RimWorld

RimWorld

Universum
78 Comments
POMF POMF Apr 21 @ 6:32pm 
i sent my colonist to a barren moon on a shuttle and when it said she arrived she simply vanished. like she vaporised
Max Mar 27 @ 9:49am 
@Stedera How did you profile this?
Stedera Mar 27 @ 4:08am 
Absolute TPS destroyer
Peers Jan 17 @ 1:32pm 
I kept crashing my game because I was trying to settle on asteroids lol
maxvmaxvmax Dec 22, 2024 @ 10:35pm 
odd question, can someone link how to use the spinal weapons since i cant figure them out?
Kash Ka Oct 2, 2024 @ 6:16am 
Suddenly when i have this enabled the game glitches, after the planet is generated the world generation screen reappears and i can't do anything.
k.slama95 Jul 6, 2024 @ 11:29am 
after reloading a game, all game objects that matter (as in asteroids, moons, all that) are invisible, but not the useless floating junk
RimNauts  [author] Jun 29, 2024 @ 4:44pm 
Big visual update is out, make sure both RimNauts 2 and Universum are updated before reporting bugs.
AlekSergeev Jun 12, 2024 @ 7:30pm 
Oh, sorry, don't mind. It was problem of old hugslib
RimNauts  [author] Jun 11, 2024 @ 1:56pm 
The last updated just included a harmony patch for generating maps so I doubt that caused your issue. Could you send the log?
AlekSergeev Jun 11, 2024 @ 10:10am 
Something cause black screen on loading save after last update.
Chaonic Apr 13, 2024 @ 4:41pm 
Oh sweet!! :)
Thank you so much!!!
RimNauts  [author] Apr 13, 2024 @ 4:18pm 
This has already been fixed. Please resubscribe to both mods (Universum and RimNauts 2) as Steam might not have updated them automatically.
Chaonic Apr 13, 2024 @ 4:00pm 
After peeling my mod list away one by one... I've also just found that Universum makes entering the labyrinth impossible. Bugging out the game completely.
I also have a faint suspicion that it's also responsible for squads going missing when entering a distress signal territory.
Fugs Apr 13, 2024 @ 3:57pm 
This mod breaks the game when in Anomaly areas like the labyrinth and pit.
Katieclysm Mar 13, 2024 @ 10:22am 
1.5 patch notes: "Added support for maps which don’t have a corresponding world tile." That sounds useful.
ThePastaManCan Feb 29, 2024 @ 4:34am 
@hamacelos Big and Small genes is what you are looking for.
Marge Simpson Dec 29, 2023 @ 4:48pm 
is there a way to abandon an asteroid?
Hamacelos Dec 27, 2023 @ 6:02pm 
also , any chance for a gene that makes them immune to vaccum?
Hamacelos Dec 27, 2023 @ 6:00pm 
how do you make animals immune to decompression?
RimNauts  [author] Nov 1, 2023 @ 3:49am 
Try to reload your save and see if it fixes it, sent out an update today (version 2.0.2) which fixed the issue of not deleting game objects properly. If you still have lag on the world map, you can go into the mod settings and reduce the number of asteroids that spawn, 3000 is the default so try something like 1000. Remember to press the Regenerate button after the change so it updates your save
M.H.E. Nov 1, 2023 @ 3:22am 
The game component from universum called "Mainloop" is causing some extream levels of lag. Is this the bug you mentioned? Resubscribing didn't do much.
RimNauts  [author] Oct 30, 2023 @ 12:32pm 
I have identified the issue and uploaded a fix (version 2.0.1) Resubscribe to Universum to force Steam to update.
FiLiAndra Oct 30, 2023 @ 11:43am 
Also have SoS2 Experimental, so it might be related...
FiLiAndra Oct 30, 2023 @ 11:41am 
I cannot figure out how to send messages via discord (yes, I am that stupid...), but can confirm the loading issue. Loading the save again after getting those three random pawns turns things back to normal, but loading from the main menu once again creates a new random game with three pawns...
RimNauts  [author] Oct 30, 2023 @ 11:23am 
If I would guess where the problem lies, it would be with the backward compatibility feature which transfers the old world objects to the new one. I am not able to reproduce this so I am assuming it might have been a combination of this and a mod incompatibility. Either way, remove or use the old version for your current save and wait with the new version for when you start a new game.

If anyone else gets the same issue, please let me know over at the discord (link above).
Grippy Oct 30, 2023 @ 9:39am 
Either this and/or rimnauts 2 newest update caused a weird bug where loading a save caused my colony to be replaced with 3 random colonists in a new start with a random items on the ground (like one of the default scenarios).

I don't know if newest update caused an incompatibility issue with the mods im using since the last version worked fine with my mods.

Just gonna disable it for now, but thought I should let you guys know.

