Arma 3
Orkun's SCP Factions
28 Comments
JuanGdo Mar 16 @ 6:52pm 
love this mod, too bad they all use dlc
Tactical Katelyn Mar 15 @ 12:02am 
Requires dlc to use
OrkunHub  [author] Aug 8, 2024 @ 4:37am 
Nope
stefaniokrasini Aug 8, 2024 @ 3:40am 
is ACE really required?
OrkunHub  [author] May 5, 2024 @ 5:29am 
@TitaniumMicorwave Dude thank you for your kind comments! Glad you liked it! I'll push a small update soon to get rid off ACE and simplify the mod while tweaking it. Getting rid off the ACE should make them work with normal ACE and with ACE No Medical.
TitaniumMicrowave May 5, 2024 @ 5:05am 
Hi buddy, great mod and keep up the good work! I'm glad I came across this as I'm now using it on a mission I'm making, however I'm getting an error when it comes to using the ACE mod. I use the official ACE No Medical mod alongside the ACE mod, however this will throw an error when using the editor and or loading a mission a dedicated server (preventing the mission to load).

Error Msg:
no entry "bin/config.bin/cfgpatches.ace_medical_treatmenť

I'd recommend a patch for compatabilty with the ACE No Medical, as some players from my group and many others like the ACE mod but without the medical aspect.
Silve0 Mar 14, 2024 @ 1:49pm 
what is ace for? i only want the factions.
King game Dec 27, 2023 @ 2:57pm 
this is a great mod but not sure about the ace it would be good if it was withbout ace
JuanGdo Nov 18, 2023 @ 11:48am 
Is it normal that uniforms and guns use dlc?
OrkunHub  [author] Aug 27, 2023 @ 1:54am 
Thanks for the feedback Mate! I'll update and overhaul the mod as a whole in couple of weeks!
RuffledGrouse Aug 25, 2023 @ 11:32pm 
Mod causes config errors when loaded. Specifically, within the Factions.pbo,
you have:
cfgVehicles
{
...
class MainTurret;
class Commander_Out;
class AGS_Turret;
class CommanderMG;
class CommanderOptics;
....}

These cause "Warning Message: No entry 'bin/config.bin/CfgVehicles/Commander_Out"
Warning Message: '/' is not a value" Error messages in the rpt log.
I'm not an expert in configs, but I don't think that's quite the right way to declare those classes, simply within cfgVehicles. They end up empty, so game throws out errors because these classes have no content.

Separately, I'd also suggest putting your tag in your addon .pbo names, so that it's easier to find your .pbos. Factions.pbo and Data.pbo is generic, and easy to miss when in a big modpack/workshop addons folder. :)
OrkunHub  [author] Aug 9, 2023 @ 12:45pm 
Should be usable buddy!
The Exile Aug 9, 2023 @ 4:53am 
can you use the chin camera on the little bird or is the camera locked to front? was thinking of using this for recon general IRS.
PureChaosTheExposer Jun 9, 2023 @ 5:45pm 
nice
palazarev98 May 24, 2023 @ 8:20am 
Music to my ears :)
OrkunHub  [author] May 24, 2023 @ 7:31am 
Mkay! Ace no longer it is! BUt in a week or two :D
palazarev98 May 24, 2023 @ 4:50am 
Agreed. Your factions are amazing, however the ace dependency is off-putting for most Arma players.
lem0nium Apr 16, 2023 @ 11:54am 
I suggest removing it as a dependency if it isn't required. Nice factions btw
OrkunHub  [author] Apr 16, 2023 @ 11:53am 
@dingleberry Not a must but nice to have!
lem0nium Apr 16, 2023 @ 11:05am 
ace requirement?
Kowermed Feb 2, 2023 @ 2:53pm 
@OrkunHub The idea of keeping the vehicles secret is nice, add a few more, I think October wouldn't be bad if there was variety. and why I wanted the units to be better equipped, because the SCP universe is about, after all, we know the work they do, I think the units should be better equipped because they hold very dangerous anamoli beings, but the mode is nice even now
OrkunHub  [author] Feb 2, 2023 @ 2:20pm 
@Scrovtec The tab thing for different type of units is a great idea but I currently do not know how to do that but is should be simple. Otherwise I wanted to keep vehicles uncognito as possible to give the feeling of "secrecy".
Kowermed Feb 2, 2023 @ 10:38am 
by other mods, I mean mods that have equipment and equipment that will make their units look more armored and powerful
Kowermed Feb 2, 2023 @ 10:36am 
@OrkunHub
The vehicle selection is great, so are the weapons used by the units, but there is no SCP logo on the vehicles, except that I think the SCP units should be much better equipped. and as there is some confusion, separate tabs can be opened for CRBN units, separate tabs for security units
OrkunHub  [author] Feb 2, 2023 @ 10:04am 
@Scrovtec Glad you liked it mate and thanks for the feedback but can you be more specific? To be honest I used tons of creative changes depending on what would look good adn what not.
Kowermed Feb 1, 2023 @ 3:19pm 
i liked the mode, I recommend it, but there are a lot of things that need to be added, MTF and chaos units need to change, maybe you can use other modes :steamthumbsup:
OrkunHub  [author] Jan 30, 2023 @ 12:52pm 
Ahh nice stamp of approval from Masajski Wojownik!!! :D
Yuri_Gagarin Jan 30, 2023 @ 7:38am 
Nice mod Masajski Wojownik approves of this :steamthumbsup: