Total War: WARHAMMER III

Total War: WARHAMMER III

Mod Configuration Tool - v0.9 Beta
965 Comments
Cinder Nov 15 @ 9:20am 
Been getting a bug where when I click an arrow on a notification in game it loads up this mod page in my browser. Any reason why this could be happening. Its never happened before today.
StimbI4 Nov 13 @ 2:54am 
Played fine in mp but in single I get crashes during AI turn with all the best mods on.
log: https://quickpaste.net/lQ3jDN_
groove: https://quickpaste.net/7uxbG3k
TheNihylus Oct 26 @ 10:53am 
This mod crashes the game with the intelligent random settlement i don't know why @Groove Wizard
koncik Oct 24 @ 1:39pm 
This is !groove_log.txt content right after.
https://quickpaste.net/2ByjSg6
koncik Oct 24 @ 1:32pm 
Tried to test it with in multi co-op with just Mixu Unlocker and MCT, and I'm still getting the same insta desync in menu.
Zentradi Oct 20 @ 12:03pm 
just tested 32 mods total in MP worked like charm for end turn proper number of factions with mixu's mod on ran super smooth
Nezuko-Youta Oct 19 @ 12:33pm 
Hey After update i checking in with my friend we both tested today. Is work thank you for update!:KneelingBow: Thank you team
Groove Wizard  [author] Oct 19 @ 6:25am 
I haven't received any crashing reports since reverting to my previous version. Can I get a confirmation from anyone who was dealing with the crashes in multiplayer, whether or not they've resolved?
Balan Oct 18 @ 10:44am 
this causes "Game aborted" crashes to menu in multiplayer campaigns
Zentradi Oct 17 @ 6:02pm 
thats would be great dizzy
dizzy Oct 17 @ 2:14pm 
Hi folks, I've had same problem. It should work if you had reserve version of MCT before last update. I've saved mod files at 5th October. Now coop wouldnt work correctly, but with the version from 5th, it goes.

If you really need, i theoretically can share that version, so you can play until actual version got fixed. :steamthumbsup:
奥威尔·切瑞先生 Oct 17 @ 8:09am 
When will he be able to get repaired? Five hours have passed, but my friend and I still can't play the game together. How can I try
Mef Oct 16 @ 10:07am 
In battle froze (with the ability to move the camera) and crash after. Single, not coop, but maybe only siege.
After hotfix 6.3.2, all is ok if backrolling to 6.3.1
From mods only:
- The Old World Campaign
- MIXER - Mixu's Unlocker (already new version, didn't help)
- Mod Configuration Tool - v0.9 Beta
Nezuko-Youta Oct 15 @ 11:17am 
After 6.3.2 everything in multiplayer coop or (not team up) Dont ever work. Cant change some thing in the mod where i add.

