Total War: WARHAMMER III

Total War: WARHAMMER III

AI Anti-Cheat
235 Comments
snottymann Sep 13 @ 10:36am 
Are there any plans to alter AI unit recruitment "cheats"?
I was chasing an enemy army with 3 total units. In one turn they entered a settlement and recruited 17 units, leaving me in an awful spot. I can only assume that this is some sort of AI cheat mechanic.
Alex250 Sep 12 @ 3:52am 
Gracias por la respuesta. He estado testeando un poco y la verdad no me gusta la campaña con este mod, así que me quedo como estoy jajaj.

Graciñas
Incata  [author] Sep 12 @ 2:43am 
@Alex250 hola, si, puedes usarlos todos juntos lo unico a tener en cuenta es que el de faction potential tenga mas prioridad que este. En general el tema de las trampas de la ia es relativo, hay algunas trampas que molestan y otrs que no tanto, es inevitable que cuando se le quitan las trampas el juego te parezca mas facil, lo gracioso esta en encontrar el punto en el que te guste.
Alex250 Sep 11 @ 7:47am 
Buenas, recomendarías usar este mod con los otros que tienes(Diplo, Strategic, Economic...)? Me refiero a si lo consideras necesario u opcional.

En todo caso si lo usase usaría también el de Faction Potential porque quiero que las facciones grandes sean potentes.

