tModLoader

tModLoader

无限加点系统 Infinite Add Point System
309 Comments
Stone Dec 8 @ 3:42am 
给几个建议:
1,能不能把无限加点给加个配置方案啊,重置起来加点真的很难受。
2,加点叠的层数就像我的鼠标一样!
纪年空  [author] Dec 4 @ 5:11am 
@穗穗平安
在置顶讨论里有
纪年空  [author] Dec 4 @ 5:10am 
Thank you for providing the example. Although I am currently busy with work, I will take a look at examples from Fargo in my spare time
@babyzombie77
穗穗平安 Dec 3 @ 2:55am 
特殊的名字是什么呢
babyzombie77 Dec 2 @ 4:30pm 
thank you for the honest response and I much appreciate the effort you put in but as for a way to understand how to properly add whip range I would recommend looking at the code of other mods that augment whip range to help you understand how to add it to this mod if possible. two examples i already know of are Fargo's soul mod with the tungsten and Tiki enchantments and the occultist essence and the conjurist soul. but there's also the unofficlal calamity whips mod which adds a small crafting tree for a whip range accessory. If you can I would recommend poking around in their source codes and see if you can find what makes their whip range increase works and try to translate it into your mod. but this is just my thoughts either way it doesn't take much away from this mod as it's really good I just personally think a few things could use some polishing. I'm fully okay to wait for you to do it as this mod has a lot of things I can still play around with.
纪年空  [author] Dec 2 @ 6:01am 
Firstly, thank you for your suggestions and affirmation.
Most of the attributes of this mod are inherent in the original game, and the general purpose can only be inferred from the name. I have only provided additional explanations for a few attributes, which has already achieved my goal. The rest of the insider information is left to some players' curiosity.
For the whip range, I'm sorry about that. This attribute is also directly provided by TML, and I just use the panel to allow players to adjust it. In fact, there are many attributes besides this attribute that can produce unexpected results after increasing too many levels. This is also the reason why I no longer limit the maximum level. I hope players who have research ideas can be satisfied, and for other players, they usually don't increase it too much. Even if there are problems, although they won't delve too much, they will retreat on their own
Finally, I'm actually quite lazy hahahahaha
@babyzombie77
babyzombie77 Nov 30 @ 12:34am 
Hello I have looked through the other comments and I see i am not the first to encounter this problem. Please make the descriptions of the configs less vague and please add more of them, I undressing that it will take a minute for you to translate them if you do but please take your time and also please fix a bug I found with the whip range upgrade. I don't know what causes it but the whip range upgrade breaks whips, causing them to hit far farther than they should and lag the game. This mod is good but it can be greatly improved by reviewing the code every now and then and playtest it sometimes.
纪年空  [author] Nov 29 @ 4:00am 
@Malice
I'm sorry for being busy with work a while ago. The translation related issue you mentioned has now been resolved. As for the problem that mushrooms may not be able to close in multiplayer games, I have tried to fix it before, and after fixing it, I did not find any obvious problems when playing with friends. If there is still a bug, I suggest not using this item temporarily. In the future, I may consider changing it to take effect within a certain period of time, or I may be powerless against this bug
纪年空  [author] Nov 29 @ 3:57am 
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VoidFP68n Nov 28 @ 3:16pm 
Hello, this mod looks promising but I'd like my game to be a bit balanced, I'm aware of the config but can you share a bit more info? How OP it is with default settings
Malice Nov 23 @ 10:46pm 
Using the Balm Mushroom in multiplayer ruins your world until you re-log. You cannot disable it.
It says off, but mobs relentlessly spawn.

