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Rapporter et oversættelsesproblem






The amount of repair does not appear to vary, it's either break, or 100%
That said:
o7
Not exactly the same as being incorporated into the game in this case, but a game making a mod obsolete is still an achievement
thanks for making the mod, outside of the bat thing it's great and should probably be in the base game.
I could not find any mod settings, if they are there I will customize it for myself
At level 0: wood glue states it has a 20% potential, but as it requires tier 2 carpentry, can not be used. At tier 2, the repair chance is now 50%.this increased to 75% at tier 7 where it maxes out regardless of increased carpentry skill.
With 0 carpentry skill, the maintenance skill buff will increase wood glue's potential by 5% per level, up to tier 5, where it caps at 45%. However, wood glue can still not be used without carpentry tier 2.
Therefore:
TIer 2 carpentry + Tier 1 maintence = 55% maxing at Tier 5 maintence for 75%
Tier 7 carpentry + Tier 1 maintence = 80% maxing at Tier 5 fmaintence for 100%
Most tool/weapon repair recipes don't have the maintenance skill attached, which is what this mod fixes.
Pleasure, glad you like it!
Also thanks very much for making this, it's an elegant solution to the (very annoying) long-term repair problem that's both reasonably balanced and helps my immersion.
*Tips hat in respect*
this mod work 100 perfect in existing worlds and in multiplayer. and yes this mod is compatible with authentic z,brita weapons mod,vanilla weapons adds. and more
this is a must have mod.
also this mod has alot of potential to be wasted .You can see a future that this mod will have 1 million downloads
JUST CLICK THAT BIG AND GREEN SUBSCRIBE BUTTON.