Sid Meier's Civilization VI

Sid Meier's Civilization VI

Boom's City Center+
17 Comments
Nightmare576 Aug 29, 2024 @ 12:13pm 
inherently boosts the Valletta suzerainty
Moros Jun 25, 2024 @ 12:46am 
The well interacts somewhat strangely with Trajan's ability. Before researching Mining, cities get a free Monument. After getting it, they get a free Well. Is this intended behavior? It might be due to Production costs.

Fishing Docks are visually still shown in the build list even if a city is not coastal. Is this unavoidable or could it be fixed?

It's been over a year since the mod was worked on, but would it be possible for the Tavern to be buffed to have a local benefit aside from foreign trade routes passing through? Loyalty if sending any trade route, perhaps?
JohnLeGreat Mar 25, 2023 @ 8:27pm 
Hello Boom, I would like to do a recolor of the courthouse but has yet to find our how to do so :/ Can you teach me how to edit files please? Thankss
Potatoes and Tomatoes Mar 20, 2023 @ 3:50am 
Hello Boom,
is it possible for you, to upload a mod that just effects the Granary and Watermill?
Since i have other mods that effect the rest, i can not use this one, i would be very happy however to have adjustments made to grannary and watermill!
boom  [author] Feb 24, 2023 @ 10:37am 
i don't have the skills to create a UI for game settings and especially not one for art toggle. i also don't know how to change base game artdefs. i dont think what you want would be possible without some elaborate workaround unless all cities preserve classical/medieval art for the rest of the game. if you really want it to happen i suggest you try to figure it out on your own or ask the creator of the city styles mod since they for sure know more about city center era art and editing artdefs than me.
Hoshi Feb 24, 2023 @ 2:02am 
I haven't found anything similiar but is it possible to make a toggle able mod for city centers where you can choose which era buildings look like ??? Some civs looks so awesome in classical, medieval and renaiscence era but eventually turn into a Modern/Future era which lose all it's charm :( ... I mean in real life many if not MOST of the oldest cities of the world keep their classic archteture till nowadays
boom  [author] Feb 6, 2023 @ 5:54pm 
mod has been updated to fix fishing dock being unrepairable in newly captured cities

sorry, artdef compatibility is beyond me, I will not be fixing art in conjunction with other mods unless the creator wants to contact me themselves to work something out.
All City Center buildings are based in little stone squares and the Well's is the same as the Monument, I don't really want to change it for that reason. glad you enjoy the mod

regarding adding more buildings, I will not be doing that anytime soon, although if I see a suggestion I really like, I may consider it, feel free to leave suggestions if you wish

bochi if you want to translate the mod I would be happy to add them to this mod. if all you want is a translation I could ask other modders to translate, and upload if they agree
smiLEy fACe :) Feb 6, 2023 @ 4:25pm 
Mod Check:

1. The Fishing Dock model is not visible due to the City Canal Rework Graphic Mod
2. The well's model is bigger than the houses. Can this be minimized?

Your Mod is now a staple in my games. Thank you so much! :D
smiLEy fACe :) Feb 5, 2023 @ 11:04pm 
Do you plan to add more of this City Center Buidlings with models? This mod could be the fix for stagnant City Center buildings.
早乙女らんま Feb 5, 2023 @ 6:28pm 
Hello, I like your mod very much, do you have any plans to add Chinese and Japanese translations?
I'd be happy to help if that's your plan.
demerson Feb 4, 2023 @ 7:48pm 
Thanks for fixing! Seems to be working for me now.
boom  [author] Feb 4, 2023 @ 10:22am 
Ok, that makes more sense, I think I know the cause. I will update soon
imiami Feb 4, 2023 @ 12:04am 
Sorry, clarification about the fishing dock and the AI. In the captured cities, there is not an unfinished, but a damaged FD and it cannot be repaired.
boom  [author] Feb 3, 2023 @ 7:46am 
I will take a look, thanks for the heads up.

resident3000x I will do so soon I just have not looked at this steam page much since submission due to other things
imiami Feb 3, 2023 @ 1:02am 
Something is wrong with the AI and Fishing Dock (FD). In conquered cities, there is almost always an unfinished FD, which cannot be completed (in the tooltip it says 'This building requires a coastal building'). I met similar situations both in the case when the FB for this city is really unpossible, and when it is theoretically possible. The feeling that for the AI ​​the possibility of building FD is not checked, and when the city is captured, the flag of the impossibility of building is turned on in all cases.
Resident3000X Feb 2, 2023 @ 10:42am 
Can you add pictures of the building models in game?
Usually mods of this nature tend to add buildings that are invisible.
And I feel your mod should stand out since it really does add physical buildings to the city center.
Doc_Furtado Feb 1, 2023 @ 6:21am 
Thank you, i find in new districts a new way to play civ, because new strategics became also in these way, even your new buildings also being found in other mod, i think we can mix those mods and choose the better district to build in each city, because the bonus is different, ex. the courthouse, in other mod, it gives one governor title and decrease loyalty, different than yours