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n'wah use your EYES, "- Pawn's HP will not lower than 5% (only player, optional)."
I use your mod as a base for regeneration and immortality in a lot of mods I make for myself.
1.5 recently changed some stuff with pawn rendering so I was having some issues with pawns being headless graphically despite already having regenerated it.
In order to fix this, I inserted this code to trigger each time after a pawn's bodypart has been added:
pawn.Drawer.renderer.SetAllGraphicsDirty();
Thanks for your work on this mod and keeping it updated! Hope that line of code helps out.
It does make sense though.
Found this out trying to kill them to get rid of duplication sickness.
Funnily enough, resurrecting cures sickness. So for any other people who get duplication sickness, just kill both pawns somehow.
- 修正了即使复活后仍然保持怀孕的问题。
Due to personal life reasons, subsequent updates may be slow. Current version is open source on GitHub.
由于个人生活的原因,后续更新可能缓慢。当前版本已经开源于GitHub。
Would making it check to restore missing parts more often than once per day potentially make the game lag?