RimWorld

RimWorld

Ragnarok: A Big and Small Genes Addon
78 Comments
The360MlgNoscoper Jul 16 @ 1:45pm 
update?
Masterofgaming22  [author] Jun 20 @ 1:31pm 
Not atm, no.
Heroman3003 Jun 20 @ 12:09pm 
is there a version of this mod that requires only the 'basic genes' version of the Big and Small mod? I don't really want to add all the extras of the full Big and Small, but I do like this mod.
Loseruser359 May 22 @ 10:37pm 
It is, as it only affects body size really @N.C.V.
N.C.V. Apr 26 @ 3:51pm 
CE?
BladeofSharpness Nov 29, 2024 @ 11:08pm 
It must be amusing to see them pass through a single-cell door.
Fan Jun 23, 2024 @ 10:17pm 
if this works well, mind tagging it? i feel like creating a scenario where i prep until a massive pawn shows up and destroys my existence.
INk May 22, 2024 @ 5:11am 
thanks I'll try to play with this mod on 1.5
Masterofgaming22  [author] May 20, 2024 @ 12:16pm 
its C# code that will have problems going from version to version
Masterofgaming22  [author] May 20, 2024 @ 12:15pm 
its only XML which generally does not have issues from version to version
Masterofgaming22  [author] May 20, 2024 @ 12:15pm 
should work fine in 1.5 but i haven't tested it
INk May 20, 2024 @ 12:08pm 
1.5?
Masterofgaming22  [author] Mar 2, 2024 @ 8:26pm 
course if it updates again chances are you'll have to modify the db again
Masterofgaming22  [author] Mar 2, 2024 @ 8:25pm 
you can edit it out of the database yourself. navigate to where your rimpy database is (mine is D:\SteamLibrary\steamapps\workshop\content\294100\1847679158\db), ctrl+f to find my mod, and delete this line.
"2876012466": [
"More Gene Complexity",
"https://steamcommunity.com/workshop/filedetails/?id=2876012466"
],
Masterofgaming22  [author] Mar 2, 2024 @ 8:24pm 
so i just checked the rimpy database and it seems like someone decided to add MGC as a requirement. not sure if there's anything i can do about that.
SariusSkelrets Mar 2, 2024 @ 6:54am 
Rimpy throws an error when I try to use this mod without MGC, meaning that either there's a requirement somewhere I can't find or Rimpy uses very outdated information
Masterofgaming22  [author] Mar 2, 2024 @ 12:09am 
its not a hardcoded requirement. infact its not even in the about.xml as a required mod. where are you seeing that its hardcoded?
SariusSkelrets Mar 1, 2024 @ 10:04am 
Is there a way to remove the hardcoded requirement for more gene complexity?
Or at least placing it in the about.xml file instead of hardcoding it?

