Total War: WARHAMMER III

Total War: WARHAMMER III

Mod Configuration Tool - v0.9 Beta
876 Comments
Lucas2131 Jul 4 @ 1:05am 
please update it i wanna play nagash
Warpoc Jul 3 @ 8:49am 
update i wanna play legions of nagash please
Sargon Jul 2 @ 11:07pm 
We need update :(
Vedat Çölgeçen Jun 28 @ 10:50am 
Update pls
Dragon32 Jun 28 @ 1:51am 
@Said_no_one_ever
What happens if you only enable this mod? What is the "it"?
Depending on how a mod's set-up some settings can only be changed on the main menu.
Read this: https://tw-modding.com/index.php/Troubleshooting
Said_no_one_ever Jun 27 @ 10:04pm 
When I load a fresh game with this mod enabled, it says the configuration settings are locked and as well as the toggle to kill minor factions. Can someone help me figure out how to get this to work?
Dragon32 Jun 25 @ 7:59am 
@KidouKenshi22
Re-read the Description
KidouKenshi22 Jun 25 @ 5:50am 
is it mp friendly now?
young lack sleep. Jun 24 @ 7:40pm 
Lol blaming on the alcohol as top move, yea you not getting nowhere with that whack excuse apology. Dude sounds uncontrollable and an overgrown baby. Grow up
@Herls Listen man, I'm proud of you for being able to admit to being an ass and apologizing for it, but blaming alcohol isn't the move. If you can't control yourself when you drink, you definitely shouldn't be drinking, for your safety and others. Stay safe out there and keep your eyes up :steamthis:
泱溟 Jun 20 @ 2:58am 
等更新
Herls Jun 19 @ 7:29pm 
@Groove Wizard ah shit Im sorry man. I don't even remember posting my comment I was drinking and playing Squad with friends that night must have been the booze talking. I came back here to see if anyone had said anything about the issue I was having and was mortified when I saw your reply to what I had posted. Definitely not a reflection of my normal behavior. I'm again so sorry for my rudeness.
Evildeath Jun 19 @ 3:52am 
The mod prevents multiplayer gameplay. Activating it alone makes connecting to others impossible, displaying a 'different game versions' message
Mady Jun 19 @ 3:31am 
update plz. im waiting~
Groove Wizard  [author] Jun 18 @ 6:40pm 
@Eliphas - don't edit the load order, keep the default order. Changing load order of MCT shouldn't have any impact on anything, that said

@Herls - I let the authors of that mod know about a script break they've had on their side about six months ago, that to my memory is either only there when MCT is enabled (due to them running code that script-breaks after doing an MCT check in their code) or breaks worse when MCT is enabled (due to MCT's inter-mod communication). That may be it. Either way, I absolutely will not investigate with this kind of hostility, if you want to have a grown-up conversation about fixing the problem you can talk to me like I'm a human.

