Project Zomboid

Project Zomboid

Maintenance improves repair
134 kommentarer
Neidmare  [ophavsmand] 16. aug. kl. 4:53 
@Hacko yes its safe to add mid game
Hack0 16. aug. kl. 4:28 
Is it safe to add this mod in mid-game?
SDgamer 6. juli kl. 13:53 
@Buddies in Paris I think this mod is now a base feature in B42 but, don't quote me on it
Buddies in Paris 6. juli kl. 7:54 
Need this for b42 pls
Kr¡tZw!nG 4. juni kl. 8:43 
Great mod, should be vanilla tbh 07 (I have an abnormally large head, pls take me to the hospital)
Муханик 25. maj kl. 14:57 
А мод точно работает, навык вообще не видать в навыках:squirtmeh:
emiliosoto005 23. maj kl. 11:09 
Please upgrade the version to b42.
Neidmare  [ophavsmand] 10. apr. kl. 0:37 
@Mantha yes it is. Will do.
Mantha 9. apr. kl. 14:48 
Is this compatible with multiplayer in B41? Please add this vital information to the description!
Monkey Magic 26. feb. kl. 5:25 
As @Neidmere has already stated, it looks like Maintenance Improves Repair is obsolete in B42. With zero maintenance skill, it appears the item (baseball bats set at 1 health in this case) will either successfully restore it to peak condition, or break. Advancing in levels appears to increase the likelihood of success.

The amount of repair does not appear to vary, it's either break, or 100%

That said:

o7

Not exactly the same as being incorporated into the game in this case, but a game making a mod obsolete is still an achievement
z0ntir 29. jan. kl. 18:04 
B42 update please
Jurgman Chinguz 22. jan. kl. 6:10 
1+ great mod
Brezonte 17. jan. kl. 16:18 
+1 indeed for B42
SunSu Draconis 1. jan. kl. 17:51 
+1 for B42! :steamhappy:
Deathhead 31. dec. 2024 kl. 17:20 
thanks and happy New Year
Neidmare  [ophavsmand] 31. dec. 2024 kl. 16:32 
@Deathhead sure go ahead
Deathhead 31. dec. 2024 kl. 14:51 
Would it be alright if I add your mod to a modpack for a server I'm making?
Dihran 29. dec. 2024 kl. 2:43 
@Neidmare oh, I see, maybe I'll just play without it and find out if it's still needed (I was going through my subscribed mods to see if they're compatible, but haven't played b42 yet)
Neidmare  [ophavsmand] 29. dec. 2024 kl. 2:09 
@Dihran I had a look, not sure I understand the new crafting system just yet. Maybe this mod is not needed in b42? Several recipes already had maintenance as a requirement.
Dihran 29. dec. 2024 kl. 1:34 
No b42 yet?
Str1k3s 26. dec. 2024 kl. 18:23 
B42 plz!!!!!
Neidmare  [ophavsmand] 18. dec. 2024 kl. 13:39 
@water enjoyer Dont know yet. Will report back on the weekend.
K5_05R 18. dec. 2024 kl. 12:44 
build 42 compatible?
Shpak The Wizard 10. nov. 2024 kl. 23:06 
thanks for replying, just wanted to bring you attention to this.
thanks for making the mod, outside of the bat thing it's great and should probably be in the base game.
Neidmare  [ophavsmand] 10. nov. 2024 kl. 7:11 
@Shpak The 5% are hard-coded in the java code of the game. Cant make this customizable.
Shpak The Wizard 10. nov. 2024 kl. 4:45 
too OP with a baseball bat and a box of nails, please make it change from weapon to weapon instead of a flat +5%
I could not find any mod settings, if they are there I will customize it for myself
Walsingham 2. sep. 2024 kl. 9:08 
Great idea. Does anyone know if it affects Brita's guns?
Fluffy 30. aug. 2024 kl. 9:37 
Dude, read the damn description, it doesnt add any new skills
Katana 26. aug. 2024 kl. 10:46 
I do not have a new skill from the mod and when repairing nothing is not pumped, although the mod is enabled, can anyone say what could be the problem?
Monkey Magic 21. aug. 2024 kl. 11:30 
I was curious as to how this works wood glue repair. Carpentry already has an effect on the potential repair with wood glue. So I wondered if this mod ignored wood glueremoved the carpentry buff, or something else. So I looked into it:

At level 0: wood glue states it has a 20% potential, but as it requires tier 2 carpentry, can not be used. At tier 2, the repair chance is now 50%.this increased to 75% at tier 7 where it maxes out regardless of increased carpentry skill.

