RimWorld

RimWorld

Ambition of the Cosmic: Combat Extended Patch
95 Comments
虫妹的敕命 Oct 16 @ 4:50pm 
new weapon update🤗
Get Donked On  [author] Sep 10 @ 1:28am 
supression rifle?
M1911A1 Oversize® alt Sep 9 @ 6:45pm 
suppersion rifle form aotc patchs is not patched and dose not use fab charge
Paper Player Aug 20 @ 5:08pm 
Thanks dude
Get Donked On  [author] Aug 14 @ 4:49pm 
good to hear do tell if you run into any issues only got a couple more days free before its back to the daily grind
astolfo_hue Aug 14 @ 3:58pm 
Solved

Deleted all my appdata configs (was a test, restored after)
Deleted all workshop mods on steam directory (was a test, restored after)

And I discovered that my order was wrong (My mistake was ignore the rimPy dependecies warnings)

Now I'm using this order on 1.5
- CE
- Ambition to Cosmic (Explodoboy)
- Ambition to Cosmic [Continued] (Para)
- Ambition of the Cosmic: Combat Extended Patch (Mr. GetDonkedOn)

The items that I mentioned before are correct as you said.

So the main mistake was that I was using only the old Explodoboy version.

Thank you for your time!
astolfo_hue Aug 14 @ 1:31pm 
I see, maybe is something local here

That's weird

Anyway, I will try your suggestion to unsubbing and resubbing
Get Donked On  [author] Aug 14 @ 10:48am 
all charon gear for me has about 450mm of armor and all those weapons work just fine. check your load order maybe? try unsubbing and resubbing. all that gear is definetly patched if your install works properly.
Get Donked On  [author] Aug 14 @ 7:49am 
ill check it out im currently on 1.6 tho so could be a bit for me to replicate your issues
astolfo_hue Aug 13 @ 8:26pm 
Hey there, 1.5 here

Items not patched that I found: Stellar, Cosmic, Eternal weapons (EXARCH not patched too)

CHARON armor 25mm/25MPA thats lower than Heavy EVA from SOS and similar to the power armor. The current value seems too bad to an endgame item.

My suggestion is to keep the old values from older patches like 500Mpa (something like that)
Get Donked On  [author] Aug 12 @ 9:18am 
i actually put my changes in the change notes so if u ever wonder what gets changed u can have a look there. seems i did it back in febuary.
(Secondlt2) Aug 12 @ 12:12am 
I was talking about the actual Melee Damage stat for the guns, yes. The patch made the guns work well in range but each time the pawn tried to fight in melee with the weapons equipped an error would occur and they'd just stand there... 'menacingly'.

This was the issue I had in 1.5 though. I just checked the stats and it seems to be fixed now. Thank you.

If an error does occur, I'll be sure to drop a comment. Thank you so much for the speedy response
Get Donked On  [author] Aug 11 @ 4:51pm 
it should have fixed melee tools for guns yes if thats what you are asking. did that a while ago. but if you have any weapons that throw errors do tell me. Para does keep working on AOC so maybe theres some new stuff i havent yet seen.
(Secondlt2) Aug 11 @ 3:06pm 
Does this patch include Melee damage or is that still absent as of now?
Get Donked On  [author] Aug 3 @ 11:17am 
stopped being lazy and updated to 1.6. (got nothing better to do atm)
Get Donked On  [author] Jul 29 @ 2:06am 
when CE gets a 1.6 stable release ill stop being lazy probably
Kiri Jul 28 @ 1:10pm 
it's that time of the year again...
mack Jul 28 @ 11:17am 
1.6 PLEASE 🙏🙏🙏🙏🙏🙏🙏
Get Donked On  [author] Jul 23 @ 11:40am 
mostly cuz the art used isnt mine otherwise id just throw it into a CE github pull
CordialVillain Jul 23 @ 6:05am 
Out of curiosity, is there a reason AotC needs a seperate mod for a patch- Instead of having CE integrate it into their mod like all the others?
Paper Player Jul 20 @ 6:53pm 
I still use this mod, I thought the balance was fine enough, but try whatever you like. I would also appreciate an update whenever you are able. Appreciate your work bud
Get Donked On  [author] Mar 25 @ 11:51am 
hmm ive used the beyond our reach mod now for a bit and whilst a decently good mod i think im going back to sns. but their CE balance was interesting would people like it if i bring the guns and armor stats more in line with those or keep them as is?
Kiri Feb 12 @ 4:54am 
Yoooo!
Not like I use SNS anymore... or play the game...
But still, thanks for the update!
Get Donked On  [author] Feb 12 @ 4:50am 
the helmets on the new armors do throw errors but thats an issue with the base mod. ive told the author about it so i expect it to be fixed fairly soon as its just some incorrect texture pathing on their part. an easy fix but not one that should be fixed inside a CE patch as this also breaks stuff for base game users.
Get Donked On  [author] Feb 12 @ 4:48am 
hello there to the people that are for some reason still subbed to this good news:

change notes:

- updated to 1.5

-fixed ranged weapons throwing errors in melee

- switched to new version of AOTC

- patched the new armors introduced in new version of the mod
ghost of athens Feb 4 @ 12:45am 
mod abandoned :c
Kiri Dec 25, 2024 @ 5:54am 
well, I think by now we can safely assume that it is, in fact, badly ♥♥♥♥♥♥
Suspumpkin/bonejokeguy Dec 25, 2024 @ 5:47am 
hey bro i love AOC but combat extended is my OG so i need a patch
Para Dec 7, 2024 @ 9:04am 
Hey

