Project Zomboid

Project Zomboid

Open Ammo Boxes While Walking
79 Comments
TemplarJJ Jun 12 @ 3:51pm 
Can you make it so Rain open ammo boxes while walking works with build 42.
【Chilote_Edgy】 May 21 @ 7:00am 
still work ? some one knows ?
ToNiX May 7 @ 5:34am 
Thanks for the fix !
My4eHuk May 4 @ 9:58am 
Fix B41 version, please. :cherrypie:
Unamelable May 1 @ 2:34pm 
Recently this mod dissapiered from B41. Modpack shows that it failed to load.
madtomic May 1 @ 8:32am 
Please fix this for B41. Thank you.
TheFloss Apr 29 @ 10:52pm 
i cant see the mod, everything was fine and pum, theres no mod
WitheringHex Apr 29 @ 10:16pm 
Changing the working B41 Mod ID just breaks the mod on every server. Should have just included a new B42 Mod ID to use instead.
Lt.ArmyFox Apr 29 @ 5:42pm 
Same, its in my mod list and in the Steam ->workshop-> 108600 file and its not showing up
Apr 29 @ 5:31pm 
its in my mod list but it requires debug mode to even work which is stupid
Quick Apr 29 @ 11:41am 
same, i also cant find it, but here its still here, anyone knows how to help me please?
HiDespondency Apr 29 @ 5:06am 
Same
ALEJANDROX Apr 28 @ 11:35pm 
Hello, I come to comment that the mod suddenly stopped working, I get that the mod could not be loaded and when I look for it in the list of mods, it does not appear, it is not available.
Μάχαι Apr 28 @ 12:31pm 
i can not see it in the mod list either, i got a error for it not being there, then searched for it - doesn't popup
williamasecas Apr 28 @ 11:53am 
Suddenly it no longer appears in the mods list.
RunYouCleverBoy Apr 28 @ 7:49am 
can u please make some "framework" for this?
to easy config almost all logically existing actions to be able do while walking?
Roman_Chik Apr 24 @ 11:18am 
имба мод:spiffo:
Sin36 Apr 5 @ 10:42pm 
.308 和 .38子弹装盒时报错 不能装盒
TIGERRRRR :3 Jan 21 @ 12:20pm 
HELLO ! THX for update !!!
Zelen  [author] Dec 24, 2024 @ 12:29pm 
Hello! I've updated the mod for B41, but sadly no B42 update.

For B42: I looked through the code, and turns out that the ability to walk while crafting is broken. You can check it yourself by looking at the crafting recipe for taking a single cigarette out of a pack. As of me posting this (Dec 24), you can't even do that while walking; Indie Stone has commented that part out. When I did enable it, it looks like you get stuck in the crafting animation and can't move. So, for the moment, this mod can't be updated for B42.

I did release some updates for this mod for B41. I've added mod support for Rain's firearms, and fixed bugs with Guns93 and B41.
engine Dec 18, 2024 @ 12:44pm 
build 42 compatible?
Wiktorius Nov 21, 2024 @ 9:40am 
Can you dm me please?
Daimyo Nov 15, 2024 @ 8:46pm 
Using Guns93OpenAmmoWalk but trying to open 12ga slug boxes aren't working, Looks like the recipes need to be updated to match any changes gunsof93 made recently.
[FR] Papy Grincheux Nov 10, 2024 @ 8:55am 
Incompatibilities with B41 Firearms revamped. can't open .3006 box
Element Oct 18, 2024 @ 11:34pm 
There is a typo with Guns93 slug recipe
You have them called "ShotgunSlugs" in your script, but they are actually "Slugs"
Also the ammo box for these should be "SlugBox" but in your script you have it as "SlugsBox" which causes the recipe to break
Zriphelo May 1, 2024 @ 9:09am 
hey there, would you possibly make a submod for Rain's Firearms mod?
Ryan May 1, 2024 @ 2:46am 
would it be possible to patch this with radial menu for gunfighter mod?
SRBooty_G Mar 10, 2024 @ 8:48am 
Is there a way you could add/create the ability to rip clothes while walking?
I've looked for a way to just rip my shirt or a piece of clothing that is not equipped while walking away from a horde, but I am unable to find a mod that adds this. Love the mod, btw. :beeped::steamthumbsup:
Rock Bottom Jan 30, 2024 @ 9:14pm 
@Zelen I think it was because I had the one for CJ enabled, but not CJ itself
Ive removed that one and have had no issues so far, but have not retested all ammo again
Zelen  [author] Jan 30, 2024 @ 7:26pm 
Updated mod to add Guns of 93 and fix CJ's firearms :)
@Rock Bottom, which version of the mod are you using?
@Infected Robin, I'm not getting this error on my end. However, it's entirely possible that I saw your comment, fixed the issue, and then forgot about it. Can you check if you're still getting the issue?
Rock Bottom Jan 18, 2024 @ 12:25pm 
this has errors with .38 and .308 ammo
I can open boxes fine, but opening the context menu on these specific bullets only, cause errors that break the inventory to where I have to close and re-open it again to refresh it.
MrSakBolls Jan 13, 2024 @ 10:09am 
it seems like it doesn't work with cj firearms even with the correct mod order
aquelarrefox Jan 12, 2024 @ 10:03am 
me too, Guns of 93 needs a separate mod or some of the existing works with it?
Mr_Drozd Jan 2, 2024 @ 1:17pm 
Hi, love this mod! Using it with VFE, but I've been trying out Guns of 93 which came out recently and wondering if this will work with it just using the vanilla version or if it needs a sub-mod to support the ammo?
Infected Ronin Nov 13, 2023 @ 10:40am 
Hi! Seems like the Arsenal/Brita does not work for me, I get a weird bug stopping me from scraping .308 ammo (I have Brita's weapon pack mod)

Weirdly enough, if I use the Vanilla version, everything seems fine?
Veloquix Oct 14, 2023 @ 10:18am 
Does this work with the VFE Gunrunners expansion? Simple but awesome mod
V Sep 25, 2023 @ 1:45am 
Any plans to make this compatible with Totally's weapon packs?
Zelen  [author] Sep 11, 2023 @ 4:16pm 
@null, Done, added a new version for CJ Firearms
null Aug 8, 2023 @ 1:23am 
Can this work with [CJ] Firearms | Lore-friendly vanilla expansion?
Zelen  [author] May 14, 2023 @ 4:12pm 
@Embrogel Mods are loaded from top to bottom. I would check the mod order for the specific save you're loading, since changing the loaded mods on the homepage doesn't update the mod list for each save. You can also use the mod manager by NoctisFalco to help with modifying the mod load order.
Squigee May 9, 2023 @ 7:50pm 
do the mods load from the top of the list, down to the bottom? or the other way around? cause if its top to bottom, ive got this after britas and it still wont let me open ammo while walking.
Zelen  [author] May 7, 2023 @ 10:16am 
@Sprout, Of course! You have my permission to modify my mod as desired. My mod just overwrites the existing crafting recipes to add one line, which really isn't even my code, it's just using PZ's recipe API. My code only adds "StopOnWalk:false", but I do appreciate you taking time to reach out :)
PS: if your team (or anyone else reading this) is interested in modifying crafting recipes to allow them while running, the line to add is "StopOnRun:false"
Space Sprout May 2, 2023 @ 7:19am 
Hello! I’m Kai (Sprout) reaching out on behalf of the Day’s End Roleplay server. We use your mod in our server and have loved it. We were hoping to make it part of our permanent mod pack.

This would include you extending your creative license to us, allowing our mod team to add/edit/use your mod to suit our server. As such we would not publish our edits to the workshop. We will include credit to you as the original creator of the mod, of course.

If this is agreeable to you or would like to discuss this further, please let us know. Thank you for all your effort.

Kai (Sprout), Day’s End Mod Team
ツMiky-_-Crackツ May 1, 2023 @ 10:45am 
que buen mod 10/10
Roddo Apr 30, 2023 @ 10:53pm 
Perfect, thank you very much. My mod is Vanilla Friendly so no change will be missing. thank you so much
Zelen  [author] Apr 30, 2023 @ 7:41pm 
@Roddo I haven't looked at the code for the snake mod, but it looks like it uses ammo from B41. If both the snake mod and your mod don't add or edit the recipes to open/pack ammo boxes, then the B41 version of my mod should work.

However, if your mod does add/edit the recipes for ammo boxes, you can just add the line "StopOnWalk:false" to the recipe, since that's all my mod does :)
Roddo Apr 25, 2023 @ 10:04am 
Hello, I am working on the development of a weapons mod that is vanilla friendly and can be complemented with the Snake mod (AmmoMaker and WPA), is there a possibility that only using the B41 option will work or would an additional one have to be added? I'll appreciate your answer
Zelen  [author] Apr 12, 2023 @ 3:05pm 
@Kenpari It looks like Gunshop Kendo only adds the .22 ammo, so I added it to the vanilla module instead of making a separate module for one ammo type. Make sure the vanilla version of my mod loads after Kendo and it should work now

@Banksboy I don't plan on adding the feature. My main inspiration for this mod is that in vanilla you can load magazines with no issue while walking, but not open boxes. Besides, I do want to spend what little dev time I have on new mods instead :)
BanksiBoi Apr 10, 2023 @ 2:54pm 
if it's possible, you should implement a feature where if there are zombies chasing within a certain range of the player, there is a chance that a random percentage of the ammo in the box gets dropped on the floor like the player is rushing and spilling some ammo out of the box by not being careful and then add it as an option in mod options in case some people don't like it. Good mod regardless.
Kenpari Apr 3, 2023 @ 10:35am 
Possible to add support for .22LR in Gunshop Kendo?