Crusader Kings III

Crusader Kings III

(Discontinued) Smaller and Harsher
12 Comments
/\ltanic  [author] Jul 19, 2023 @ 6:41pm 
Thanks for the report! The mod has been updated.
/\ltanic  [author] Jul 19, 2023 @ 6:32pm 
@SvILVS

Uh oh. That sounds like an oversight on my part, I'll look into it soon as I can.
SvILVS Jul 14, 2023 @ 10:20pm 
Missing description of the ‘active_accolades’ in the file ‘mr_GD_basic_modifiers.txt ’.This leads to King or emperor cannot gain additional Accolades Available.
/\ltanic  [author] Jun 26, 2023 @ 1:23am 
@vfa

It is actually very doable with simple weights. I already have some ideas in mind, like opinion of the child as well as their similarity in personality. Surely, a ruler would like their like-minded child more.

And yes, only rulers who can designate heir will, that's already the case(with the exception that there already exists a designated heir, this exception will probably be removed).
rain Jun 26, 2023 @ 12:21am 
(it would be weird for me to say, specifically put a content vassal in place only for his 4th in line ambitious deceitful blacks sheep son to take the throne bc of stats instead of his first in line I made my ward specifically to breed as a loyal vassal or whatever)
rain Jun 26, 2023 @ 12:20am 
@/\ltanic

I'd love to use this mod if it was a game rule, and if you could somehow manage to program it so only particularly ambitious AI rulers plot to have a different heir (maybe an analog to how the player can "designate heir" at high crown authority/certain laws- maybe have an option for only high crown authority AI to designate, or certain personalities?)

Not entirely sure how feasible any of this is to script, but yeah, I love a difficult game but also lean heavy into the RP. Thanks for responding, I will look forward to it!
/\ltanic  [author] Jun 26, 2023 @ 12:00am 
@vfa

In all honesty, that's how it works, mechanically. Now that I think about it, it does break immersion when you play the mod knowing this fact. The idea behind my design was the assumption that all good ai rulers will want their must advantageous child to be their primary heir, and I did so because I purely wanted to make the game harder.

Role-playing wise this design is frankly flawed in every way except for an arbitrary, ambitious ai ruler, in which case this perfectly models their thinking. I'm currently building a more-game-rules mod, and I'll probably make a better version of this mechanic there as a game rule. Then you can have it override this mod, so look forward to it.
rain Jun 25, 2023 @ 10:30pm 
What is the exact detail of the AI choice of a "best" heir? Like, do they automatically make that person an heir? I love most of the changes that this mod has but if it's going to make AI magically have their 5th sons become lords just because of their stats that kind of ruins the appeal for me.
ross Mar 15, 2023 @ 7:26am 
this is a really neat mod tho it makes scandanavian adventures almost impossible.
/\ltanic  [author] Feb 9, 2023 @ 3:41pm 
@Cooter
Add note: you should but whatever overhualing mod after this since culture innovations and traditions are touched. By putting this behind the overhual mod, you prevents this overwriting the cultures of the overhual mod.
/\ltanic  [author] Feb 9, 2023 @ 2:10pm 
@Cooter
It modifies only the difficulty game_rule and adds some on_actions that probably shouldn't conflict with anything unless someone out there used the exactly same key, lol - extremely unlikely.

tl;dr probably a yes.
Coop Feb 9, 2023 @ 1:51pm 
Is this compatible with overhaul mods