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Unfortunately, this also makes changes to the research tree, so that many infantry units (motorised) are unlocked from the start.
If someone only wants to make adjustments to unit costs and research points at the beginning, simply open the SteamLibrary\steamapps\common\Call to Arms - Gates of Hell\resource\gamelogic.pak with WinRAR / 7ZIP and then navigate to \set\dynamic_campaign. The settings for each economic difficulty level are defined in the resources_<difficulty>.set files. Open the respective file (e.g. resource_very_high.set) with an editor and then adjust the corresponding parameters.
The relevant parameters are
Maximum total units per level (I - V)
{StageCP 60 80 100 120 140}
Research points at the start
{RP ;// Research points
{StartVal 6}
As of right now, i currently don't have any plans to update this mod yet as i'm still waiting for the dynamic campaign rework that the devs (Barbwire Studios) are working on cause they may just add some stuff to the rework that could just make this mod obsolete entirely.
ETA for the rework should be Q1 of this year since they said they were gonna work on it after Liberations release.
When it comes to resources/supplies, ALWAYS salvage/repair and sell damaged enemy equipment during the defensive missions to gain more resources or use them if you want to and always sell your empty supply trucks instead of resupplying them (its cheaper this way, just buy a new one), use defensive missions to gain veterancy for fresh/new units.
The number of enemy units actually isn't that much of a problem, its just that the enemy AI tend to focus their research (Enemy AI has them too) heavily on long range Arty very early on in the game which can be quite annoying if you only brought infantry with you.
To counter them you just need to rush research on Call in Stage 3 + Large Defenses & Medium Tanks (Bring two on your first mission), then bring in the large howitzers like the 75/105/155 (bring lots of supply trucks) for taking out enemy arty/mortars at extreme range and don't rush with infantry without tank support.
Just re uploaded the mod, crash should be fixed with the new version of the mod.
375 infantry
5 Mortar
cannons cannons
Difficulty AI: Hardcore
Economy AI: regular
I ended up being overwhelmed for lack of ammunition it's just unplayable without cheat all on a 2 star
What this mod does change is the AI veterancy and you can simply select either Easy or Normal Economy difficulty if you want a more vanilla style of play cause i didn't change the unit veterancy for both easy and normal and just kept them as default (which is 0-1-2)
I could lower the easy and normal to 0 veterancy if you want (was already thinking of doing it for easy but felt it was already cheating as is on easy) but if feels like your going to end up steam rolling the enemy AI mid game. will probably do it for easy and normal next update, right now i'm still busy looking into the file changes of the new update
[00:00:53] define not found (eSDLReader.cpp:455) @ [main_loop]
------------------------------------------------------------------
>>>>>>>> gui.cmd.exec_all
>>>>>>> gui.cmd.exec(generic)
>>>>>> gui:cmd:exec_generic
>>>>> gui.sdp.procq(<F(POBEDA)S(27)B+C(FAEACB)E(SHADOW)>CONFIRM)
>>>> gui.mmd.onModApply
>>> mmd.apply
>> mod.s_apply
> file "/set/stuff/mgun/dp_bipod"
13: ("zoom_defaut"«)
14: ("burst_medium")
15: ("spreading_low")
16: }
Could be in some other file that i haven't seen yet but it wouldn't surprise me if there really is a config file that can change AI behavior depending on Player unit count
For now, all i could do with the difficulty files is change the Enemy AI veterancy and the amount of resources (resource factor/multiplier) they can use per map (difficulty level when selecting a map you want to attack, goes from 1-3 stars) The AI then decides what it wants to research and buy on its own.
You can try playing on normal/medium and see if it suits you better since its still challenging there compared to vanilla
Ammo Depot maps will reward slightly more ammo instead of more manpower (the default), Airfields have slightly higher manpower rewards but only in easy and normal.
Hard/hardcore i left mostly with default values and easy has higher RP reward on loss, its there mostly for you to test stuff out on easy before trying hardcore.