Also in response to the dev, "TP Pylon" is not translated when you scroll over it. Also properly would be written 'TP to Pylon' but I figure translations are automated.
纪年空  [author] Nov 14 @ 6:31am 
There is a property that has not been translated, which may have been overlooked by me. Please tell me which one it is, and any other inaccuracies can also be reported to me. I will update it when I have time
@Malice
Malice Nov 14 @ 3:01am 
It's in english, but there is one upgrade that is not translated to english, and the translations aren't perfect. Some of the grammar is a bit off, but I don't know if that can be helped.
纪年空  [author] Nov 9 @ 4:21am 
@Malice
Thank you for your compliment. I remember I did make it in English. Didn't it take effect when the game language is set to English
Malice Nov 9 @ 12:52am 
Great mod, would love to help translate this fully into english to make it a bit easier to read.
纪年空  [author] Sep 10 @ 6:05am 
@柯乐吉赤
原来这mod不带中文嘛
这类汉化模组我记得之前和另一位开发者研究过,做了某些大批量的检索遍历等操作导致打开ui元素很多的ui界面时会掉帧,你安装这些mod后打开那些boss checklist和合成表之类的mod里的ui界面多少也会掉帧
柯乐吉赤 Sep 8 @ 11:30am 
@纪年空
试出来了,是炼金术师的汉化模组 https://steamcommunity.com/sharedfiles/filedetails/?id=3301322221
纪年空  [author] Sep 6 @ 3:47am 
@柯乐吉赤
你把你安装的mod以二分法排除排除,看是哪个mod导致的就可以了
柯乐吉赤 Sep 6 @ 2:58am 
@纪年空
还是卡:steamsad:
纪年空  [author] Sep 6 @ 1:16am 
@柯乐吉赤
卸载像什么瑟银汉化和boss checklist之后再试一下
柯乐吉赤 Sep 4 @ 11:29pm 
我打开加点面板就很卡是是为什么,是不是我模组加多了
纪年空  [author] Aug 24 @ 12:43am 
@saerd
其实运气还有原版之外的额外效果
真幸运啊
saerd Aug 24 @ 12:17am 
等级低狠狠加幸运就起飞了,原版最大运气才1.73,他一级0.1太猛啦
纪年空  [author] Aug 6 @ 6:05am 
@JavaScript!
那你试试点几下重置,因为如果要避免这种情况只能再局内直接禁掉修改这些配置项,最开始有不少人说不方便的,所以做成现在这样的
JavaScript! Aug 4 @ 1:42am 
有bug啊,例如我现在有100点,我把攻击改成1@100@1@0.1,现在把攻击升到40级了,然后到设置里更改每级点数消耗量,如1@100@1@1@1,返回将加点洗掉,他会返回820点给我::steamfacepalm:,还有改过每级增加的消耗量后,删了还是会有每级消耗量在,不知道重置有没有用没试过
纪年空  [author] Jul 31 @ 5:28am 
2.49版本
修复了运气等级过高可能造成的卡顿现象
新增一条指令让玩家可以清除自身的等级、经验、点数
纪年空  [author] Jul 27 @ 1:48am 
@sackboyfan16 (autism debuff)
:steamthumbsup:It may or may not matter whether to add spaces, as the original intention was not to have spaces
sackboyfan16 Jul 25 @ 5:19pm 
For anyone wanting to change the attribute stats with the config an example would be "1 @ 10000 @ 1 @ 1 @ 1" keep the spaces and the first number would be the stat numbers ie. 6. use speed would be "6 @ 100000000 @ 1 @ 1 @ 1"
纪年空  [author] Jul 24 @ 6:43am 
@Waves
Currently, the only solution is to switch to a different role. Later, we will consider creating a reset item
纪年空  [author] Jul 24 @ 6:41am 
@ANON TOKYO
有关的
ANON TOKYO Jul 24 @ 5:35am 
@纪年空
请问加点列表里的这个使用速度和近战的攻击速度有关系吗,如果没有的话有办法能加攻速吗,如果有关系换算关系是怎样的 谢谢解惑
666 Jul 22 @ 6:00am 
之前游戏一直崩溃没想到是运气加点多了:steamsad:
Waves Jul 20 @ 9:44am 
Is there a way to remove levels/points? Some mod had a monster that gave me like a hundred levels in one kill. Wanted to fix that without bricking the run.
Shir Jul 19 @ 5:09am 
感谢您的解说,不过冒昧请教一下,有办法让无限加点也免疫这类的debuff吗
Shir Jul 19 @ 2:58am 
感谢您的解说,不过冒昧请教一下,有办法让模组也免疫这类的debuff吗
纪年空  [author] Jul 17 @ 7:30am 
@Shir
有的buff只是为了给你一个指示,比方说原版的血药使用后的药水病,清掉这个debuff是不会能够让你立刻继续喝药水的,具体能不能阻止实际效果的发动要看这个效果是依托于你身上的这个buff生效,还是只是给你一个buff用来告诉你你现在不能做什么
Shir Jul 16 @ 6:32am 
有些debuff免疫后虽然不会显示在状态栏位,但实际效果仍会发动,想请教一下有没有办法解决这项问题
LeÖ Jul 10 @ 8:58am 
在哪加啊?
Nokato Jul 6 @ 10:33am 
qual o ID dos atributos?
电脑玩家114514 Jul 5 @ 9:24am 
怎么清零等级跟点数啊,跟朋友玩调的太猛了,太影响了,怎么跟朋友的一起调没
纪年空  [author] Jun 22 @ 6:20am 
@爱莉希雅 根据怪物血量
爱莉希雅 Jun 21 @ 3:55am 
@纪年空 我有一个问题 就是这个增加经验的逻辑是根据你造成的伤害还是怪物的血量?
爱莉希雅 Jun 21 @ 3:54am 
我有一个问题 就是这个增加经验的逻辑是根据你造成的伤害还是怪物的血量?
kiy Jun 15 @ 9:17pm 
为啥加了生命上限后血量恢复不上去
Silk Jun 4 @ 8:25pm 
@纪年空 gotcha, thank you very much
纪年空  [author] Jun 4 @ 6:08am 
You open the point adding interface in the game, and the number in front of each attribute is
@Silk
Silk Jun 3 @ 11:26pm 
Hey! I was wondering how exactly does the attribute adjust system work? And where can you find the IDs for each attribute? Thank you!
Unreal Vikendi May 20 @ 12:55am 
即使没能得到凡人或不朽的认可, 你也能够拯救整个世界.
Riftstrider May 19 @ 7:14am 
discovered a hardlock with tp to cursor: if you are aiming to a point on a second monitor to the left or right you can teleport outside of the map. doing so makes it so that no controls will respond until you force close the game
纪年空  [author] May 12 @ 6:19am 
@omg
是不是加太多了,伤害溢出就变0了