Notable mods im using are: SoS2 experimental, a lot of the vanilla expanded stuff, better gc, rocketman, dubs performance analyzer, rimmsqol. Again last version worked fine, just the newest mod probably messed compatibility or something.
Swarthy Jul 6, 2023 @ 7:11pm 
@Badger nice nice
Badger Jun 27, 2023 @ 11:05am 
@Sir.FluffyCat I am running them together. Basically yes they are compatible; sos2 is still in testing but the person who makes this hangs out in their discord and is pretty on-the-ball about any bugs that come up
Jeffery Helldiver Jun 25, 2023 @ 7:48pm 
Is this mod compatible with the 1.4 version of Sos2?
TheQuantumReverend Apr 28, 2023 @ 10:09am 
I'm having fires start on my spacestation and spreading despite being "outside". Is this a bug?
Elv原则 Apr 22, 2023 @ 8:58am 
is it possible to creatte custom moon with custome biome ? with the framework?
Zed Apr 1, 2023 @ 1:54am 
anyone knows why pawns keep removing their space suits just after entering new map? (space or home)
they have assigned space suits only.
It helps when I draft them just after the landing, move, and then undraft.
The Seraph of Tomorrow Mar 31, 2023 @ 7:44am 
I keep getting this error thrown up, and i am not sure what it means in relation to this mod.

Error in static constructor of Universum.Universum: System.TypeInitializationException: The type initializer for 'Universum.Universum' threw an exception. ---> HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Void Universum.Utilities.MapParent_Deinit_NewTemp::Postfix(Verse.Map map)
at HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) [0x00047] in <255414689d344b1385ae719f6cce8c55>:0
at HarmonyLib.PatchClassProcessor.Patch () [0x00068] in <255414689d344b1385ae719f6cce8c55>:0
--- End of inner exception stack trace ---
Elgate Mar 22, 2023 @ 7:26am 
Thank you very much, I'll look at it ;-)
RimNauts  [author] Mar 22, 2023 @ 4:11am 
I will look at adding compression utility in the future but for now, the decompression can simulate this.
RimNauts  [author] Mar 22, 2023 @ 4:10am 
It is definitely possible to utilize this framework for that but for now, it will show as decompression damage . If you are still interested, you can see how to utilize Universum here:

- BiomeDef: https://github.com/RimNauts/RimNauts2/blob/main/Defs/BiomeDefs/satellite.xml#L57
In your case, you would only be interested in the first two utilities.

- WeatherDef: https://github.com/RimNauts/Universum/blob/main/Patches/WeatherEvent.xml#L3
You will want to do this to each allowed weather on this biome to apply the damage.

- To allow apparel to defend against this effect, you will have to add the EVA tag to both the head and the body apparel. Example: https://github.com/RimNauts/RimNauts2/blob/main/Defs/ThingDefs_Items/SpaceSuit.xml#L64

- To allow animals to survive, you will have to add this tradeTag AnimalInsectSpace

If you have more questions, please head to the Discord server which has a dedicated #development channel
Elgate Mar 22, 2023 @ 3:16am 
Apologies if it's not the purpose of this mod, I wanted to try my hands at making a high pressure biome (underwater) rather than a low pressure one. While I understand it is not the original purpose of this framework, it already has many of the feature that would be needed for it (damages in open areas etc...) and I was wondering if it would be possible to create similar effect with it. Mostly suffocation and compression.
RimNauts  [author] Mar 21, 2023 @ 5:51am 
randomguynamedalex Not sure what you mean, if you have any issues with the mod, let me know in the Discord server.

Necromenta In the RimNauts 2 mod settings, you can disable raids.
Necromenta Mar 20, 2023 @ 2:23pm 
Keep getting raids in the space station, any fix?
Katherine Klein Mar 19, 2023 @ 2:14pm 
so THIS is why my space stations weren't showing up
RimNauts  [author] Mar 4, 2023 @ 2:38am 
Tiny New RimNauts 2 update is out, let me know if the issue is fixed for you.
Tiny Feb 24, 2023 @ 4:43am 
Hey! I'm getting spammed with this red error
https://pastebin.com/bYSyp8Dw
twsta  [author] Feb 10, 2023 @ 11:04am 
@Shlinko Unfortunately Universum & Rimnauts 2 are for Rimworld >=1.4
Shlinko Feb 10, 2023 @ 9:36am 
was this mod ever released for 1.3 and if so is there a way i can get that version?
RimNauts  [author] Feb 4, 2023 @ 4:17am 
An update has been released. Make sure that the version says 1.5.2 on startup. You might have to reinstall the mod to force steam to update it.

Let me know if it works. If it doesn't, you could try to move it higher (or lower) in the mod list as it is caused by one of your other mods.
RimNauts  [author] Feb 4, 2023 @ 2:44am 
Could you continue the error log? You missed the important part that I need to fix it
bujiu Feb 4, 2023 @ 2:19am 
Error in static constructor of Universum.Universum: System.TypeInitializationException: The type initializer for 'Universum.Universum' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
at Universum.Utilities.Gene.Properties.GetAll () [0x00041] in
...........