Shadows of Forbidden Gods

Shadows of Forbidden Gods

Covens, Curses, and Curios
47 Comments
ilikegoodfood  [author] Aug 18 @ 4:10pm 
Covens, Curses, and Curios Version 2.0.11 (Hotfix):
- (Base Game & DLC) Delayed the initial alignment of tenets for witches covens until after map generation is complete.
ilikegoodfood  [author] Aug 18 @ 2:19pm 
Covens, Curses, and Curios Version 2.0.11 (Randomized Tenet Alignment):
- (Base Game & DLC) Re-introduced a missed feature that randomizes the initial tenet spread of witches covens.
- - This will not effect the tenets of covens that existed in a save game prior to this update.
- - This feature can be turned on/off with the new "Random Coven Initial Tenet Alignment" mod option.
ilikegoodfood  [author] Aug 10 @ 3:42am 
Version 2.0.10 (Hotfix):
- (Base Game & DLC) Fixed error caused by typo in name of the Soulstone Exorcist graphic.

Thank you for the bug report @Cactus.jpg.
Cactus.jpg Aug 9 @ 9:50pm 
The exorcist soulstone is invisible and gives an error because its image is misspelled as 'Excorcist'.
ilikegoodfood  [author] Aug 9 @ 7:01am 
Version 2.0.09 (Options Enhancements):
Another long one folks. To see the full changelog, please check out the Change Notes tab above.

Here are the highlights:
- Better handling of mod options, especially for disabling curseweaving.
- Mod options added to allow customisation of how soul's are labelled.
- - Pelagist is back by user-request.
- Removed unused Soulweaving mod option. Soulweaving was never implemented.
- Incrementally better code in a few places.
ilikegoodfood  [author] Aug 8 @ 6:44am 
Version 2.0.08 (Hotfix):
- (Base Game & DLC) Fixed Null Reference Exception in de-duplication logic for Psychogenic Illness.
ilikegoodfood  [author] Aug 8 @ 5:08am 
Wrong version number in that last message. It's Version 2.0.07.
ilikegoodfood  [author] Aug 8 @ 4:53am 
Version 2.0.06 (Psychogenic Illness Fixes):
This one change-log is too large to put into the discussions. If you want to see the full changelog, check out the Change Notes tab above.

Here are a few key highlights:
- (Base Game & DLC) Changed the label of the Nothing soul category from "Nothing" to "Unremarkable".
- (Base Game & DLC) Improvements to psychogenic illnesses and lucidity:
- - Fixed that Psychogenic illnesses duplicated periodically as they spread.
- - Implemented de-duplication logic, preserving one-third of the charge of the duplicates.
- - Psychogenic illnesses for different properties can now coexist at the same location. Beware the Lucidity growth.
ilikegoodfood  [author] Aug 6 @ 3:23pm 
Version 2.0.06 (Name Tweak):
- (Base Game & DLC) Tweaked the format of the new dynamic name for the Capture Soul ritual from "Capture [SoulType] Soul" to "Capture Soul ([SoulType])".
- - This matches the listing of SoulType in all other locations, and solves the naming issue caused by the "Nothing" soul type.
ilikegoodfood  [author] Aug 6 @ 2:09pm 
Version 2.0.05 (Soul Information):
- (Base Game & DLC) Fixed various small, but potentially catastrophic, errors in the logic that gets recipe item IDs for transpose soul.
- (Base Game & DLC) Transpose Soul will now become momentarily invalid, triggering a cancellation, if one or both souls types change while it is being performed.
- - A message is displayed to the player indicating what happened.
- (Base Game & DLC) The description of the Soulstone item now clearly indicates if the contained soul cannot be cursed due to it being an Agent of The Dark, or a Monstrous Soul.
- (Base Game & DLC) Soulstones now no longer create rituals for dual-soul transposition rituals where they are the second crafting ingredient. This should prevent each dual soul transposition ritual being present twice, once from each involved soulstone.
ilikegoodfood  [author] Aug 6 @ 2:09pm 
- (Base Game & DLC) The Capture Soul ritual's name now includes the soul's category, and the description includes the name, category, and whether the soul is an Agent of The Dark or Monstrous Soul.
- (Base Game & DLC) The selection list for the Transmutation Master trait now includes if the soul is an Agent of The Dark, or a Monstrous Soul.
- (Base Game & DLC) Fixed that the Lycanthrope trait Type from LivingWilds was not being correctly acquired at runtime.
ilikegoodfood  [author] Aug 6 @ 10:44am 
I accidentally removed myself as a contributor. The button is right next to other useful buttons and does not have a confirmation requirement.
As soon as I'm re-added, I will be pushing another update with more fixes and information improvements.
Apologies for any confusion caused.
ilikegoodfood  [author] Aug 5 @ 12:34pm 
Covens, Curses, and Curios Version 2.0.04 (Pegalist Renamed):
- (Base Game & DLC) Renamed "Pegalist" in all cases to "Deep One Specialist".
- - While it was thematically excellent, the derivation is both opaque and obscure, making it especially difficult to understand for non-native English speakers. The change to "Deep One Specialist" has been made to maintain clarity above all else, and it pains me slightly.
- (Base Game & DLC) Soul Search now indicates if souls belong to The Dark, or to a Monstrous population.
ilikegoodfood  [author] Aug 5 @ 12:34pm 
- - The description also explains that such souls cannot be cursed.
- (Base Game & DLC) Soul stones now indicate if the captured soul belongs to an "Agent of The Dark", or a "Monstrous Soul", making it easier to tell when a soul you are carrying cannot be cursed, and why.
- (Base Game & DLC) The Transpose Soul rituals now include the result of the transposition in the ritual's name if the agent holding the soul stone also holds a Transposing Scroll.
- (Base Game & DLC) The Transpose Soul(s) name, description, and restriction text now all properly adjust to the recipe using one or two souls.
- (Base Game & DLC) Fixed a few typos in passing.
ilikegoodfood  [author] Aug 4 @ 7:18am 
Version 2.0.03 (Soul Stuff):
This changelog is too large for a single comment, so if you want o see the full thing,please check out the Change Notes tab up above.

Here are a few highlights:
- Fixed Null Reference Exception when a person gains a Soulstone item.
- Souls relating to the DeepOnes Tag are now called "Pegalist".
- - The "Alienist" label now refers to souls relating to the Madness tag, matching the game's own use of the term.
- - The new "Alienist" is a new soul type.
- The Transposing Scroll now has a second instant ritual attached to it, "Soul Search". This let's you view the types of all souls currently on the map, and pan to the one you select.

This update almost certainly breaks save games. Sorry about that.
If you want to continue your ongoing game, you can download any version of the mod via the Githgub link above.
ilikegoodfood  [author] Aug 4 @ 3:42am 
Version 2.0.02 (Psychogenic Plague Fix):
- (Base Game & DLC) Updated cast restriction of psychogenic plague to specify that the caster must consume a soul of Mediator or Doctor type.
- (Base Game & DLC) Fixed incorrect assignment of the plague's change in charge to the effected property instead of the boost value.
- - The plague should no longer drain away the property it is intended to boost.
ilikegoodfood  [author] Aug 3 @ 10:01am 
Covens, Curses, and Curios Version 2.0.01 (Hotfix):
- (Base Game & DLC) Fixed null reference exception and invalid location checking in the Transpose Soul ritual's `validFor(UA ua)` function.
ilikegoodfood  [author] Jul 22 @ 12:55pm 
@Cactus.jpg There seems to have been a few instances of similar reports that are resulting from Steam not correctly downloading the update to all players.

In your Steam library, right-click on Shadows of Forbidden Gods, and select:
Properties > installed files > verify integrity of game files

This will instruct Steam to check that all of the game's, and mods', files are correct. If it finds any that aren't, it will redownload them.

If the mod download was corrupt, then the game is likely to be in an invalid state, and you would need to start a new game. If it shows up again, please let us know, along with the log file, which can be found at:
%AppData%\..\LocalLow\FallenOakGames\ShadowsOfForbiddenGods
Cactus.jpg Jul 22 @ 11:23am 
Trying to take Weaver of Souls gives the agent 3 items named 'Swordsman' with a placeholder texture, + a ridiculous amount of gold, and breaks the game (end turn doesn't work anymore).
burtod Jul 16 @ 7:01pm 
thank you
ilikegoodfood  [author] Jul 16 @ 5:57am 
@AstralCorgi You're welcome.

