XCOM 2
Barret Wallace Voice Pack (FFVII Remake)
6 Comments
Ragnell Avalon VTuber Mar 10, 2023 @ 4:25pm 
HEY, HEY, HEY, HEY, HEY, HEY, HEY, HEY
Yhoko Jan 22, 2023 @ 7:07pm 
yes. yes. yes. yes. I hope "choke on it, asshole" is an included line.
outfoxed  [author] Jan 20, 2023 @ 7:28pm 
@PsyCHo
Appreciate the pointers! I've tried the approach of using a "generic" package for making small voice mods, but I kept running into strange problems with that approach. Might revisit it later, though. I'll be sure to look into cooking these mods some time soon. Cheers.
PsyCHo Jan 20, 2023 @ 9:50am 
From one VPer to another, fun fact about SoundCue generators: I used one, but then I decided to just have one empty package with all the soundcues I usually use (which is like... 100 I guess) and when I make new VP I just copy-paste this empty package to new mod.

And check https://www.reddit.com/r/xcom2mods/wiki/index/cooking_for_dummies/ - Xcom2 is kinda weird about this, where we have to work with WAV files, but when you compile the mod it converts them to OGGs, leaving WAVs in the package for no reason, making it weight like 10 times more than it should.

And last but not least, check https://steamcommunity.com/sharedfiles/filedetails/?id=2798541285 - you can add bunch of events to your robojumper script and then when people will use that mod your cues will play.
WeShallGo2gether Jan 20, 2023 @ 7:37am 
Thanks for this, I was struggling to find a good voice pack for the character pack!
Dai Jan 20, 2023 @ 3:46am 
Excellent work on this and thanks for making it!