Plz fixe this. i got 520 factions this is bug...
Blind Oct 15 @ 8:23am 
DONT WORK in multiplayer coop
compai crush after 1 step
6.3.2
Kuikka Oct 15 @ 5:30am 
I freaked out when I saw 450+ factions during the AI's turn and the constant CTD at turn 1, good to know the issue has been recognized. Thanks in advance for the fix.
Voldo Oct 15 @ 4:19am 
any possibility to revert back to earlier version if fix takes too long? this mod is basically needed in so many mods, and currently CTD after turn 1 in multiplayer, making game unplayable
Derek Slide Oct 14 @ 9:01am 
@Groove wizard, Thanks, appreciate your mod and the time you put into not only keeping us in the loop but fixing the issue. Take care.
Chibromancien Oct 14 @ 2:56am 
thanks for your answer , take your time , have a good one :)
Groove Wizard  [author] Oct 13 @ 8:24pm 
Apologies for mp users. I will have time to investigate tomorrow. Hope to get a fix out soon. Thank you for your patience
Chibromancien Oct 13 @ 1:13pm 
hi , i got this issues since mct update "mct_locked_reason_mp_client" on mod options and all the others we use to manage in the past in game , what can we do ?
koncik Oct 13 @ 12:43pm 
Insta CTD for me in multi. This and any other mods that requires it needs to be turned off, if you want to have proper multiplayer IE campagin. I suggest to wait patiently for some more detailed info from author.
Derek Slide Oct 13 @ 9:40am 
CTD on turn 1 in MP, all mixu's unused factions are on the map now in mp only as well. Something has gone wrong.
Voldo Oct 13 @ 9:40am 
ctd started in multiplayer campaigns after this mod updated
Orpadan Oct 13 @ 7:04am 
pinpointed this mod as the cause of recent CTD on my end
Zentradi Oct 12 @ 2:10pm 
heads up for people played yesterday in MP 40 turns zero issues updated this mod got crash on turn 1 end turn
Skarbrand the Exiled Oct 11 @ 11:17am 
update please?
233 Oct 7 @ 7:28am 
大佬更新啦!!!
Marcus Antonius Oct 4 @ 10:49am 
Update please
Ninjipples Oct 1 @ 1:44am 
I'm still CTD with this mod manager installed within 30s of loading a game. Please update.
Hex Sep 21 @ 7:06am 
Mod works fine for me. Try resubscribing to this mod and the ones that you also had issues with.
Dragon32 Sep 20 @ 7:36am 
@chr_guld
OK, not sure what's happening for you. It's working fine for me, just loaded it and Mixu's Unlocker up no problems. Maybe check Data for old .pack files.
chr_guld Sep 20 @ 3:19am 
just tried it alone, doesnt work
Dragon32 Sep 20 @ 1:59am 
@Conscript Warhammer player only
Not working in what way? Try with just this mod on its own.
Is this mod broken in 6.3? not working here
ZhangJao Sep 9 @ 9:32am 
I'm testing with only Mixer unlocker + Mod configuration tool and this one, and my lords are withou any movement stance to be changed, I can't see the yellow bar anymore.
NESecretWeapon Sep 9 @ 12:49am 
@romar2008 - Mixu's Unlocker Mixer does that since the Unlocker has its own "Minor Faction Potential" mechanic
LordHotspur Sep 7 @ 4:06pm 
n.pedrazalis it still works just because its outdated doesn't necessarily mean its broken.
n.pedrazalis Sep 4 @ 12:27pm 
Hello the mod is outated in my mod manager uptate please
Dragon32 Sep 4 @ 11:07am 
@romar2008
What those options say and do are set by the mods you have installed that use this framework not the framework itself.

One of the mods you use has updated and altered that text.
romar2008 Sep 4 @ 8:52am 
When I selected a campaign I saw the option "Minor Faction Potential" but now it says "Minor Faction Potential (Deprecated)" - hint - This mod uses the mod customization tools. Works with or without this mod. Am I the only one with this?
CAPSOFF Sep 3 @ 8:38am 
Oh my God, I'm sorry :steamfacepalm:
Dragon32 Sep 3 @ 8:03am 
@CAPSOFF
No, it doesn't. That's CBFM
CAPSOFF Sep 2 @ 10:19pm 
Crash report points to your mod :steamsad:
Nekatau Sep 2 @ 3:01pm 
Can you tell me where I could download the new EditSF???? because 1.2.7 does not open new saves after updating the patch
Dragon32 Aug 31 @ 11:32am 
@ℛαɪℵℬℴᙎ𝖜ω-
Try with just this mod enabled.
ℛαɪℵℬℴᙎ𝖜ω- Aug 31 @ 8:52am 
think it needs update again doesnt show up for me
Dragon32 Aug 31 @ 2:41am 
@dbohn01
Not something I've ever encountered. Does it happen with just this mod enabled? If so, what are the errors.
dbohn01 Aug 30 @ 10:54pm 
When I load the mod, it works, but it loads with a bunch of file path errors?? There's about 11 of them I think? Anyone else mentioned this? Would it help to try to copy and paste those errors here? Thanks so much for maintaining the mod!