Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thank you so much!!!
I also have a faint suspicion that it's also responsible for squads going missing when entering a distress signal territory.
If anyone else gets the same issue, please let me know over at the discord (link above).
I don't know if newest update caused an incompatibility issue with the mods im using since the last version worked fine with my mods.
Just gonna disable it for now, but thought I should let you guys know.
Notable mods im using are: SoS2 experimental, a lot of the vanilla expanded stuff, better gc, rocketman, dubs performance analyzer, rimmsqol. Again last version worked fine, just the newest mod probably messed compatibility or something.
they have assigned space suits only.
It helps when I draft them just after the landing, move, and then undraft.
Error in static constructor of Universum.Universum: System.TypeInitializationException: The type initializer for 'Universum.Universum' threw an exception. ---> HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Void Universum.Utilities.MapParent_Deinit_NewTemp::Postfix(Verse.Map map)
at HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) [0x00047] in <255414689d344b1385ae719f6cce8c55>:0
at HarmonyLib.PatchClassProcessor.Patch () [0x00068] in <255414689d344b1385ae719f6cce8c55>:0
--- End of inner exception stack trace ---
- BiomeDef: https://github.com/RimNauts/RimNauts2/blob/main/Defs/BiomeDefs/satellite.xml#L57
In your case, you would only be interested in the first two utilities.
- WeatherDef: https://github.com/RimNauts/Universum/blob/main/Patches/WeatherEvent.xml#L3
You will want to do this to each allowed weather on this biome to apply the damage.
- To allow apparel to defend against this effect, you will have to add the EVA tag to both the head and the body apparel. Example: https://github.com/RimNauts/RimNauts2/blob/main/Defs/ThingDefs_Items/SpaceSuit.xml#L64
- To allow animals to survive, you will have to add this tradeTag AnimalInsectSpace
If you have more questions, please head to the Discord server which has a dedicated #development channel
Necromenta In the RimNauts 2 mod settings, you can disable raids.
https://pastebin.com/bYSyp8Dw
Let me know if it works. If it doesn't, you could try to move it higher (or lower) in the mod list as it is caused by one of your other mods.
at Universum.Utilities.Gene.Properties.GetAll () [0x00041] in
...........