Crusader Kings III

Crusader Kings III

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(Discontinued) Smaller and Harsher
   
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Feb 5, 2023 @ 8:10am
Jul 19, 2023 @ 6:38pm
6 Change Notes ( view )

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(Discontinued) Smaller and Harsher

Description
This mod has been discontinued since most of what it does is done better by my other mod:
Quality of Life Game Rules
And for the changes in diplomatic distance, I will post a simpler mod for anyone who wants it.

This is a simple mod, it does the followings:
1. Adds hard and insane difficulty, which um, makes AI harder to deal with.
- AI will now weight and choose a "best" heir from their numerous children, this is weighted by skill, personality, and genetic traits.
- Insane difficult should make the AI more stable and better financed, and in turn make better decisions for their realm.
- Lastly, they are given bonus to better match a player's skill.
- Other minor details, check mod files.
2. Made changes to diplomatic range.
- Default diplomatic ranges are greatly reduced, the amount differs by title rank, more for unlanded and less for emperor. This means your diplomatic range increases as your rank grew.
- Titles now increase diplomatic range, every title of any tier will increase diplomatic range by a multiple of 0.01.
- Certain innovations and traditions will increase or decrease diplomatic range. Those that already do in the base game are amplified in their effect. See mod files for details.
- Vassals still share the same diplomatic range as its top liege. This gives having a liege yet another advantage against independent counts and dukes.
3. Reduced border gore as a result of above. Honestly, this is the most important aspect.

The screenshots provides comparison between before(without mod) and after(with mod and restricted diplomatic range game rule) for playable tiers - count, duke, king, emperor.
12 Comments
/\ltanic  [author] Jul 19, 2023 @ 6:41pm 
Thanks for the report! The mod has been updated.
/\ltanic  [author] Jul 19, 2023 @ 6:32pm 
@SvILVS

Uh oh. That sounds like an oversight on my part, I'll look into it soon as I can.
SvILVS Jul 14, 2023 @ 10:20pm 
Missing description of the ‘active_accolades’ in the file ‘mr_GD_basic_modifiers.txt ’.This leads to King or emperor cannot gain additional Accolades Available.
/\ltanic  [author] Jun 26, 2023 @ 1:23am 
@vfa

It is actually very doable with simple weights. I already have some ideas in mind, like opinion of the child as well as their similarity in personality. Surely, a ruler would like their like-minded child more.

And yes, only rulers who can designate heir will, that's already the case(with the exception that there already exists a designated heir, this exception will probably be removed).
rain Jun 26, 2023 @ 12:21am 
(it would be weird for me to say, specifically put a content vassal in place only for his 4th in line ambitious deceitful blacks sheep son to take the throne bc of stats instead of his first in line I made my ward specifically to breed as a loyal vassal or whatever)
rain Jun 26, 2023 @ 12:20am 
@/\ltanic

I'd love to use this mod if it was a game rule, and if you could somehow manage to program it so only particularly ambitious AI rulers plot to have a different heir (maybe an analog to how the player can "designate heir" at high crown authority/certain laws- maybe have an option for only high crown authority AI to designate, or certain personalities?)

Not entirely sure how feasible any of this is to script, but yeah, I love a difficult game but also lean heavy into the RP. Thanks for responding, I will look forward to it!
/\ltanic  [author] Jun 26, 2023 @ 12:00am 
@vfa

In all honesty, that's how it works, mechanically. Now that I think about it, it does break immersion when you play the mod knowing this fact. The idea behind my design was the assumption that all good ai rulers will want their must advantageous child to be their primary heir, and I did so because I purely wanted to make the game harder.

Role-playing wise this design is frankly flawed in every way except for an arbitrary, ambitious ai ruler, in which case this perfectly models their thinking. I'm currently building a more-game-rules mod, and I'll probably make a better version of this mechanic there as a game rule. Then you can have it override this mod, so look forward to it.
rain Jun 25, 2023 @ 10:30pm 
What is the exact detail of the AI choice of a "best" heir? Like, do they automatically make that person an heir? I love most of the changes that this mod has but if it's going to make AI magically have their 5th sons become lords just because of their stats that kind of ruins the appeal for me.
ross Mar 15, 2023 @ 7:26am 
this is a really neat mod tho it makes scandanavian adventures almost impossible.
/\ltanic  [author] Feb 9, 2023 @ 3:41pm 
@Cooter
Add note: you should but whatever overhualing mod after this since culture innovations and traditions are touched. By putting this behind the overhual mod, you prevents this overwriting the cultures of the overhual mod.