RimWorld

RimWorld

Cross Dimensional Power 2
18 Comments
Hotshot53 16 hours ago 
Do you intend to update this mod to 1.6?
Meyar Dec 18, 2024 @ 8:22am 
Any chance of this working with oil/fuel/deepchem/etc from other mods? (I can dream, alright)
XHU 524 - OFSET 5 Dec 12, 2024 @ 11:30am 
I'm trying to deliver power from a mine to my main base, but sometimes the tesseract will randomly start using an insane amount of power stopping me from using anything, the only way i fave found to stop it is by loading previous saves, am i doing something wrong
Sairus323 Feb 19, 2023 @ 6:18pm 
update: for some weird reason it works fine now. i just loaded my previous mod list (the one that crashed the game previously) and it worked.
Sairus323 Feb 19, 2023 @ 8:58am 
i wil try again in a few days and try to find something in the crash log. maybe tomorrow.
Vex  [author] Feb 19, 2023 @ 5:45am 
My guess is that a mod you are using is editing functions this mod relies on, which causes the crash. So far I do not know of any incompatibilities. If you find out which mod is causing the crash in conjunction with mine, I'll add it as an incompatibility and potentially try to make a patch.
Sairus323 Feb 18, 2023 @ 9:49pm 
on initialization stage
Vex  [author] Feb 18, 2023 @ 11:22am 
@Sairus323 That's quite strange. It shouldn't touch any other mods or change anything in Vanilla.
Does it crash when loading a colony, or when starting the game?
Sairus323 Feb 18, 2023 @ 11:01am 
My game crashes for some reason when this mod is loaded -_-
selest19 Feb 18, 2023 @ 6:34am 
for me power++ adds to many alternatives. for me using rimatomics
Vex  [author] Feb 17, 2023 @ 5:06am 
@Elgate. It has a lot less fluff, and from what I heard, the power++ mod has a set amount you transfer. This mod calculates everything by itself, it is basically just "Plug and Play" to setup a pylon/tesseract
Elgate Feb 17, 2023 @ 4:39am 
I believe the mod power++ already does something similar, is there something different in your mod? Or is it just a lightweight version without all the extra fluff?
sanicek Feb 16, 2023 @ 1:04pm 
nice, this and the cross dimensional pipes will take away a lot of hassle around distributing stuff in deeprim or pocket dimensions

guess my next run is a modular base (and should vehicles arrive in time also very mobile )
night owl夜猫 Feb 16, 2023 @ 11:51am 
No problem
Vex  [author] Feb 16, 2023 @ 10:53am 
I have no idea what a "Picture conflict" is. So I probably can not.
night owl夜猫 Feb 16, 2023 @ 9:27am 
HaulTeleporter mod, picture conflict,Can you modify it, thank you
Mute Feb 16, 2023 @ 7:25am 
> I basically butchered the whole code of the old mod and made it anew.
Vex has created a legendary Cross Dimensional Power-skin Cowboy hat