Gracias por tus mods por cierto, son la leche!
Incata  [author] Aug 21 @ 5:12am 
@AI-Man yes
@To be honest, I don't remember what those values ​​did exactly, but if the goal is that in all difficulties the AI ​​doesn't receive bonuses (but the AI's behavior improves the more you increase the difficulty) and in battle there are only 4 difficulties, there is no legendary
@Zyxzy Well, it depends on whether you're looking for a sandbox in your game or for the same thing to happen all the time. A mod I usually recommend is Better Starting Army
@PropsNunex It's been a while since I last looked at Mixu's Unlocker, but if you have any questions, set my mod to the highest priority possible
@SonEfsane3 :steamhappy: :lunar2019wavingpig:
SonEfsane3 Aug 18 @ 1:33pm 
This mod is really fun to play with thanks for maintaining the mod.
PropsNunex Aug 10 @ 8:13am 
I also have MIXER - Mixu's Unlocker and I think it changes the potential of factions, at least it has an option to alter the minor ones. Also there is an option in the campaign settings about the minor factions potential. How does all this work together? What gets overwritten? My goal is to eliminate potential entirely, like it says in the description. Really like the mod. Thank you so much.
Zyxzy Jul 30 @ 2:37pm 
Just saw N'kari lose to Chrace with this on, guess Major Potential might be worth downloading...
allahsizkoala Jul 26 @ 7:19am 
Can you explain to me what the changes you made to “_kv_rules_tables” mean? In the original db file the table “difficulty_mod_ai_normal_multiplier” was 0.5, while hard was fixed to 0.75. There is no table for easy, very hard and legandary difficulties. So I don't understand how these tables work in also the original db. You have fixed both variables to 0. This change does not seem to affect other difficulties except normal and hard. Maybe the other difficulties are affected by different tables, but I'm not sure so I'd like to ask. Since your mod makes the game equal for player and ai regardless of difficulty in different areas, does fixing these variables to 0 make the battle the same as other difficulties?
AI-Man Jul 24 @ 3:20am 
is it safe to add mid save?
ruvirus Jul 20 @ 8:36am 
compatible with Hecleas AI Overhaul?
Incata  [author] Jun 21 @ 3:25pm 
@Felixdogdog1314 This mod already does that
Felixdogdog1314 Jun 20 @ 11:11pm 
hi sir may i ask how can i edit the exp given to ai's troops every turn on different diffculty? ai army always have so many rank 9 units....i want to remove that and change the exp gain to 0 for ai troops
Incata  [author] Jun 12 @ 3:49am 
@Emek :steamhappy:
Emek Jun 12 @ 1:28am 
Thanks a lot for this. This is awesome.
Incata  [author] May 31 @ 6:20am 
@IIIIIIIIIIIIIIIIIIIIIIIII No, both mods focus on the same thing, albeit in a different way.
IIIIIIIIIIIIIIIIIIIIIIIII May 31 @ 12:56am 
Is this mod compatible with Less AI Cheating (campaign)?
Incata  [author] May 24 @ 3:36am 
@GagneWest Yes
GagneWest May 23 @ 3:07am 
Does this mod make it so they don't field armies 4x the net worth of the cities they own?
SpiGo Apr 8 @ 11:46am 
Currently crashes with the most recent SFO update. Manually moving this mod to have a higher priority in WH3 Mod Manager solves the issue. Just wanted to inform if anyone else happens to face this issue.
Incata  [author] Apr 5 @ 4:32pm 
@Fluxuous They are generic things, so it should work.
@Lucete I don't understand what you want to tell me exactly.
Fluxuous Apr 5 @ 10:34am 
does this work with faction mods like TEB?
Lucete Apr 5 @ 6:33am 
When I turn on this one mod, no empire will be destroyed
Incata  [author] Apr 2 @ 12:12am 
@Rat Haze I'm glad you like it overall, I have other mods that add difficulty through other means so everyone can adjust it to their liking.
Incata  [author] Apr 2 @ 12:11am 
@Pfleger Von Yggdrasill I don't think it has anything to do with this mod.
Pfleger Von Yggdrasill Mar 31 @ 9:51am 
Somehow it cracked Karl while campaign setting, maybe because of moded factions
Rat Haze Mar 30 @ 10:39pm 
I also like the faction potential removal, makes the campaign less predictable when a minor faction rises to power defeating the usual lords you see often
Rat Haze Mar 30 @ 10:38pm 
I feel as though it makes the game easier, but it gets rid of some frustrations for me when I see an AI building units that are impossible to make with its current settlements. This mod makes it feel more fair
Incata  [author] Mar 28 @ 11:06am 
@Bonlord If you don't understand it, it's not for you.
Bonlord Mar 28 @ 1:37am 
Does it just make game easier? I dont understand why to install this even though i read the description.
Incata  [author] Mar 26 @ 2:13am 
I will update in the next few days
Juuken Mar 25 @ 3:37pm 
This mod currently crashes client version 6.1.
Shaft Ten Mar 24 @ 10:03am 
With reverted order, it seems working. But this is not what i wanted to test. Yes SFO is some thing like a whole package solution, which is actually not good. I only want their changes of units but not the change of AI and something else. I don't know what they exactly changed about the AI. And I want no cheating AI with some other AI improvements mods. That's why the combo.
Incata  [author] Mar 23 @ 7:23am 
@Shaft Ten You can try reversing the order in case it changes anything. In any case, mods like SFO are meant to be used individually, not combined with other mods, as this can cause imbalances in the game's balance.
Shaft Ten Mar 23 @ 6:52am 
As for as I see, i only found people asking and mentioning sfo, but their words sound like they haven't tried using it with sfo.
Incata  [author] Mar 22 @ 4:56pm 
@Shaft Ten I haven't tried it, but some people commented that they used it with UFO, so I don't know what to tell you.
@Pfleger Von Yggdrasill I think so.
Shaft Ten Mar 22 @ 11:42am 
Seems conflicting with sfo, causes game not starting und crashing. The load order is priorer than fo.
Pfleger Von Yggdrasill Mar 19 @ 10:51am 
Is it compatible with iee?
Incata  [author] Mar 15 @ 5:11pm 
@abel1717 I haven't found any specific bonuses for the AI in this regard, but it is true that the AI focuses a lot on improving this aspect, either by constructing buildings that provide this benefit or through agents that constantly steal technology.
abel1717 Mar 15 @ 1:38pm 
What about the technology? I noticed AI jumps in technology big time
bob1234 Mar 14 @ 1:19pm 
Ok thanks
Incata  [author] Mar 14 @ 2:09am 
@bob1234 I think so, although you should look for an updated version patch if you want it to work for all factions. You can also use my mod Faction Potential: Major Supremacy https://steamcommunity.com/sharedfiles/filedetails/?id=3402773041 , which is somewhat similar but with random bonuses.
bob1234 Mar 13 @ 2:45pm 
Dynamic Difficulty - Adaptive AI Bonuses is this compatible with your mod
Incata  [author] Feb 9 @ 11:23pm 
@Slater There are some differences but in general it is the same
Slater Feb 4 @ 11:15am 
Does it still make a difference which difficulty i pick? Or is Normal and Very Hard the same?
Incata  [author] Feb 2 @ 5:00pm 
@Meow Power Load this mod with higher priority, if the AI still receives bonuses, it will be because those mods are adding them additionally.
Meow Power Jan 31 @ 6:54pm 
对Radious无效,SFO暂且不知道,依然七八队不断来。我收入一万六时合帮和只有一个半省的友军,收入直接负数。
Aldebaran Jan 16 @ 5:40am 
Hello and thx for your mods.
1) Is this mod compatible with AI Power Supply? I wouldn't want the anti-cheat to disable the bonus given by AI Power Supply.
2) Your opinion for a good balance between to play on normal difficulty (without the anti-cheat mod) OR with the anti-cheat and the Power Supply mod on Normal or Hard difficulty?
Elchardus Jan 8 @ 6:10am 
I didn't want change :D Your mod is enough for me.
Incata  [author] Jan 8 @ 1:25am 
@Jarnath @Repetición64 @elchardus If you want a version with potential, you can look for another mod that modifies it and load it with higher priority than this one, such as, for example Faction Potential Mayor Supremacy https://steamcommunity.com/sharedfiles/filedetails/?id=3402773041