RimWorld

RimWorld

Perfect Medieval Playthrough (Discontinued)
98 Comments
DeeHasApples Jan 21, 2024 @ 10:18am 
I don't have an issue, but wanted to point out that cutting grass and getting hay is not vanilla behavior. Pretty sure that was indeed from Medieval Overhaul.
AbsynthMinded Jan 20, 2024 @ 4:40pm 
This mod viable or unstable or suspended development?
Kriiks Dec 30, 2023 @ 8:51am 
Apothecary table still requires steel to make, so unless you somehow manage to find it you can't really do much with apothecary till you finally progress to steel age. Is it intended or I'm missing something?
Adamas  [author] Oct 29, 2023 @ 11:20am 
Yes
zyzyhasl Oct 28, 2023 @ 8:30pm 
So the QueenBee is useless?
Adamas  [author] Aug 28, 2023 @ 9:46am 
Hay from grass is just vanilla Rimworld. it's for feeding animals. Don't think the original mod ever changed anything to that.
GranSacoWea Aug 28, 2023 @ 9:27am 
I noticed the original mod gives me Hay while cutting grass but hay doesn't do anything and i can't even store it, hay has a lot of bugs
Rodjir Aug 9, 2023 @ 4:38pm 
Awesome
Surasu Undying Jul 28, 2023 @ 1:14am 
Sorry for the delay!!! I fixed it now. It was a vanilla expanded mod that adds wheat too and was replacing your whaet with the vanilla expanded one!!!!!! I used cherry picker and resorce dictionary to fix it. Again sorry for the delay.
Nicathaniel Jul 25, 2023 @ 1:16pm 
I would like to ask if these are compatible with the Lord of the Rims Series, as to make it a medieval phantasy setting.
Adamas  [author] Jul 23, 2023 @ 11:11pm 
@Surasu what biome? Modlist? Error messages?
Surasu Undying Jul 17, 2023 @ 7:14pm 
I cut wild wheat but noting drops.
Vartarhoz Jun 10, 2023 @ 9:46am 
Could there be an option to convert woody material to timber? Mods that add wood types broke timber-wood relation.
Adamas  [author] May 22, 2023 @ 12:30pm 
@Wilhelm Wegner the same issue has been reported with the MO windmill on 12/03/2022 . MO is very slow with updates at the moment, I also have my focus on another project at the moment. If I got time I'll have a look.
Rudi Gauss May 22, 2023 @ 12:36am 
Watermill requests Components to be repaired. Not usable in a MO playthrough where you only get Basic Components
Adamas  [author] May 6, 2023 @ 10:35pm 
@risi I will have a look if I can introduce settings in an easy way
Risi May 4, 2023 @ 5:28am 
Hey there :) I really love most of your changes except the straw one. Its just so much harder to get straw now... is there any way to revert that change via some sort of setting?
Fixedit May 3, 2023 @ 1:50pm 
yeah maybe thanks for taking a look i appreciate it
Adamas  [author] May 2, 2023 @ 2:04am 
@Fixedit I have checked in my playtest game (which is the basic collection of mods linked in the description) - I have only 2 types of wood I can cut with the trestle of MO: Raw wood and Raw dark wood. These are exactly also the types of wood I can process with the watermill. And these are also the types of wood I get when cutting trees. So I do not get the "regular wood"? If it is vanilla wood you talk about, that actually in MO is timber, the output of the sawing process.
Perhaps you are using another MO patch that is messing up the wood/timber items. (they are easy to get messed up, because timber is called "woodlog" in the xml, which is not what you expect)
Fixedit May 1, 2023 @ 7:41am 
thankyou
Adamas  [author] Apr 30, 2023 @ 11:43pm 
Mr Nimbus, did you check his discord, I think SirLala had a break where he was not posting updates, hope he will pick up again.
Fixedit, sure, I will have look. I think I only got raw wood from trees, wonder why regular wood is yet another thing.
Fixedit Apr 30, 2023 @ 11:58am 
the waterwheel only process Raw wood can you change it to work with regular wood and dark wood?
Mr Nimbus Apr 29, 2023 @ 9:41pm 
any chance of adding a value to the custom capes added by this mod? seems as though you're swifter with your updates than MO
Vartarhoz Apr 14, 2023 @ 11:41am 
Was using VFE for Sushi submodule and I'm thinking about switching to Fishing-ReWork since I also found it has its own sushi submodule. Vanilla expanded too bloated for me. Also I agree with you, design flaw.
Adamas  [author] Apr 14, 2023 @ 11:12am 
@Vatarhoz, in my opinion it is a design error of vanilla fishing expanded, not sticking to the standard 0.05 nutrition per meat. A muffalo and a yorkshire terrier both drop meat of 0.05 nutrion, it is not because an animal (a fish in your case) is bigger, that the nutrition value of the same portion of meat changes. Only the amount of portions you can get from the animal changes.
Drying meat will just drop dried meat that sticks to the rule of 0.05 nutrition per portion of meat. No matter what animal it came from. Again, my 2 cts. So yeah, we need workarounds until Vanilla Fishing Expanded wants to fix it.
Vartarhoz Apr 14, 2023 @ 2:24am 
"The meat rack is now a processor" kinda bugged I think. It doesn't count nutritional value of ingredients. I tried with vanilla fishing expanded, big fishes like salmon which have 0.20 value turn into same amount dried meat which has lower n.value. To counter this problem I installed Blended Meat mod which converts meats into 0.05 value meat which can safely loaded into processor for drying.
Adamas  [author] Apr 11, 2023 @ 11:19am 
Hehe, no problem
MercuryDoll Apr 11, 2023 @ 11:15am 
Oh wait, i just realized MO was a requirement instead of optional as well as MO actually having their own wheat implemented (not sure if thats relatively new or i just completely forgot). My bad. sorry.
Adamas  [author] Apr 11, 2023 @ 8:58am 
@Lumi MercuryDoll for what reason would you use that mod if there is already wheat, flour and bread in Medieval Overhaul? I personally think it technically is easier to add whatever you are missing from Vanilla-like Wheat into MO (with permission from the creator ofc) rather than trying to mix them.
MercuryDoll Apr 10, 2023 @ 10:40pm 
Could you make it compatible with Vanilla-like Wheat ?
Vartarhoz Apr 6, 2023 @ 2:09am 
Maybe fuel filter? That mod let me select which items to burn. Also about salt, yea giving it Nutritional value is just stupid. I could mine salt with high skill miners to feed people. Also visitors can spawn with Salt in their inventory as food...
Adamas  [author] Apr 6, 2023 @ 1:51am 
@Drakoflame correct, there are some weird things going with salt and all the mods that implement salt. In my opinion Medieval Overhaul went into the rabbit hole by giving salt a nutrition value, which basically makes it a food. Apothecary and Vanilla Expanded went a totally different route, so it breaks compatibility of all recipes using salt.
@Vartarhoz Weird why that patch operation fails, maybe you have some other mods that changes how these filters work? In any case, you can ignore the error, the patch was just to prevent burning all your costly timber on the campfire, while you had much cheaper raw wood around.
Vartarhoz Apr 6, 2023 @ 12:59am 
Error Log [pastebin.mozilla.org] No idea this happens though.
Renay Edor Mar 19, 2023 @ 5:11pm 
Update:

Seems I was wrong, this mod just changes the value of salt, so now when something says it needs "x1 Salt", it really means x50. I spawned in more salt just to test and only when I saw my cook working, did I see the "50" salt on the table she was using...
Renay Edor Mar 19, 2023 @ 4:52pm 
for some reason, whenever my colonists mine salt from the mining spot, it doesn't count as salt for cooking rations, but when I spawn in salt via dev commands, it suddenly counts as salt for the recipe. I'm not sure if its' from this mod, or something else, but before I 'd added this mod last night, the salt worked just fine
Adamas  [author] Mar 12, 2023 @ 7:55am 
@La__fonzi I lowered the output from 30 to 10. I do not actively use the mod anymore, so I rely on people reporting these things to get it better balanced/fixed.
La__fonzi Mar 11, 2023 @ 9:39am 
maybe its just me bit i get so much straw from weat its nuts
Adamas  [author] Mar 5, 2023 @ 11:22pm 
Alone911: tell me. But I prefer English, just through google translate is fine :p
Alone911 Mar 5, 2023 @ 11:15pm 
Ни кто перевод не делал этого мода?
M&M Feb 25, 2023 @ 5:13am 
Works fine now! Thank you!
Adamas  [author] Feb 25, 2023 @ 4:21am 
@M&M I uploaded a fix for the salted meat barrels.
It was a stange issue, caused by Medieval Overhaul Salt that has a nutrition value. Also the wood ingredient of the barrel is restored (it requires a bit of lumber now)
M&M Feb 23, 2023 @ 3:45pm 
Not sure if it is a problem related to this mod, but my salted barrels from apothecary requires 25000 salt to make one barrel. Since you worked with the chage to be just one salt for both mods, apothecary and MO, I ask if you could help me with this.
Bezborg Feb 18, 2023 @ 10:20am 
@Adamas - Thank you my good man!
Forrest Feb 18, 2023 @ 5:42am 
Great! Thanks for your continued work on this.
Adamas  [author] Feb 18, 2023 @ 5:27am 
@Yor - good find, Tundra biome was indeed missed for spawning wild wheat, it should spawn some in the next patch. So that is a small source of a straw. Also Apothecary plants were not spawning in Tundra, so I fixed that too.
@Bexborg - new version lowers the wax from 5 to 2 per comb. I also found the candle that uses meat, it was the one form Vanilla Factions Expanded Medieval. So I changed that one to use wax to build and refuel as well (to have more uses of the wax)
Bezborg Feb 17, 2023 @ 6:46pm 
@Adamas, not sure why the meat ingredient, I only have the "mainstream" medieval mods, hmmm. You're right, the "furniture" candle is buildable with wax. Personally I don't like my base to look like a cult worship facility, with candles on the floor, but it's definitely possible. That said, the honey extraction bill still yields waaaay too much wax if you ask me.
Forrest Feb 17, 2023 @ 2:13pm 
> what biome is that?

