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Uh oh. That sounds like an oversight on my part, I'll look into it soon as I can.
It is actually very doable with simple weights. I already have some ideas in mind, like opinion of the child as well as their similarity in personality. Surely, a ruler would like their like-minded child more.
And yes, only rulers who can designate heir will, that's already the case(with the exception that there already exists a designated heir, this exception will probably be removed).
I'd love to use this mod if it was a game rule, and if you could somehow manage to program it so only particularly ambitious AI rulers plot to have a different heir (maybe an analog to how the player can "designate heir" at high crown authority/certain laws- maybe have an option for only high crown authority AI to designate, or certain personalities?)
Not entirely sure how feasible any of this is to script, but yeah, I love a difficult game but also lean heavy into the RP. Thanks for responding, I will look forward to it!
In all honesty, that's how it works, mechanically. Now that I think about it, it does break immersion when you play the mod knowing this fact. The idea behind my design was the assumption that all good ai rulers will want their must advantageous child to be their primary heir, and I did so because I purely wanted to make the game harder.
Role-playing wise this design is frankly flawed in every way except for an arbitrary, ambitious ai ruler, in which case this perfectly models their thinking. I'm currently building a more-game-rules mod, and I'll probably make a better version of this mechanic there as a game rule. Then you can have it override this mod, so look forward to it.
Add note: you should but whatever overhualing mod after this since culture innovations and traditions are touched. By putting this behind the overhual mod, you prevents this overwriting the cultures of the overhual mod.