I already accomplish what it does through rimmsqol so I don't need that mod
elĐeve Feb 26, 2024 @ 11:48pm 
i managed to get them to spawn with that alpha genes faction so that's something, the bad thing is that there are a lots of them, a lot of unions lmao, nice mod :luv:
Masterofgaming22  [author] Feb 26, 2024 @ 11:44pm 
No plans to make a xenotype or faction at this time. I barely play rimworld anymore
elĐeve Feb 26, 2024 @ 8:57pm 
any plans on making a xenotype or faction of these giant beauties?
i guess we can make them spawn making a custom xenotype and get them spawned via alpha genes xenos faction
Masterofgaming22  [author] Sep 28, 2023 @ 4:42am 
For the time being I'd recommend getting a mod that lets you eat genepacks.
KiTA Sep 27, 2023 @ 7:34pm 
Oh hahahha, I just finally got a Union going after saving up. I was NOT expecting THAT.
Masterofgaming22  [author] Sep 25, 2023 @ 4:25pm 
Yes. They are very expensive. I intend to rebalance this eventually so its more easily plausible to get mid-game.
Shark of The Covenant Sep 25, 2023 @ 2:40am 
I'm assuming that we can buy these genes from traders
Real Sentry Gun (real) Sep 4, 2023 @ 9:20pm 
y’all are entering fetish territory lol
matthewturtleman Jul 24, 2023 @ 2:06pm 
Oops, all Anne
Toxic Plastic Fumes Jul 11, 2023 @ 5:38pm 
Finally, i can roleplay as a MAG Agent
SamDota Jul 11, 2023 @ 4:30am 
Thanks I didn't think of that!
Masterofgaming22  [author] Jul 11, 2023 @ 2:21am 
@SamDota I'll look into it. You could go into B&S mod settings and turn down the nutrition multiplier. I plan on rebalancing these genes soon anyways.
gabber elmp (bubka) Jul 10, 2023 @ 11:46pm 
nobody is safe from elmp his comments
SamDota Jul 10, 2023 @ 8:39pm 
Is there a way of stopping the lag storm when you open the needs page of the pawn that has union? (The food bar is massive and is causing lag)
Sylphienne Jun 29, 2023 @ 8:32am 
I saw Anne. I liked. :slimehappy:
warmainiac May 9, 2023 @ 8:56pm 
@MasterofGaming22, that did the trick
Masterofgaming22  [author] May 9, 2023 @ 3:09pm 
@warmainiac What do you mean by a square? The textures get cut off, or its just a solid square? If its the former, you need to disable texture caching in vanilla expanded framework's mod settings.
warmainiac May 8, 2023 @ 7:39pm 
ok, after a few failed attempts of trying to find a lead (and my modlist would take me DAYS of decoding just to find the source mod): here is a log https://pastebin.com/gwDaQYZP
warmainiac May 8, 2023 @ 6:42pm 
ok so i have confirmed a gene from the base mod is having the affect that im having issues with
warmainiac May 8, 2023 @ 5:39pm 
so im not sure if its something with my modlist or something, but for some unknown reason (my long wont even load an error ingame as far as im aware at the typing of this message) and im also unsure if this is somekind of update bug, but any colonist that has a gene from this mod has their image loaded up as a litteral square and i have tested this with a pawnkind of the ogre race as well as my own custom xenotype, the ogre showed up fine but the custom xenotype with one of the genes from this mod showed up as a square. (i also used a baseliner pawn and just put the galaticus gene into it and it instantly turned into a square)
CTH2004 Mar 29, 2023 @ 2:05pm 
thanks!
Masterofgaming22  [author] Mar 29, 2023 @ 1:44pm 
I'd recommend using More Gene Complexity and increasing the complexity cap with that.
SariusSkelrets Mar 29, 2023 @ 12:25pm 
If you don't use More Gene Complexity (which is a prerequisite for that one), Rimmsqol can be used to edit the allowed complexity per building
CTH2004 Mar 29, 2023 @ 11:29am 
great! How can we get a higher complexity though? Any recommendations?
Usernames Are Hard Mar 4, 2023 @ 4:39am 
@Masterofgaming22 Thank you anyways.
Masterofgaming22  [author] Mar 4, 2023 @ 3:23am 
@Mechanoid Enjoyer Unfortunately the sprites are so big the game doesn't know what to do with it. I'm not sure what I can do to fix that on my end.
Usernames Are Hard Mar 4, 2023 @ 1:52am 
@Masterofgaming22 there still seems to be a problem with sprite layering though. Is there a way to fix that?
Usernames Are Hard Mar 3, 2023 @ 5:26pm 
@Masterofgaming22 Thanks!
Masterofgaming22  [author] Mar 2, 2023 @ 1:30am 
@Mechanoid Enjoyer you need to turn off texture caching in vanilla framework expanded mod settings
Usernames Are Hard Mar 1, 2023 @ 5:08pm 
I'm having trouble with the mod, whenever I use one of the genes the pawn only renders in a small square around itself except when I zoom in super far. Anyone know what might be causing this?
NinesXfox Feb 15, 2023 @ 12:28pm 
This is bothering me but what is Union a reference to?
@ Feb 1, 2023 @ 2:43pm 
@Dude No because fr. We need the aot mod NOW:steammocking: