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Just use the "tribal gathering" ritual until you could do the real research.
https://steamcommunity.com/sharedfiles/filedetails/?id=1874644848&searchtext=character+editor
Please, fix the directory name. Thanks in advance :)
Can you update this one https://steamcommunity.com/sharedfiles/filedetails/?id=3230605155
is it possible to change the learned topics of a pawn after starting the game? like if i decided i wanted a pawn to not know calculus anymore, or suddenly know chemical synthesis, is there a way to remove/add learned topics, with devmode or otherwise?
thank you again!
Ill try to convince that guy about his mod.
You can attach logs and note relevant performance considerations when you experience the slow down. For example: how many pawns, are they all working, researching, etc.
No. At least not from me. The code for Anomaly looks like it was written by a drunk college student. The entire DLC is a bundle of exceptions to existing vanilla frameworks. An entirely new type of research that doesn't properly utilize any of the research code. An entirely new type of backstory that doesn't utilize any of the backstory code.
It would be a collossal pain to patch Anomaly properly, and even then that DLC falls very firmly into the "fantasy magic mod" category, which makes it clash hard with LL even if patched.
Would love to, but last I checked, the author doesn't handle comps properly and provides no API for handling them third party.
A 30 minute code change on their side would turn a fragile multi day patch on our side into a 1 minute permanent solution. Either way, it's certainly that mod's responsibility to handle comps properly and to provide a mechanism to determine which comps belong to the "stack" vs the sleeve.
If maintainers want data, I can share a HugsLib log, full mod list/load order, Dubs Analyzer screenshots, and player.log. Happy to run specific tests if you tell me what to capture.
https://steamcommunity.com/sharedfiles/filedetails/?id=2868389782
https://steamcommunity.com/sharedfiles/filedetails/?id=3001121619
Is it actual or its functions already included to this mod?
https://pastebin.com/xh0s0uzR
Thanks for the great mod!
It's not a matter of complexity, just accessibility. We're essentially filtering the OpportunityCache before you pull First, and our filter condition is on the pawn being checked by the workgiver scanner. One of the workgivers moved that check out of JobOn and HasJobOn to a separate method that doesn't have visibility to the pawn, so we can't perform the filtering we need. Will send the PR on discord for visibility
Without a log file your comment is a waste of bytes in a datacenter.
It turned out that the character backgrounds in the past were relatively strong. Now, when I start with a tribe, there are many more illiterates.
Depending on the backstory, there already is a degree of randomness. The backstory itself defines a base set of knowledge that is essentially required thematically - A geologist must have X amount of geology knowledge.
Beyond that, industrial tech level + includes "hobby" templates which can assign random themed proficiencies based on the age of the pawn. An adult doctor may still have some mechanics experience because at some point in his life he was interested in vehicle repair.
Additionally, many backstories are too vague to assign an exact set of proficiencies. A "scientist" for example could be specialized in any number of fields. We randomly pick from a set to simulate this. 2 pawns with the same backstory may have different proficiencies as a result.
Vanilla Furniture Expanded
Vanilla Furniture Expanded - Spacer Module
Kiiro Race (xpath="Defs/ThingDef[defName="Kiiro_TwoHandSword"]")
[LTS]Tenants
Altered Carbon 2: ReSleeved
🙏
..
https://gist.github.com/HugsLibRecordKeeper/fefb87359d5c4af9306a5bd3ba3ba41d
It would be way more helpful if it could be simpler, like you could set that this pawn needs to learn knowledge A, and another pawn with the knowledge could come to teach them. In this case, the pawn without the knowledge is the research table, and the pawn with the knowledge is the scientist.
I have a small question on something I haven't been able to figure out... How do I use the autopsy table? Is it used automatically as part of the pioneering research?
I see both the button in the bio as well as students in the learning tab. RR features are also working with a cursory re-test. If you're having issues, reporting them without a full log file is counter productive.
Also, no Research Reinvented is not compatible, it make dissapear the "Lightbull" icon to access pawns proficiency also it blocks the pawns from appearing in the study tab, its fixed by removing Research Reinvented
I do not want regular users using the patching tools at all. The last thing I need is hundreds of users with half-broken installs because they've mucked about with things they don't understand and have reported problems they created themselves.
For users interested in customizing their install, I refer them to the "old fashioned" way that all other modders use. The in game tool is just to assist modders (and myself) with creating patches, not a way to customize a play through.
It's already compatible.
I read the "warning" you put about patching and is a little of an "scare" for the regular user.
Less broken, more not updated post 1.6. Soon