Are you still working on this mod?
Get Donked On  [author] Aug 29, 2024 @ 12:55pm 
gotta update my rimworld and fix my modlist but i might just run by all the stuff ive uploaded and see what needs fixing/ alread works for 1.5. I dont own anomaly tho so peeps will have to report issues caused by that after i update it. expect an update for this in about 1-2 days assuming it not too badly ♥♥♥♥♥♥
Kiri Aug 29, 2024 @ 12:15pm 
TLDR: it's playable, just don't melee someone with any gun and don't build overdrive automated lance
hope all of this wasn't useless and I didn't ♥♥♥♥ everything up again...
btw after relaunching the game a few more errors appeared, so here's an additional log https://gist.github.com/HugsLibRecordKeeper/2938eb723bf12f90e8a655c6b478077e
Kiri Aug 29, 2024 @ 12:13pm 
time to test turrets, as last comment was too long
range of the turrets isn't visible for some reason, even though it is set in the info menu
for some reason all the turrets have vanilla percentages for different ranges in their description, although I'm not sure it makes a difference
overdrive automated lance is broken. Is spams the console and doesn't actually shoot, you can't even put ammo inside https://gist.github.com/HugsLibRecordKeeper/1b80d88f3b8a3fdfd0c0aa8d505cdcd5
in general everything's working fine(except for one bugged turret), but I have a feeling that there's something wrong with accuracy. Advanced automated exarch, basically the best turret in the game shot like 50 times to kill 3 raiders. Even with a larger raid and more chances to hit it still took something like 20 shots to kill enough raiders to make them flee. Probably intentional, but still feels a bit weird considering how overpowered everything else is xd
Kiri Aug 29, 2024 @ 11:47am 
tested with no dlc and no extra mods, latest 1.5 version
console gives a few errors right away, but I'm pretty sure those exact errors appear with only basic mod and aren't connected to the patch. Buuut... better safe than sorry https://gist.github.com/HugsLibRecordKeeper/5caa9279f746dfdac204685861654226
currently testing every weapon. Everything seems kinda fine, but the fun begins when you try to punch someone. All the guns have a melee damage of null, so game starts spamming the ♥♥♥♥ out of console and both pawns break https://gist.github.com/HugsLibRecordKeeper/7e58f5caa8db161a1f7aa577c4af61b3
damage and AP look fine, though I'm not sure Gen2 weapons should have 80+ mm AP... especially shotgun which has 200 mm while sniper only has 80, and last time I checked shotguns weren't supposed to be very good against armor
Otherwise guns work fine, no errors and no issues with AP. So it's pretty much playable, unless enemy comes close enough for a pawn to try and melee him with a gun...
Get Donked On  [author] Aug 29, 2024 @ 10:47am 
oh yeah im a modder guess i gotta do stuff at some point
Kiri Aug 29, 2024 @ 10:41am 
did anybody test this on 1.5? Original mod seems to work fine, but I can't find any info about this addon
If I'm not lazy - I will test most of the stuff and write another comment with the results, with the keyword being "if"
TheBronzeWarrior Aug 18, 2024 @ 12:54pm 
please update i love this mod
astolfo_hue Jul 4, 2024 @ 6:36pm 
1.5 maybe ?
Allachor Dec 12, 2023 @ 12:07am 
Tyvm for pointing me to that new AOTC integration mod, I would have never found it otherwise.
Get Donked On  [author] Nov 18, 2023 @ 12:24pm 
Ill have a look in a couple days to double check dont see myself typing about it in patch notes
Get Donked On  [author] Nov 18, 2023 @ 12:22pm 
Hmm didnt i fix the melee tools for guns last update?
pezenwever Nov 18, 2023 @ 11:55am 
Anyone else has pawns consistently loosing arms and clavicles when trying to melee attack or finish off a target with any of the AotC ranged weapons ?
Get Donked On  [author] Nov 10, 2023 @ 5:50pm 
appears this mod dropped for my fellow CE users and AOTC user might be of interest https://steamcommunity.com/sharedfiles/filedetails/?id=3019062681
Get Donked On  [author] Oct 2, 2023 @ 7:34pm 
shouldnt be too hard I just dont use generic ammo
cassiecat Oct 2, 2023 @ 7:30pm 
I'll let you know if it does, otherwise I can try to make a patch but I have 0 modding experience. Thanks anyways
Get Donked On  [author] Oct 2, 2023 @ 6:45pm 
genuinly no clue
cassiecat Oct 2, 2023 @ 5:41pm 
does this work with generic ammo in CE?
Get Donked On  [author] Sep 25, 2023 @ 10:25am 
small update:

- Set power armor helmets to have all standard CE layers
- added upgraded versions of aiming bonuses to the power armors
- added carry weight increase to spine implants
- added a bunch of combat bonuses to eye implants
Archy Aug 30, 2023 @ 7:37am 
np, have a nice day man
Get Donked On  [author] Aug 29, 2023 @ 11:49am 
im just patching whats already there i suck at art so im sorry i dont think i can make it happen
Archy Aug 29, 2023 @ 7:46am 
maybe, a cosmic landmine?