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to easy config almost all logically existing actions to be able do while walking?
For B42: I looked through the code, and turns out that the ability to walk while crafting is broken. You can check it yourself by looking at the crafting recipe for taking a single cigarette out of a pack. As of me posting this (Dec 24), you can't even do that while walking; Indie Stone has commented that part out. When I did enable it, it looks like you get stuck in the crafting animation and can't move. So, for the moment, this mod can't be updated for B42.
I did release some updates for this mod for B41. I've added mod support for Rain's firearms, and fixed bugs with Guns93 and B41.
You have them called "ShotgunSlugs" in your script, but they are actually "Slugs"
Also the ammo box for these should be "SlugBox" but in your script you have it as "SlugsBox" which causes the recipe to break
I've looked for a way to just rip my shirt or a piece of clothing that is not equipped while walking away from a horde, but I am unable to find a mod that adds this. Love the mod, btw.
Ive removed that one and have had no issues so far, but have not retested all ammo again
@Rock Bottom, which version of the mod are you using?
@Infected Robin, I'm not getting this error on my end. However, it's entirely possible that I saw your comment, fixed the issue, and then forgot about it. Can you check if you're still getting the issue?
I can open boxes fine, but opening the context menu on these specific bullets only, cause errors that break the inventory to where I have to close and re-open it again to refresh it.
Weirdly enough, if I use the Vanilla version, everything seems fine?
PS: if your team (or anyone else reading this) is interested in modifying crafting recipes to allow them while running, the line to add is "StopOnRun:false"
This would include you extending your creative license to us, allowing our mod team to add/edit/use your mod to suit our server. As such we would not publish our edits to the workshop. We will include credit to you as the original creator of the mod, of course.
If this is agreeable to you or would like to discuss this further, please let us know. Thank you for all your effort.
Kai (Sprout), Day’s End Mod Team
However, if your mod does add/edit the recipes for ammo boxes, you can just add the line "StopOnWalk:false" to the recipe, since that's all my mod does :)
@Banksboy I don't plan on adding the feature. My main inspiration for this mod is that in vanilla you can load magazines with no issue while walking, but not open boxes. Besides, I do want to spend what little dev time I have on new mods instead :)