With 0 carpentry skill, the maintenance skill buff will increase wood glue's potential by 5% per level, up to tier 5, where it caps at 45%. However, wood glue can still not be used without carpentry tier 2.

Therefore:

TIer 2 carpentry + Tier 1 maintence = 55% maxing at Tier 5 maintence for 75%
Tier 7 carpentry + Tier 1 maintence = 80% maxing at Tier 5 fmaintence for 100%
Mesrszmit 7. aug. 2024 kl. 3:23 
Great idea, makes sense👍
3AMpuke 18. juli 2024 kl. 15:42 
thanks
Neidmare  [ophavsmand] 18. juli 2024 kl. 15:37 
@3AMpuke yes
3AMpuke 18. juli 2024 kl. 14:48 
Is it multiplayer compatible?
Neidmare  [ophavsmand] 19. mar. 2024 kl. 2:34 
@PNORMAN Only for repair recipes which have a skill requirement. For example, repairing the hood of a car requires metalworking, so higher metalworking skill repairs more % for hood repair.

Most tool/weapon repair recipes don't have the maintenance skill attached, which is what this mod fixes.
PNORMAN 19. mar. 2024 kl. 1:20 
but doesnt that already change based on level?
Neidmare  [ophavsmand] 16. jan. 2024 kl. 13:48 
@Layth36 My mod ignores everything that has either Metalworking or Mechanics as a skill, so looks like they should be compatible.
Layth36 16. jan. 2024 kl. 10:15 
I know you mentioned you haven't tested other mods but just from a glance how compatible would you think Vehicle Repair Overhaul be with you mod?
Neidmare  [ophavsmand] 12. jan. 2024 kl. 8:51 
@Spieleaux Vehicle parts already scale with mechanics and metalworking, I thought that was more appropriate. 'Maintenance' is more focused on tools and weapons.
Pleasure, glad you like it!
Spieleaux 12. jan. 2024 kl. 8:36 
@Neidmare Any particular reason this doesn't apply to vehicle parts? Game code limitation or personal choice on your part? Just asking out of curiosity.
Also thanks very much for making this, it's an elegant solution to the (very annoying) long-term repair problem that's both reasonably balanced and helps my immersion.
*Tips hat in respect*
Zefiruz 11. jan. 2024 kl. 12:13 
Mods que deberían ser vanilla.
Neidmare  [ophavsmand] 9. jan. 2024 kl. 0:55 
@Losfrail The 25% are hardcoded in the game, cant change that unfortunately.
AReads 8. jan. 2024 kl. 16:16 
Would it be possible to make every further level add 1% to repair? For a maximum of a 30% bonus.
Kxarsis 27. dec. 2023 kl. 12:27 
May be overpowered but feels right and rewarding after grinding your maintenance
ERKEK2000 25. dec. 2023 kl. 2:24 
A little overpowered
Neidmare  [ophavsmand] 18. dec. 2023 kl. 12:57 
@opossumgal The mod always applies, regardless of how many times you have repaired. The amount repaired is still reduced every time you repair the item, but its always higher than normally. I repaired an axe 10 times and the repair went from 45% per repair (duct tape) to 27% per repair. Without the mod it goes below 20% after the first couple repairs.
opossumgal 18. dec. 2023 kl. 10:07 
Hey, we're wondering if you could make this mod still count when the repair is applied with the diminished returns of repairing more than once, currently if you gain levels in maintenance but have already repaired a weapon once you do not gain the benefits of levelling maintenance, this means this isnt useful for more than a one off repair
gamer3000as 10. dec. 2023 kl. 21:16 
heres my new opinion.
this mod work 100 perfect in existing worlds and in multiplayer. and yes this mod is compatible with authentic z,brita weapons mod,vanilla weapons adds. and more
this is a must have mod.
also this mod has alot of potential to be wasted .You can see a future that this mod will have 1 million downloads
JUST CLICK THAT BIG AND GREEN SUBSCRIBE BUTTON.
kERHUS 5. nov. 2023 kl. 9:24 
@Quilava, Better Repair Count
Neidmare  [ophavsmand] 18. okt. 2023 kl. 16:45 
@gamer3000as The mod should be compatible with all other mods. It does not remove anything. Im not aware of any bugs.