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ContextMenu_RemoveDebris = "Yerdeki Enkazlari Kaldir",
}
Still love this Mod, super useful!
https://steamcommunity.com/sharedfiles/filedetails/?id=3056538624
https://steamcommunity.com/sharedfiles/filedetails/?id=3056538624
Changing line 10 to the following fixes it:
"for i=sq:getObjects():size()-1, 0, -1 do"
@ChocoMaxXx Thanks, I'll try fix soon
@jjd0308 Those are different tiles and I'm pretty sure they can just be picked up and moved with pickup tool, or worst case, they can definitely be destroyed with a sledge hammer
@Authentic Peach, its from AuthenticZ, which is your mod I think. Is that not ok to use?
put ANSI encoder for the file and fix those weird character! thk you :)
I am developing a project zomboid server. Right now I am collecting mods which I'd like to use and i would like to make sure if I can put your mod into a modpack which i will be uploading only for the server usage.
I will not be monetizing the server unless it is through server upkeep with use of donations and all credits will be given as well as links to this modpack through the server.
If necessary, I will make adjustments to the code to improve upon the mod which you may request for your own usage if you desire.
As it is your property, if you ever wish to revoke the consent to use this code for my modpack. I will remove it.
Feel free to ask me any questions or to reach out with your given consent! I'd also like to say that this consent may reach out past this given mod and to other uploaded mods from your page as well
The Kentucky Roleplay (KYRP) server will be including your mod on our next iteration. Our team would like to add your mod to a mod pack. We will credit you as the creator of the original mod. Our mod pack would not be public on the workshop.
Please let us know if we have permission to incorporate your mod in our mod pack.
We appreciate your time and the work you put into your mod.
KYRP Senior Admin Team
function: onRemoveDebrisCommand -- file: RemoveDebrisClientCommands.lua line # 11 | MOD: Remove Debris
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