Shadows of Forbidden Gods

Shadows of Forbidden Gods

Covens, Curses, and Curios
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Update: Aug 18 @ 4:09pm

Covens, Curses, and Curios Version 2.0.11 (Hotfix):
- (Base Game & DLC) Delayed the initial alignment of tenets for witches covens until after map generation is complete.

Update: Aug 18 @ 2:18pm

Covens, Curses, and Curios Version 2.0.11 (Randomized Tenet Alignment):
- (Base Game & DLC) Re-introduced a missed feature that randomizes the initial tenet spread of witches covens.
- - This will not effect the tenets of covens that existed in a save game prior to this update.
- - This feature can be turned on/off with the new "Random Coven Initial Tenet Alignment" mod option.

Update: Aug 10 @ 3:41am

Version 2.0.10 (Hotfix):
- (Base Game & DLC) Fixed error caused by typo in name of the Soulstone Exorcist graphic.

Update: Aug 9 @ 6:54am

Version 2.0.09 (Options Enhancements):
- (Base Game & DLC) Improved "Curseweaving" mod option handling.
- - If false, "Curseweaving Mastery" will not be offered to Warlocks when they are created.
- - If false, corrupted agents that know curseweaving will not be offered the "Transposition Mastery" trait on level up.
- - If false, "Study Curseweaving", "Buy Tranposition Scroll", and `Buy Soulstone` are all invalid.
- - If false, existing Soulstones will not offer rituals to their carriers.
- (Base Game & DLC) Removed unused "Soulweaving" mod option.
- (Base Game & DLC) Added a set of "Soul Label" mod options for most soul types.
- - This allows the user to switch between strictly tag-related naming, and thematic naming on a case-by-case basis.
- - All defaults are set to thematic names.
- - Reintroduced "Pelagist" as the default thematic name for the Deep Ones tag.
- - Introduced "Harpoonist" as an optional thematic name for the Deep One tag.
- (Base Game & DLC) Improved robustness and performance of the populating challenges loop.
- (Base Game & DLC) The Robbed Graves property will now remove itself on end turn, if it is at a location that does not have a Catacombs.

Update: Aug 8 @ 6:44am

Version 2.0.08 (Hotfix):
- (Base Game & DLC) Fixed Null Reference Exception in de-duplication logic for Psychogenic Illness.

Update: Aug 8 @ 4:49am

Version 2.0.07 (Psychogenic Illness Fixes):
- (Base Game & DLC) Changed the label of the Nothing soul category from "Nothing" to "Unremarkable".
- (Base Game & DLC) Improvements to psychogenic illnesses and lucidity:
- - Fixed that Psychogenic illnesses duplicated periodically as they spread.
- - - De-duplication logic will merge one-third of the charge of each duplicate psychogenic illnesses into the first instance of a psychogenic illness for that property type.
- - You can no longer perform the "Curseweaving: Psychogenic Epidemic" ritual at a location where there are no valid properties.
- - You can no longer choose to create a psychogenic illness for a property at a location where a psychogenic illness for that property already exists.
- - Multiple psychogenic illnesses, carrying different properties, can now coexist at one location.
- - - Psychogenic illnesses after the first will contribute half to the rate at which unrest and lucidity rise.
- - If two distinct psychogenic illnesses, carrying the same property, spread into contact, the higher maximum property charge that the plague can create will gradually propagate through the plague with the lower maximum property charge.
- - The rate at which Lucidity rises now respects the Lore stat of the local ruler.

Update: Aug 6 @ 3:23pm

Version 2.0.06 (Name Tweak):
- (Base Game & DLC) Tweaked the format of the new dynamic name for the Capture Soul ritual from "Capture [SoulType] Soul" to "Capture Soul ([SoulType])".
- - This matches the listing of SoulType in all other locations, and solves the naming issue caused by the "Nothing" soul type.

Update: Aug 6 @ 2:08pm

Version 2.0.05 (Soul Information):
- (Base Game & DLC) Fixed various small, but potentially catastrophic, errors in the logic that gets recipe item IDs for transpose soul.
- (Base Game & DLC) Transpose Soul will now become momentarily invalid, triggering a cancellation, if one or both souls types change while it is being performed.
- - A message is displayed to the player indicating what happened.
- (Base Game & DLC) The description of the Soulstone item now clearly indicates if the contained soul cannot be cursed due to it being an Agent of The Dark, or a Monstrous Soul.
- (Base Game & DLC) Soulstones now no longer create rituals for dual-soul transposition rituals where they are the second crafting ingredient. This should prevent each dual soul transposition ritual being present twice, once from each involved soulstone.
- (Base Game & DLC) The Capture Soul ritual's name now includes the soul's category, and the description includes the name, category, and whether the soul is an Agent of The Dark or Monstrous Soul.
- (Base Game & DLC) The selection list for the Transmutation Master trait now includes if the soul is an Agent of The Dark, or a Monstrous Soul.
- (Base Game & DLC) Fixed that the Lycanthrope trait Type from LivingWilds was not being correctly acquired at runtime.

Update: Aug 5 @ 12:27pm

Covens, Curses, and Curios Version 2.0.04 (Pegalist Renamed):
- (Base Game & DLC) Renamed "Pegalist" in all cases to "Deep One Specialist".
- - While it was thematically excellent, the derivation is both opaque and obscure, making it especially difficult to understand for non-native English speakers. The change to "Deep One Specialist" has been made to maintain clarity above all else, and it pains me slightly.
- (Base Game & DLC) Soul Search now indicates if souls belong to The Dark, or to a Monstrous population.
- - The description also explains that such souls cannot be cursed.
- (Base Game & DLC) Soul stones now indicate if the captured soul belongs to an "Agent of The Dark", or a "Monstrous Soul", making it easier to tell when a soul you are carrying cannot be cursed, and why.
- (Base Game & DLC) The Transpose Soul rituals now include the result of the transposition in the ritual's name if the agent holding the soul stone also holds a Transposing Scroll.
- (Base Game & DLC) The Transpose Soul(s) name, description, and restriction text now all properly adjust to the recipe using one or two souls.
- (Base Game & DLC) Fixed a few typos in passing.

Update: Aug 4 @ 7:12am

Version 2.0.03 (Soul Stuff):
- (Base Game & DLC) Fixed null reference exception that occurred when a character first gains a Soulstone Item.
- (Base Game & DLC) Added a Soul Search instant ritual to the Transposing Scroll item.
- - When performed, it displays a selectable list of all souls, with their type. Selecting a soul pans to it.
- (Base Game & DLC) Deep One Souls were previously incorrectly labelled as "Alienist".
- - "Alienist" now correctly refers to those who specialise in Madness, matching the base game.
- - Added new soul type relating to Madness.
- - "Pegalist" is the new label for souls specialising in Deep Ones.
- - - For the Etymology nerds our there, "Pegalist" is derived from "Pegalic", meaning related to the open sea, and the suffix "-ist", meaning specialising in or obsessed with. This gives a final meaning of "One who specialises in, or is obsessed with, things relating to the open sea".
- - Currently, Soulstones containing Pelagist and Alienist souls use the same graphic.
- (Base Game & DLC) Completely reworked the back-end for how soul types and labels are handled.
- - This should ensure that all labels are consistent everywhere, and make the code easier to manage and adjust in the future.
- (Base Game & DLC) Fixed a few typos in passing.