledBirds  [author] Jul 25 @ 3:43pm 
either way, should be fixed now
RecompiledBirds  [author] Jul 25 @ 3:38pm 
@FirstGuard do you have hugslib installed?
FirstGuard Jul 25 @ 3:23pm 
i do how would i send it to ya?
RecompiledBirds  [author] Jul 25 @ 2:01pm 
@FirstGuard do you have a log file?
FirstGuard Jul 25 @ 2:34am 
seems with the new update it removes spawns of almost all other colonys and even illuminate colonys as there was just with base rimworld and rimvali on it only showed 3 colonys maybe only one.
Kagami Jul 25 @ 1:27am 
and the nanomachine's information doesn't have "Created at" field...
Is this an issue?
RecompiledBirds  [author] Jul 24 @ 8:17pm 
@Alari it’s a known issue, I’m working on a fix.
Renumi The Avali Jul 24 @ 5:34pm 
Is anyone else not having any clothes appear?
Kagami Jul 24 @ 10:00am 
I cant find a recipe to create nanomachines...:marten_sip:
DuckGoosebear PrairieDogLover Jul 23 @ 10:48pm 
What are these lil guys?
Tal'Raziid Jul 23 @ 7:58pm 
Can you add screenshots or images to the description that show whats in the mod?
Schmaltz Jul 23 @ 5:59pm 
aight thanks <3
RecompiledBirds  [author] Jul 23 @ 5:03pm 
@Schmaltz IIRc they should still count as humans
Schmaltz Jul 23 @ 4:43pm 
oh yeah, I totally get they aren't avali, I was talking about the third storyteller which specified that they don't enjoy 'humans' succeeding.
RecompiledBirds  [author] Jul 23 @ 4:38pm 
@UmbraStar They are entirely different.
We focus on a lot more in-depth mechanics regarding the avali (eg. avali packs), while most of the other avali mods for 1.6 simply add the xenotype (which is better if you're looking for a lighter experience)
UmbraStar Jul 23 @ 3:15pm 
So uh, how would this compare to something like Reese’s Avali Race? Similar ideas or completely different ones?
RecompiledBirds  [author] Jul 23 @ 10:59am 
@Schmaltz
In the case of storytellers, those would be counted as non-Avali pawns, if that’s your question?
Schmaltz Jul 23 @ 9:38am 
I have the Sergals, gnolls, lions, and frogs mod. I assume that they aren't human but does anybody know that for sure? I figure'd i'd ask for the sake of the new storytellers.