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I don't think that it's the only thing that changed but I hope you'll find a way and the time to work on it to make the mission tree playable again, I like this mod ;)
Thank you ;)
To Trapezoid: nop that is original mission file, i dont think i changed it, probably was modified by paradox themselves recently cause it came into conflict with the new mission trees.
To Alexander: i think that has something to do with some adjustement after japan got expanded by paradox, which makes the paths of the mission trees a bit tricky when it comes to dealing with the mod content; same as other fixes, it will follow the release of eu5, which will serve as a platform to launch the mod there as well if possible.
Will it be possible, like the Shogun, to prevent wars between daimyos? (For a long game as Shogun with all daimyo)
If i can find someone good enough to work with the HUD and if i manage to move house or complete the school year i have a lot of things to add, the likes of new unique missions for some daimyos and possibly more events.
But that is just small thing i found, whole mod was lots of fun, especially wars at the beginning lasting longer and uniting japan being a bit harder.
The final issues I have noticed is that the vanilla "Imperial City of Kyoto" and "Sankin-Kotai Palaces" monuments are only usable by the Japanese culture group, so once you flip to Sino-Japanese you cant use them anymore.
Also the mission tree layout can get wrecked at times, such as after unlocking the Emperor of China missions after taking the Mandate which that ones solved easily enough by just increasing the position of each of those missions by 1. Though the entire mission tree seems to implode when I complete the "A New Buddha" mission and I havnt figured out why that is yet.
Also apparently im cringe af and couldn't spell dynasty properly, gotta fix it as soon as possible :'(
Your edit to the "Japan Discovered!" event included...
OR = {
japan_region = {
has_discovered = ROOT
}
western_japan_region = {
has_discovered = ROOT
}
}
I changed that to be...
eastern_japan_region = {
has_discovered = ROOT
}
western_japan_region = {
has_discovered = ROOT
}
And then it seems to have worked
Its been over a 100 years in my campaign since I discovered Europe, tag switched over to them and they have all discovered me too, yet none of the incidents have fired and they all still say the West has not been encountered.
-new events related to major historical keystones of japan, like triggering the Onin war, or the guy who slaughtered the thousands just to try out his new blade(Yoshiwara hyakunin giri tldr);
-new unique disasters, mainly for Ashikaga(losing control of the shogunate), Kyogoku(losing control of our domains), Hatakeyama(Hatakeyama succession crisis), Shiba (Shiba vassals containment breach);
-transforming some major negative events into disasters, mainly for Uesugi(ogigayatsu) and Hosokawa(rise of the Miyoshi);
-adding new mid-tier formable nations, depending on the specific tag you chose to play: Minamoto (Minamoto descent clans), Taira(Taira descent clans), Fujiwara(Fujiwara descent clans), Tachibana(Tachibana descent clans).
Have fun <3
I'll be monitoring this mod, and do another playthrough when you're up to updating it. It looks pretty cool. (:
This second thing isn't a bug but it does bug me, the transition to Sino-Japanese changes the unit sprites from the Japanese ones to the Ming ones. Since the Qing and Yue keep unique sprites, I think the Yamato should, too. It doesn't help that the Ming units look kind of bad after tech 12.
Lastly, forming the Yamato dynasty changes your tag's ruler title Shogun to the Emperor. As I understand it, such a transition would likely keep the Emperor as Emperor and keep the Shogun as Shogun.