You fine folks may notice some things work slightly differently to before, as it is a complete rebuild, from the ground up.
If you notice any bugs, please let us know.
AstralCorgi Jul 16 @ 4:55am 
Thank you for the update! excited to try this out.
Scarlet_Eagle Mar 17 @ 5:27am 
This mod doesn't work with the current version (ver. 2) of the game.
thatotherdavidguy Dec 12, 2024 @ 9:43pm 
Ah! Sorry to hear that, and thank you for the updated information. This mod is absolutely wonderful, and I'd love to see more with it. It really is at the top of my "always use" list. Truly, wonderful work.
oh no  [author] Dec 11, 2024 @ 4:18pm 
One of the big reasons the mod hasn't been updated yet is that the original source code was lost, the creator of the community library mod is a saint and is working to put the code back together. It will most likely be updated for the dlc in the future but it may take a while.
thatotherdavidguy Dec 2, 2024 @ 8:37am 
Bump on this - one of my all time favorite mods, but causing warlocks to be disabled is a choice I'm not usually willing to make
Typical_Name Nov 27, 2024 @ 8:42pm 
Since I didn't think to say it explicitly earlier - can confirm the previous user's report that attempting to recruit a warlock causes the game to throw an error.
Typical_Name Sep 26, 2024 @ 9:15pm 
Been a bit... I hope it gets updated soon, I'll try and use it anyways to see what happens.
thatotherdavidguy Jul 8, 2024 @ 7:10pm 
Do you plan to update for the DLC? I love this mod, but it currently is slightly broken. (Mostly it works fine, but I can't summon warlocks without it giving an error)
oh no  [author] Apr 29, 2024 @ 3:38pm 
No it is not updated for the dlc, use at your save files risk!
Wilhelm Apr 29, 2024 @ 3:13pm 
does this still work with the dlc?
Allorno Nov 30, 2023 @ 9:19am 
It never clicked for me how silly it was for the optimal way to use covens was to get their tenets fully developed first then spread them. Mod seems neat, and I thank you for drawing that to my attention too. Have a good one author!
oh no  [author] Nov 4, 2023 @ 10:11pm 
You're correct in your assumption that power was made purely for me testing things and was never meant to be in the mod release. I've updated the mod to remove it.
Typical_Name Nov 4, 2023 @ 7:44pm 
Something is wrong. When I have this mod enabled, I have a power called "HAHAHAHA!" It costs 0 power, has an unhelpful description that doesn't actually describe what it does, and can only be cast in locations with shadow >50%. Experimenting with it, it appears to add The Hunger (100) to a hero if you cast it on a hero in such a location (casting it on the location itself does nothing), and it doesn't check if the hero already has The Hunger.

I have no idea why this would be coming from this mod, since it's not mentioned anywhere on its features, but its presence is somehow being triggered by the mod. Maybe it was something in-development that was meant to be hidden?
thatotherdavidguy Sep 26, 2023 @ 10:16am 
With the 1.1 update it is showing as broken again. I think it still works but at minimum would be good to bump the version number
crawlers Aug 23, 2023 @ 7:28am 
Doesn't work for 1.1 beta
oh no  [author] Jul 31, 2023 @ 10:11am 
It's been updated to 1.0. Thanks for the reminder!
Typical_Name Jul 30, 2023 @ 10:00am 
Any word on updating to 1.0? It's been a while. :(
crawlers Jun 29, 2023 @ 7:43pm 
Needs update for 1.0 beta
Xeldren Jun 9, 2023 @ 8:12am 
The Panacea is broken for me, unable to be used in most valid locations, mostly focusing on locations with unrest or most things related to unrest.
bzald Apr 13, 2023 @ 9:46pm 
Hmm so if we have deep ones+ we don't have to pick the trait find items? Just use specialists nice, the Initiation Rites should they say human regardless? Positive instead of negative?
Baron OhShi Apr 1, 2023 @ 5:36pm 
No worries, it happens. Thanks for the fix :steamthumbsup:
oh no  [author] Apr 1, 2023 @ 3:38pm 
This issue should be fixed. Sorry you lost a save to it!
Baron OhShi Mar 27, 2023 @ 6:45am 
It happened again after removing all double owls and not recruiting any witches, blocking me from the endgame of my escamarak playthrough, tragic.
Baron OhShi Mar 27, 2023 @ 3:28am 
Had a bug that stopped me from being able to end a turn that I'm guessing is from this mod, know whats up?


InvalidCastException: Specified cast is not valid.
at CovenExpansion.I_RazRatKing.turnTick (Assets.Code.Person owner) [0x00024] in <4b0131a8276745e98cc712fc87448c71>:0
at Assets.Code.Person.turnTick () [0x0009b] in <221144119cd747968d55a5b073ab7f52>:0
at Assets.Code.Map.processPeople () [0x0002c] in <221144119cd747968d55a5b073ab7f52>:0
at Assets.Code.Map.turnTick () [0x00129] in <221144119cd747968d55a5b073ab7f52>:0
at Assets.Code.World.bEndTurn (System.Boolean forceThrough) [0x0036e] in <221144119cd747968d55a5b073ab7f52>:0
at Assets.Code.UIInputs.hotkeys () [0x00867] in <221144119cd747968d55a5b073ab7f52>:0
at Assets.Code.UIInputs.Update () [0x00052] in <221144119cd747968d55a5b073ab7f52>:0
etherdeef Mar 5, 2023 @ 11:02am 
sexy
SDSkinner2011 Feb 12, 2023 @ 8:52pm 
I had a bug, but had disabled autosave. Sorry. Maybe from owls- do they stack?

The optimal is have an agent use the influence challenge; the tenet giving bonus lore on covens synergies very well. I suggest making it only work in human settlements.