@kakashisenseir - Should be fine without an update
Invictus_Solari Jun 18 @ 5:30pm 
Shoutout to Herls three comments down for the most arrogant, deluded and entitled comment I've ever read on this workshop. :steamthumbsdown:
Eliphas The Inheritor Jun 18 @ 4:09pm 
This is going to be a really stupid question, where in the mod list should this be, at the top or at the bottom?
kakashisenseir Jun 17 @ 10:34pm 
update please
Herls Jun 16 @ 10:12pm 
Mod is currently causing script breaks between Sigmars Heirs and your mod playing as Karl Franz.
Sigmars Heirs has a lore bit on turn 2, a wizard hero recruit event on turn 5, and a lord / hero recruit beyond turn 5 that your mod is currently fucking up, confirmed after multiple tests.
Can you please un-fuck yourself and update so the rest of us can enjoy our mods?
Dragon32 Jun 16 @ 5:15pm 
@david.vicr
Re-read the Description
david.vicr Jun 16 @ 11:53am 
Edit: Its not working with Necromancy, Legendary Characters & Mixus Legendary Lords for Multiplayer. :(
Dragon32 Jun 16 @ 6:27am 
@david.vicr
Just started a Kairos IE campaign with this, Mixu's Unlocker, Legendary Characters, and Mixu's Legendary Lords. MCT menu works in both main menu and campaign.
david.vicr Jun 16 @ 5:34am 
Its not working with Necromancy, Legendary Characters & Mixus Legendary Lords. :(
Groove Wizard  [author] Jun 13 @ 3:28pm 
There's a button in MCT that will take you to the workshop page of a mod if they've opted into it, the browser will open if you click that button
Starcutter Jun 13 @ 8:43am 
Has anyone else been brought to a browser tab for this mod? Its happened to me repeatedly and its getting very annoying.
steelmidnight Jun 2 @ 2:32pm 
Its there for me.....
jjangkhb May 31 @ 10:38pm 
I only have one enabled. But it doesn't work.
jjangkhb May 31 @ 10:36pm 
It doesn't work for me either. I don't see the button
Alkern May 28 @ 3:19pm 
My settings keep resetting after battles, babysitter mod.
sillytagz May 10 @ 4:27pm 
i dont what it is tbh and i tried some of the suggestions on the link but it didnt work
Dragon32 May 10 @ 12:36pm 
@sillytagz
Just checked: new campaign with this mod and Mixu's Unlocker. All working both on campaign screen and in game.
sillytagz May 10 @ 11:55am 
I thought so too but then i had only that mod enabled and it still dint work but i was working a few days ago.
Dragon32 May 10 @ 9:09am 
@sillytagz
Probably another mod causing a script break
https://tw-modding.com/index.php/Troubleshooting
sillytagz May 10 @ 8:44am 
the button to use the mod isn't showing up for me and i don't know how to fix it any tips?
Groove Wizard  [author] May 9 @ 6:43am 
Eyyyyyyyyyy
JvJ May 9 @ 6:36am 
How you doing?
Yellowdragon May 4 @ 10:15pm 
My settings keep resetting after battles.
MightNight May 3 @ 8:35am 
This may need an update. It seems like it resets all options after loading a save and/or fighting a battle
Dragon32 Apr 23 @ 4:43pm 
@Sarnyroth
Probably another mod causing a script break
https://tw-modding.com/index.php/Troubleshooting
Sarnyroth Apr 23 @ 3:06pm 
What would stop with this tool working all-together? I wanted to use the Unnatural Selection mod (which requires MCT to function) and after installing both it's safe to say that neither are functional since the "Button that appears in the top left" doesn't show up for me.
Groove Wizard  [author] Apr 21 @ 1:38pm 
As far as I'm aware, SFO has a version of TTC embedded, which has MCT settings, so it'll show up in the menu. SFO opted to make their own menu for settings instead of using MCT so it looks unintended but, to my knowledge, it's intended.
Violen Apr 21 @ 11:33am 
But i have a small mod list and definitely no mods of the sort 0.0
Hmmm upon looking into it the mod says it was created by "Drunk flamingo", who happens to be one of the creators of SFO(a mod i am using). Is this interacting with SFO in an intended way perhaps? This is seemingly unneeded for SFO cause it comes with options to change the caps.
Groove Wizard  [author] Apr 21 @ 11:09am 
It doesn't
Violen Apr 21 @ 9:00am 
This seems to come packed with a "table top caps" mod pre-enabled for AI... Disturbing.
Dragon32 Apr 18 @ 2:49am 
@DIKASTIS
Probably another mod causing a script break
https://tw-modding.com/index.php/Troubleshooting
Dragon32 Apr 17 @ 6:06am 
@Angeliux89
I just started a Queek IE campaign with this mod and Mixu's Unlocker, no problems.
Unsubscribe & resubscribe, Verify Files, check Data for old .pack files.
Angeliux89 Apr 16 @ 10:02pm 
This mod is making it impossible to start a campaign. I've been trying to fix it all day.
John Matrix Apr 12 @ 4:57am 
Just a quick FYI as i seem to have pinpointed the culprit. This mod seems to bug out Ostankya's Hex quests. With this mod on they never trigger. Tried disabling the mod and loading the campaign right before the first hex should unlock and trigger the quest and it immediately worked.
Cheers!
vovaradchenko Apr 11 @ 3:41pm 
the same problem - game is crashed after launchung campaign
egbert504 Apr 9 @ 4:41pm 
Thank you for the update:steamhappy: