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Sigmars Heirs has a lore bit on turn 2, a wizard hero recruit event on turn 5, and a lord / hero recruit beyond turn 5 that your mod is currently fucking up, confirmed after multiple tests.
Can you please un-fuck yourself and update so the rest of us can enjoy our mods?
Re-read the Description
Just started a Kairos IE campaign with this, Mixu's Unlocker, Legendary Characters, and Mixu's Legendary Lords. MCT menu works in both main menu and campaign.
Just checked: new campaign with this mod and Mixu's Unlocker. All working both on campaign screen and in game.
Probably another mod causing a script break
https://tw-modding.com/index.php/Troubleshooting
Probably another mod causing a script break
https://tw-modding.com/index.php/Troubleshooting
Hmmm upon looking into it the mod says it was created by "Drunk flamingo", who happens to be one of the creators of SFO(a mod i am using). Is this interacting with SFO in an intended way perhaps? This is seemingly unneeded for SFO cause it comes with options to change the caps.
Probably another mod causing a script break
https://tw-modding.com/index.php/Troubleshooting
I just started a Queek IE campaign with this mod and Mixu's Unlocker, no problems.
Unsubscribe & resubscribe, Verify Files, check Data for old .pack files.
Cheers!
When does that happen? I've started a bunch of test campaigns without a crash
This was also the case for another mod I'm using.
(sorry for the person whose message I accidentally just deleted)
UPDATED FOR THE PATCH. That was a fucking adventure...for some Godforsaken reason, probably a bug, CA made it so that capital letters now cause mods to crash. Yes I'm being serious. the great DJ-Frodo, father of our modern modding tools, rapidly developed a custom tool to check/fix all instances of caps but really...come on CA....
I pity the modders who aren't active on the Discord and might not notice/realize the weird issue (which isn't flagged by any of the normally used tools).