Tundra

Terrain____________Large hills
Avg. temperature___-11.8C (-33C to 9C)
Growing period_____10/60 days (1st of Jugust - 11th of Jugust)
Rainfall___________ 916mm
Adamas  [author] Feb 17, 2023 @ 11:44am 
@Bezborg that meat ingredient is weird, perhaps some other mod causes that. Yes the descriptions of the beeswax candles are wrong. Also make sure you are looking at the Medieval Overhaul "Candles" (it is a set of 3 candles) that are in the rustic furniture category and not the Apothecary "Candle". The first one can be made with beeswax for sure, but as a "stuff" option, the popup that lets you choose the building material.
Bezborg Feb 17, 2023 @ 9:06am 
Hi Adamas, thank you for your reply. Is wax used to refuel candles? It mentions only tallow... Perhaps it's just the description, but wax works just fine as candle fuel? Also, I can't seem to find wax on the list of ingredients to make candles. Tallow too, the only ingredients to make candles is meat for some reason? Perhaps wax could be added to the list of ingredients at the work bench?
Adamas  [author] Feb 17, 2023 @ 8:53am 
@Bezborg hmm. I'll have a look if the balance is right if you have full flowers and optimal weather. I used it to refuel all my candles.
@Yor what biome is that? Perhaps it is a modded biome that I did not patch. Concerning the growing period of wheat, that comes from Medieval Overhaul.